Creating new terrain in ZE (FAQ)
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Creating new terrain in ZE (FAQ)
I saw a topic about this before I stopped modding for a while, and I can't seem to find anything on it. So how do I add new blocks?
- Teancum
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Re: Creating new terrain in ZE
As in make bigger terrain? I can't recall the button, but I can tell you
1-It has to be a power of 2 (128x128, 256x256, 512x512)
2-It will reset your current terrain, so you'll have to repaint the terrain and adjust heights all over
1-It has to be a power of 2 (128x128, 256x256, 512x512)
2-It will reset your current terrain, so you'll have to repaint the terrain and adjust heights all over
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Re: Creating new terrain in ZE
Well yeah I know all of that, but I was mainly asking for where the button is. >_<
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Re: Creating new terrain in ZE
Changing your terrain size should be done before you start editing your map.
To change the terrain/map size first load your world in ZE
Click on the "Terrain" button in the upper right of the interface under the "Advanced" section
Click "Create New Terrain" in the popup window
Enter your new terrain size(it MUST be a power of two(i.e. 128x128, 256x256, 512x512 etc)
Then click on "Create New Terrain" when you're done.
Notes:
Your new terrain will be black by default and all terrain textures will need to be re-applied.
If you made your new terrain size with dimensions other than a power of 2 then your objects will appear in a different location ingame than where you placed them in ZE.
Hope that helps! 
To change the terrain/map size first load your world in ZE
Click on the "Terrain" button in the upper right of the interface under the "Advanced" section
Click "Create New Terrain" in the popup window
Enter your new terrain size(it MUST be a power of two(i.e. 128x128, 256x256, 512x512 etc)
Then click on "Create New Terrain" when you're done.
Notes:
Your new terrain will be black by default and all terrain textures will need to be re-applied.
If you made your new terrain size with dimensions other than a power of 2 then your objects will appear in a different location ingame than where you placed them in ZE.
Hidden/Spoiler:

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Re: Creating new terrain in ZE
Thanks!
Re: Creating new terrain in ZE (FAQ)
when i change my terrain size, and after that recreate new heights, those heights are after munging not at the place i had placet them in zeroeditor. they are all shift at the opposite side of the terrain.
How i can adjust this problem with the heights ?
How i can adjust this problem with the heights ?
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Re: Creating new terrain in ZE
Teancum wrote:1-It has to be a power of 2 (128x128, 256x256, 512x512)
Re: Creating new terrain in ZE (FAQ)
Thanks! Now the heights are working 

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Re: Creating new terrain in ZE (FAQ)
How do I litterally add terrain? not chagne teh size...but how do I add terrain?
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Re: Creating new terrain in ZE (FAQ)
The terrain file is automatically created after your data_*** folder is created on the first run with VisualMunge. You would have known this had you actively read the Getting Started.doc, so please do that for further basic SWBF2 modding information.
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Re: Creating new terrain in ZE (FAQ)
when i change the map size and munge and i play my map the hieights are messed up but they look normal on zero edit
- GAB
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Re: Creating new terrain in ZE
Does your terrain follow that rule when it comes to its dimensions?Aman/Pinguin wrote:Teancum wrote:1-It has to be a power of 2 (128x128, 256x256, 512x512)
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Re: Creating new terrain in ZE (FAQ)
yes i put 200 in one box and in the other 200 as well
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Re: Creating new terrain in ZE (FAQ)
200 isn't a power of two (i.e. 2^x = 200 has no integer solutions). Use 256 instead since it is the closest.
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Re: Creating new terrain in ZE (FAQ)
How can I change the maximum height of this new terrain? If I want to fly on it for example
- AceMastermind
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Re: Creating new terrain in ZE (FAQ)
That has nothing to do with terrain, you adjust that setting through the mission Lua:
http://www.gametoast.com/viewtopic.php?f=27&t=18662
Also see the FAQ thread:
viewtopic.php?f=27&t=13806#p241783
http://www.gametoast.com/viewtopic.php?f=27&t=18662
Also see the FAQ thread:
viewtopic.php?f=27&t=13806#p241783
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Re: Creating new terrain in ZE (FAQ)
In my opinion, the 'getting started' is just a text wall of mess you can easier understand on a simple YouTube video. There is little mentioning about that in there.AQT wrote:The terrain file is automatically created after your data_*** folder is created on the first run with VisualMunge. You would have known this had you actively read the Getting Started.doc, so please do that for further basic SWBF2 modding information.
- Oceans14
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Re: Creating new terrain in ZE (FAQ)
Well tbh we're lucky any documentation was included with the mod tools at all - they're released as is, and it would've probably been easier to just give us the necessary files and programs and say good luck kiddos. The docs may be a mess (personally I don't think so) but they're a gold mine of information.
That said, if it's a youtube video you want, go look at jedimoose32's channel.
That said, if it's a youtube video you want, go look at jedimoose32's channel.