Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)
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MandeRek
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by MandeRek » Wed Nov 28, 2007 4:46 am
Caleb1117 wrote:
As far as the mesh Importer itself, I've noticed, that the program seems to export nulls as a random polygon shape.
That would explain a lot with me
DarthD.U.C.K.
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by DarthD.U.C.K. » Wed Nov 28, 2007 6:24 am
RepSharpshooter
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by RepSharpshooter » Wed Nov 28, 2007 7:44 pm
@caleb sweeeet!
Yeah, I'd get 6.0, not 4.2.
MandeRek
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by MandeRek » Fri Dec 07, 2007 10:47 am
Is it allowed to import let's say a Clone, delete the head, import a Jedi, paste the jedi head on the clone and delete the body and then put it ingame? Or is that NOT allowed? Also note i won't change anything else, only the texture!
DarthD.U.C.K.
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by DarthD.U.C.K. » Fri Dec 07, 2007 11:07 am
why should it not be allowed???
The_Emperor
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by The_Emperor » Fri Dec 07, 2007 11:26 am
Of course it's allowed
Caleb1117
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by Caleb1117 » Fri Dec 07, 2007 11:44 am
Yea, how do you think I got my Merc? Except Rep did the head swap for me.
MandeRek
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by MandeRek » Fri Dec 07, 2007 5:24 pm
Well, i thought maybe because of copyright of pandemic or whatever....never mind! Okay, I'm going to make a Cyber-Maul and momently i'm working on a K'Kruhk for my Jedi Pack. This is
really a great creation Rep!