Hexedit Clonetrooper Cape (FAQ)

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Darth-Erik
First Lance Corporal
First Lance Corporal
Posts: 124
Joined: Tue Mar 16, 2010 11:31 am
Projects :: No Mod project currently.
Games I'm Playing :: Halo
xbox live or psn: Thr33E3
Location: Somewhere over the rainbow

Hexedit Clonetrooper Cape (FAQ)

Post by Darth-Erik »

I tried to hexedit the cape from the clone commander (rep_inf_ep3_officier)
to my clone and when i tried it in game it was looking like this:
Hidden/Spoiler:
Image
so, does anyone know how i solve this problem?...
User avatar
Jendo7
Sith
Sith
Posts: 1304
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.
Contact:

Re: Hexedit Clonetrooper Cape

Post by Jendo7 »

Did you follow RepSharpshooter's tutorial here: Adding Cloth (I did it) (FAQ)
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Hexedit Clonetrooper Cape

Post by DarthD.U.C.K. »

im pretts shure he did, since he managed to transfer the cape to this unit.
it looks like you have damaged the unitmodel in the msh in the process.
Darth-Erik
First Lance Corporal
First Lance Corporal
Posts: 124
Joined: Tue Mar 16, 2010 11:31 am
Projects :: No Mod project currently.
Games I'm Playing :: Halo
xbox live or psn: Thr33E3
Location: Somewhere over the rainbow

Re: Hexedit Clonetrooper Cape

Post by Darth-Erik »

is there any way to fix this?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Hexedit Clonetrooper Cape

Post by DarthD.U.C.K. »

well, since it is caused by some fault and not a common, wanted result of hexediting you probably have to try again if you cant find the fault.
Darth-Erik
First Lance Corporal
First Lance Corporal
Posts: 124
Joined: Tue Mar 16, 2010 11:31 am
Projects :: No Mod project currently.
Games I'm Playing :: Halo
xbox live or psn: Thr33E3
Location: Somewhere over the rainbow

Re: Hexedit Clonetrooper Cape

Post by Darth-Erik »

I tried again but i can´t understand where i should put the commander cape code... :?
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Hexedit Clonetrooper Cape

Post by Anakin »

Darth-Erik wrote:I tried to hexedit the cape from the clone commander (rep_inf_ep3_officier)
to my clone and when i tried it in game it was looking like this:
Hidden/Spoiler:
Image
so, does anyone know how i solve this problem?...
lol a gost trooper
have you read the hex editing tutorial by dev (i think he was it)
Darth-Erik
First Lance Corporal
First Lance Corporal
Posts: 124
Joined: Tue Mar 16, 2010 11:31 am
Projects :: No Mod project currently.
Games I'm Playing :: Halo
xbox live or psn: Thr33E3
Location: Somewhere over the rainbow

Re: Hexedit Clonetrooper Cape

Post by Darth-Erik »

I used RepSharpshooter's tutorial but it does´nt stand exactly where to insert the code...
It he said
Hidden/Spoiler:
"3. Use the search to find the beginings of MODL chunks. The first MODL chunk may be a dummy root (Afer NAME is "dummy_root") skip this modl chunk and find the next one preferably.
4. When your cursor is at the begining of the MODL chunk (M is where the cursor is on) Press the INSERT key and then PASTE the cape MODL chunk into it. The cape should be in it without splitting the other MODL chunk into: M...(CAPE STUFF)...ODL <-- should not be like that should be --> (CAPE STUFF)...MODL (the other model's stuff)"
and i skipped the first modl chunk but it does not work...
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Hexedit Clonetrooper Cape

Post by DarthD.U.C.K. »

did you put it right in front of "modl"?
Darth-Erik
First Lance Corporal
First Lance Corporal
Posts: 124
Joined: Tue Mar 16, 2010 11:31 am
Projects :: No Mod project currently.
Games I'm Playing :: Halo
xbox live or psn: Thr33E3
Location: Somewhere over the rainbow

Re: Hexedit Clonetrooper Cape

Post by Darth-Erik »

The only problem is, I don´t know which modl i should put it in front of...
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Hexedit Clonetrooper Cape

Post by AQT »

