BF1 Yoda

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MileHighGuy
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BF1 Yoda

Post by MileHighGuy »

I have converted yoda to BF1. You can download it here: http://www.mpcgamers.com/smf/index.php? ... w;down=251

Or just go here: http://www.filefront.com/15378509/yodas-side.zip/
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giftheck
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Re: BF1 Yoda

Post by giftheck »

Nice! The skeleton works great except for a few issues I thought I'd point out:

To test it, I used Rhen Var: Harbor, and Yoda, if spawned inside the ice cave CP, will slide towards a central point and get stuck there.

Yoda's lowres is also stretched, but I'm assuming this is a first release.

Also, it'd be great to know how you did it (as I pointed out on MPCGamers) - if you made it work perhaps we could have animations ported from BF2 to work with the game itself!
MileHighGuy
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Re: BF1 Yoda

Post by MileHighGuy »

About the lowres, I have munged his bf2 lowres basepose with the proper odf parameters in his odf, but they seem to have no effect. Also, his sliding is just an acceleration issue i think, i am not sure (as in he slides if he goes too fast). Try changing the acceleration.
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giftheck
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Re: BF1 Yoda

Post by giftheck »

No, what i meant was, I'm stationary, I spawn inside the Ice Caves as Yoda and then wihtout me even touching anything, Yoda slides and gets stuck at one point in the cave.

Well, since it was only a test, I hope it doesn't do the same for Kashyyyk (where I will be using Yoda). It shouldn't do if it's an object collision issue like I think it to be.
MileHighGuy
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Re: BF1 Yoda

Post by MileHighGuy »

Can an admin put this thread in the released assets section? I just realized I put it in the wrong section.
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Ka-Ching
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Re: BF1 Yoda

Post by Ka-Ching »

excellent work.I'll definantly use it in my mod project
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