Mesh Importer *BETA*

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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MandeRek
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Re: Mesh Importer *BETA*

Post by MandeRek »

Caleb1117 wrote: As far as the mesh Importer itself, I've noticed, that the program seems to export nulls as a random polygon shape.
That would explain a lot with me :yes:
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DarthD.U.C.K.
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Re: Mesh Importer *BETA*

Post by DarthD.U.C.K. »

:D thank you RepSharpshooter !!!
i have it :runaway: :runaway: :runaway:
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Re: Mesh Importer *BETA*

Post by RepSharpshooter »

@caleb sweeeet! :P

Yeah, I'd get 6.0, not 4.2.
MandeRek
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Re: Mesh Importer *BETA*

Post by MandeRek »

Is it allowed to import let's say a Clone, delete the head, import a Jedi, paste the jedi head on the clone and delete the body and then put it ingame? Or is that NOT allowed? Also note i won't change anything else, only the texture!
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Re: Mesh Importer *BETA*

Post by DarthD.U.C.K. »

why should it not be allowed???
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Re: Mesh Importer *BETA*

Post by The_Emperor »

Of course it's allowed :P
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Re: Mesh Importer *BETA*

Post by Caleb1117 »

Yea, how do you think I got my Merc? Except Rep did the head swap for me.
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Re: Mesh Importer *BETA*

Post by MandeRek »

Well, i thought maybe because of copyright of pandemic or whatever....never mind! Okay, I'm going to make a Cyber-Maul and momently i'm working on a K'Kruhk for my Jedi Pack. This is really a great creation Rep! :faint:
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