to my clone and when i tried it in game it was looking like this:
Hexedit Clonetrooper Cape (FAQ)
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- First Lance Corporal
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Hexedit Clonetrooper Cape (FAQ)
I tried to hexedit the cape from the clone commander (rep_inf_ep3_officier)
to my clone and when i tried it in game it was looking like this:
so, does anyone know how i solve this problem?...
to my clone and when i tried it in game it was looking like this:
Hidden/Spoiler:
- Jendo7
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Re: Hexedit Clonetrooper Cape
Did you follow RepSharpshooter's tutorial here: Adding Cloth (I did it) (FAQ)
- DarthD.U.C.K.
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Re: Hexedit Clonetrooper Cape
im pretts shure he did, since he managed to transfer the cape to this unit.
it looks like you have damaged the unitmodel in the msh in the process.
it looks like you have damaged the unitmodel in the msh in the process.
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Re: Hexedit Clonetrooper Cape
is there any way to fix this?
- DarthD.U.C.K.
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Re: Hexedit Clonetrooper Cape
well, since it is caused by some fault and not a common, wanted result of hexediting you probably have to try again if you cant find the fault.
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Re: Hexedit Clonetrooper Cape
I tried again but i can´t understand where i should put the commander cape code... 

- Anakin
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Re: Hexedit Clonetrooper Cape
lol a gost trooperDarth-Erik wrote:I tried to hexedit the cape from the clone commander (rep_inf_ep3_officier)
to my clone and when i tried it in game it was looking like this:so, does anyone know how i solve this problem?...Hidden/Spoiler:
have you read the hex editing tutorial by dev (i think he was it)
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Re: Hexedit Clonetrooper Cape
I used RepSharpshooter's tutorial but it does´nt stand exactly where to insert the code...
It he said
and i skipped the first modl chunk but it does not work...
It he said
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- DarthD.U.C.K.
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Re: Hexedit Clonetrooper Cape
did you put it right in front of "modl"?
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Re: Hexedit Clonetrooper Cape
The only problem is, I don´t know which modl i should put it in front of...
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Re: Hexedit Clonetrooper Cape
It doesn't matter really which MODL chunk the cape goes after or before, just don't insert it in between any bone_ MODL chunks to be on the safe side. It's possible that your problem could be due to an arithmetical error(s), so be sure to double check your math. It'd be nice it you could post a screenshot of the MSH opened in a hex editor, showing the location where you inserted the chunk, preferably where it starts.
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Re: Hexedit Clonetrooper Cape
The red is where the MODL for the cape begins
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Re: Hexedit Clonetrooper Cape
That looks about right. And how about resizing the HEDR and MSH2? Are sure you are encoding the right values?
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Re: Hexedit Clonetrooper Cape
I am just starting out on this and as such am wondering if you (or anyone) can include pics of the exact location and step-by-step pics of how this is done?
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Re: Hexedit Clonetrooper Cape
oh... I must have forgot about that...AQT wrote:That looks about right. And how about resizing the HEDR and MSH2? Are sure you are encoding the right values?
cause i did´nt really understand that part so i skipped it, so that is the problem?

- DarthD.U.C.K.
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Re: Hexedit Clonetrooper Cape
yes, since the aim of tutorials is to guide you trough the process to achieve a ceratin thing, it will not work 99% of the time if you dont follow it exactly
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Re: Hexedit Clonetrooper Cape
I tried to follow the tutorial about the HEDR and MSH2 but i did´nt understand and the game crashed when i tried to start the mod :/
so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...
so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...
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Re: Hexedit Clonetrooper Cape
Or you could read through it once more, slowly and carefully, and try to understand it again. When I was first looking at that myself, learning how to hex edit, it did seem sort of confusing, but I read through it a few more times, tried it over and over again, doing it a slightly different way each time, until I hit upon the method that worked, and I saw where my mistakes had been. Best way to learn.Darth-Erik wrote:so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...
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Re: Hexedit Clonetrooper Cape
Or, making mistakes with something confusing will discourage people.Fiodis wrote:Or you could read through it once more, slowly and carefully, and try to understand it again. When I was first looking at that myself, learning how to hex edit, it did seem sort of confusing, but I read through it a few more times, tried it over and over again, doing it a slightly different way each time, until I hit upon the method that worked, and I saw where my mistakes had been. Best way to learn.Darth-Erik wrote:so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...
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Re: Hexedit Clonetrooper Cape
okay, but it´s the calculator part i did´nt understand so if someone would be nice and explain it to me in a easier wayFiodis wrote:Or you could read through it once more, slowly and carefully, and try to understand it again. When I was first looking at that myself, learning how to hex edit, it did seem sort of confusing, but I read through it a few more times, tried it over and over again, doing it a slightly different way each time, until I hit upon the method that worked, and I saw where my mistakes had been. Best way to learn.Darth-Erik wrote:so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...

I would appreciate that
(cause I live in sweden and i can´t all "hard" words)
