I have converted yoda to BF1. You can download it here: http://www.mpcgamers.com/smf/index.php? ... w;down=251
Or just go here: http://www.filefront.com/15378509/yodas-side.zip/
BF1 Yoda
Moderator: Moderators
-
- Jedi
- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
- giftheck
- Droid Pilot Assassin
- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: BF1 Yoda
Nice! The skeleton works great except for a few issues I thought I'd point out:
To test it, I used Rhen Var: Harbor, and Yoda, if spawned inside the ice cave CP, will slide towards a central point and get stuck there.
Yoda's lowres is also stretched, but I'm assuming this is a first release.
Also, it'd be great to know how you did it (as I pointed out on MPCGamers) - if you made it work perhaps we could have animations ported from BF2 to work with the game itself!
To test it, I used Rhen Var: Harbor, and Yoda, if spawned inside the ice cave CP, will slide towards a central point and get stuck there.
Yoda's lowres is also stretched, but I'm assuming this is a first release.
Also, it'd be great to know how you did it (as I pointed out on MPCGamers) - if you made it work perhaps we could have animations ported from BF2 to work with the game itself!
-
- Jedi
- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: BF1 Yoda
About the lowres, I have munged his bf2 lowres basepose with the proper odf parameters in his odf, but they seem to have no effect. Also, his sliding is just an acceleration issue i think, i am not sure (as in he slides if he goes too fast). Try changing the acceleration.
- giftheck
- Droid Pilot Assassin
- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: BF1 Yoda
No, what i meant was, I'm stationary, I spawn inside the Ice Caves as Yoda and then wihtout me even touching anything, Yoda slides and gets stuck at one point in the cave.
Well, since it was only a test, I hope it doesn't do the same for Kashyyyk (where I will be using Yoda). It shouldn't do if it's an object collision issue like I think it to be.
Well, since it was only a test, I hope it doesn't do the same for Kashyyyk (where I will be using Yoda). It shouldn't do if it's an object collision issue like I think it to be.
-
- Jedi
- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: BF1 Yoda
Can an admin put this thread in the released assets section? I just realized I put it in the wrong section.
- Ka-Ching
- Command Sergeant Major
- Posts: 274
- Joined: Wed Jul 23, 2008 4:03 pm
Re: BF1 Yoda
excellent work.I'll definantly use it in my mod project