It doesn't matter really which MODL chunk the cape goes after or before, just don't insert it in between any bone_ MODL chunks to be on the safe side. It's possible that your problem could be due to an arithmetical error(s), so be sure to double check your math. It'd be nice it you could post a screenshot of the MSH opened in a hex editor, showing the location where you inserted the chunk, preferably where it starts.
Darth-Erik
First Lance Corporal
First Lance Corporal
Posts: 124
Joined: Tue Mar 16, 2010 11:31 am
Projects :: No Mod project currently.
Games I'm Playing :: Halo
xbox live or psn: Thr33E3
Location: Somewhere over the rainbow

Re: Hexedit Clonetrooper Cape

Post by Darth-Erik »

The red is where the MODL for the cape begins
Hidden/Spoiler:
Image
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Hexedit Clonetrooper Cape

Post by AQT »

That looks about right. And how about resizing the HEDR and MSH2? Are sure you are encoding the right values?
User avatar
GenShingar
Private
Posts: 38
Joined: Sun Nov 21, 2010 11:54 pm
Projects :: Skins - All of them
Games I'm Playing :: Battlefront 2
Location: All up in your griddle

Re: Hexedit Clonetrooper Cape

Post by GenShingar »

I am just starting out on this and as such am wondering if you (or anyone) can include pics of the exact location and step-by-step pics of how this is done?
Darth-Erik
First Lance Corporal
First Lance Corporal
Posts: 124
Joined: Tue Mar 16, 2010 11:31 am
Projects :: No Mod project currently.
Games I'm Playing :: Halo
xbox live or psn: Thr33E3
Location: Somewhere over the rainbow

Re: Hexedit Clonetrooper Cape

Post by Darth-Erik »

AQT wrote:That looks about right. And how about resizing the HEDR and MSH2? Are sure you are encoding the right values?
oh... I must have forgot about that...
cause i did´nt really understand that part so i skipped it, so that is the problem? :faint:
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Hexedit Clonetrooper Cape

Post by DarthD.U.C.K. »

yes, since the aim of tutorials is to guide you trough the process to achieve a ceratin thing, it will not work 99% of the time if you dont follow it exactly
Darth-Erik
First Lance Corporal
First Lance Corporal
Posts: 124
Joined: Tue Mar 16, 2010 11:31 am
Projects :: No Mod project currently.
Games I'm Playing :: Halo
xbox live or psn: Thr33E3
Location: Somewhere over the rainbow

Re: Hexedit Clonetrooper Cape

Post by Darth-Erik »

I tried to follow the tutorial about the HEDR and MSH2 but i did´nt understand and the game crashed when i tried to start the mod :/
so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Hexedit Clonetrooper Cape

Post by Fiodis »

Darth-Erik wrote:so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...
Or you could read through it once more, slowly and carefully, and try to understand it again. When I was first looking at that myself, learning how to hex edit, it did seem sort of confusing, but I read through it a few more times, tried it over and over again, doing it a slightly different way each time, until I hit upon the method that worked, and I saw where my mistakes had been. Best way to learn.
User avatar
GenShingar
Private
Posts: 38
Joined: Sun Nov 21, 2010 11:54 pm
Projects :: Skins - All of them
Games I'm Playing :: Battlefront 2
Location: All up in your griddle

Re: Hexedit Clonetrooper Cape

Post by GenShingar »

Fiodis wrote:
Darth-Erik wrote:so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...
Or you could read through it once more, slowly and carefully, and try to understand it again. When I was first looking at that myself, learning how to hex edit, it did seem sort of confusing, but I read through it a few more times, tried it over and over again, doing it a slightly different way each time, until I hit upon the method that worked, and I saw where my mistakes had been. Best way to learn.
Or, making mistakes with something confusing will discourage people.
Darth-Erik
First Lance Corporal
First Lance Corporal
Posts: 124
Joined: Tue Mar 16, 2010 11:31 am
Projects :: No Mod project currently.
Games I'm Playing :: Halo
xbox live or psn: Thr33E3
Location: Somewhere over the rainbow

Re: Hexedit Clonetrooper Cape

Post by Darth-Erik »

Fiodis wrote:
Darth-Erik wrote:so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...
Or you could read through it once more, slowly and carefully, and try to understand it again. When I was first looking at that myself, learning how to hex edit, it did seem sort of confusing, but I read through it a few more times, tried it over and over again, doing it a slightly different way each time, until I hit upon the method that worked, and I saw where my mistakes had been. Best way to learn.
okay, but it´s the calculator part i did´nt understand so if someone would be nice and explain it to me in a easier way :)
I would appreciate that
(cause I live in sweden and i can´t all "hard" words) ;)
Post Reply