Post your Skinning Tips (FAQ)
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- Jedi
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Post your Skinning Tips (FAQ)
well this thread is for people to post tips and stuff on skinning styles so others can learn from this thread, because alot of people know how to skin, but less can skin. so post your tips here!
ill start
to get rid of a small detail what i do is blur it out then smudge it over until its gone.
help more people make a shtr
ill start
to get rid of a small detail what i do is blur it out then smudge it over until its gone.
help more people make a shtr
Last edited by MileHighGuy on Tue Jan 27, 2009 2:57 pm, edited 4 times in total.
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- Corporal
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Re: Post your Skinning Tips
1: Get a good skinning program. GIMP and Paint.NET are two very good choices. Paint.NET is what I use, with the "Conditional Hue/Saturation" plug-in, which is very good for re-coloring only certain parts of the skin.
2: Save small parts of skins to separate files so that you can copy them to other skins, if necessary. Things like armor marking, insignia, and rank markings are very handy to keep on-hand.
3: The Clone Stamp Tool is very handy for coloring over markings or other small areas. Learn to use it, and it will be your friend.
That's all I can think of for now.
2: Save small parts of skins to separate files so that you can copy them to other skins, if necessary. Things like armor marking, insignia, and rank markings are very handy to keep on-hand.
3: The Clone Stamp Tool is very handy for coloring over markings or other small areas. Learn to use it, and it will be your friend.
That's all I can think of for now.
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- Field Commander
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Re: Post your Skinning Tips
add variation to the color of your skin don't just do a solid color maybe use a hue/saturation so the detail behind the color is preserved
- DarthD.U.C.K.
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Re: Post your Skinning Tips
make allways a new layer for marking or other details, and give it the multiply-mode, it will preserve details when you paint over them
and better use the klone tool than smudge tool, if you use the smudge too too much the skin will look blurry
and better use the klone tool than smudge tool, if you use the smudge too too much the skin will look blurry
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- Sith
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Re: Post your Skinning Tips
Scratch it up some with white and black slashes. It makes it look 50% better.
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- Lieutenant General
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Re: Post your Skinning Tips
If you want to make something detailed, zoom in on the part you need.
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- Jedi
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Re: Post your Skinning Tips
use the free select or scissor select to outline the area you want to edit
- Fiodis
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Re: Post your Skinning Tips
Use the path tool in GIMP. It's AMAZING.
- Teancum
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Re: Post your Skinning Tips
Don't use Windows Paint.
'nuff said.
'nuff said.
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- Private First Class
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Re: Post your Skinning Tips
just let your imagination do it for you(NOT LITERALY
) lol anyway i mean skin what you think feels best dont ONLY (you can if u want) skin just to impress the pro modders (IM NOT ONE) sry for the caps just pointing out and sry if this is bad advice but i think its good so and also you can get some ides from other skins youve seen 


- Teancum
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Re: Post your Skinning Tips
Despite what you may think, random colors together DO NOT LOOK COOL. Please take the time to think about what colors actually work. A barf-green Galactic Marine with red eyes and a purple kama is NOT cool looking. 

- Fiodis
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Re: Post your Skinning Tips
Idk about that, Teancum.... If you messed around with the orientation/saturation/brightness of the colors that could look halfway decent.
- YouJediJunkie
- Command Sergeant Major
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Re: Post your Skinning Tips
Eh, people have asked me before how I do my textures, and I guess I should share the basic stuff now.
Cheers.
Hidden/Spoiler:
Cheers.

- Teancum
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Re: Post your Skinning Tips
Please tell me you're kidding.Fiodis wrote:Idk about that, Teancum.... If you messed around with the orientation/saturation/brightness of the colors that could look halfway decent.

- Maveritchell
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Re: Post your Skinning Tips
Any tool that generates things at semi-random is very helpful for making base textures, a la the "render clouds" tool in Paint.NET. You can use it for a number of things, like brushed metal:

or leather:

or even something fancy like a gemstone:

This is how I start pretty much any base texture when I have to make my own textures.
(And of course the input of a helpful forum can't be overlooked, all the above were made based on tutorials provided by the Paint.NET community.)

or leather:

or even something fancy like a gemstone:

This is how I start pretty much any base texture when I have to make my own textures.
(And of course the input of a helpful forum can't be overlooked, all the above were made based on tutorials provided by the Paint.NET community.)
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- Jedi
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Re: Post your Skinning Tips
*i sense a faq thread in the forums*
and thanks mav i was just going to ask that
nice tips everybody
the color mode is your friend
Use reference pictures for remakes
and thanks mav i was just going to ask that
nice tips everybody

the color mode is your friend
Use reference pictures for remakes
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- Chief Warrant Officer
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Re: Post your Skinning Tips (FAQ)
Sorry for the bump, but this is stickied (well, in the FAQs) and I have a valid tip.
If you're using Photoshop, make a new layer and set the opacity to 80% or so. Then you can draw on that layer, and the lower details show through, and it's so much easier then drawing a bunch of things with their own transparency.
It works very well
If you're using Photoshop, make a new layer and set the opacity to 80% or so. Then you can draw on that layer, and the lower details show through, and it's so much easier then drawing a bunch of things with their own transparency.
It works very well

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Re: Post your Skinning Tips (FAQ)
@Press_Tilty
Try playing with layer attributes too, set the the layer to multiply instead of normal, it can achieve similar effects. Very useful if you are working with an ambient occlusion tga base generated from XSI
Try playing with layer attributes too, set the the layer to multiply instead of normal, it can achieve similar effects. Very useful if you are working with an ambient occlusion tga base generated from XSI