MshEx Beta 3
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- CodaRez
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Re: MshEx Beta 3
try getting XSI 6.0
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- Private Third Class
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Re: MshEx Beta 3
ill give it a try but im not sure if my scenes will be backwards compatible
- CodaRez
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Re: MshEx Beta 3
They won't, export as .xsi or (if u want to keep textures) .obj will do though(universally accepted)
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Re: MshEx Beta 3
ok i exported as .xsi, imported it into xsi 6, exported it as obj, imported it in xsi 7.5,exported in crosswalk and ran mshex, and it doesn't work... (i also tried importing and exporting in xsi 6 but still didn't work)
all it does is mess up the texture projection
all it does is mess up the texture projection
- CodaRez
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Re: MshEx Beta 3
-did you PROPERLY follow the tut for texture application?
-is ur texture ALSO in the msh folder in ur side?
-WHAT are u trying to make? maybe thats a hint
-do you FREEZE all objects before export
-and Finally did you use the middle-click mouse button to select all the objects for export
-is ur texture ALSO in the msh folder in ur side?
-WHAT are u trying to make? maybe thats a hint
-do you FREEZE all objects before export
-and Finally did you use the middle-click mouse button to select all the objects for export
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Re: MshEx Beta 3
1) yes i followed lord_bandu's tut
2) yes
3) a walkway for a city planet, ill post a pic if needed
4) yes
5) yes
2) yes
3) a walkway for a city planet, ill post a pic if needed
4) yes
5) yes
- CodaRez
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Re: MshEx Beta 3
Try THIS texturing tut.
http://www.gametoast.com/forums/viewtop ... 36&t=13539
its a lot more simple(i used it and it works wonders)
IMO "foolproofs" are normally overcomplicated and prone to malfucntion for me, cus they require exact following and lots of experience.
http://www.gametoast.com/forums/viewtop ... 36&t=13539
its a lot more simple(i used it and it works wonders)
IMO "foolproofs" are normally overcomplicated and prone to malfucntion for me, cus they require exact following and lots of experience.
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Re: MshEx Beta 3
ok it works now i did that tut, thanks!
- [TFA]Padawan_Fighter
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Re: MshEx Beta 3
I hope this isn't a bump, but...I have a problem. Everything went along fine until this popped up. The instructions say to uncheck "Keep referenced paths relative", but there is no such option on the window.
- CodaRez
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Re: MshEx Beta 3


Ok,
-I am using modtools 6(probably doesn't matter)
-I am using the default display mode(NOT the user friendly one with dominant pictures)
-I ahve the latest version of crosswalk(3.3) It should be ok to export likewise.
With all that factored in, you should get that screen.
Try again, when you ahve done all that(but the modtool version is unnecessary)
- [TFA]Padawan_Fighter
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Re: MshEx Beta 3
CodaRez wrote:-I have the latest version of crosswalk(3.3) It should be ok to export likewise.
Ohh....I had 2.05. That's why...

- General_Nate
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Re: MshEx Beta 3
Hm, I have XSI 6.01, and when I go to Crosswalk/export, there is no option for obj conversion. However, it is under the File/export. Is that ok? Will it work?
- DarthD.U.C.K.
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Re: MshEx Beta 3
s counterquestion: what does obj have to do with MshEX?
EDIT
the first post includes (suprisingly) a tutorial which explains how to use meshex to convert models form xsi to .msh models
EDIT
the first post includes (suprisingly) a tutorial which explains how to use meshex to convert models form xsi to .msh models
- General_Nate
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Re: MshEx Beta 3
Yeah, I misunderstood...
Sorry.

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Re: MshEx Beta 3
I just found something very important about mshex that some people may want to know. you cannot have a space in your filename or it will not convert to msh. I found that out when my filename had a space and it did not convert but when I used a hyphen instead of a space it worked
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- Recruit Womprat Killer
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Re: MshEx Beta 3
this is a really noobish question but how do u make a null? 

- Fiodis
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Re: MshEx Beta 3
Ask in the modelling forum. Or better yet, read some basic modelling tutorials.
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- Recruit Womprat Killer
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Re: MshEx Beta 3
When i fallow all the steps my models look like this and don't show up in game
and i get this when running mshex
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- SAMofBIA
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Re: MshEx Beta 3
i think your supposed to name your null, dummyroot, but idk if it matters all that much.
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Re: MshEx Beta 3
Well, it does.
Plus, as it says in the output, null is not master parent, so did you put your models under the null before exporting?
Plus, as it says in the output, null is not master parent, so did you put your models under the null before exporting?