Code: Select all
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub23]
Moderator: Moderators
Code: Select all
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub23]
Code: Select all
// PathFollower Attributes
PathFollowerClass = "imp"
PathFollowerClass_CTF = "imp_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "60"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"
Path Follower ODFs
------------------
Any entities which are derived from EntityPathFollower (ask a programmer) can
follow a designer defined path. The ODF associated with the entity class can
contain the following properties to control how an entity follows a path...
PathFollowerClass -
A string which is used to determine paths this entity can follow. If this is
not set, the entity will follow any path.
PathFollowerClass_CTF -
Just like above, but used when they are carrying the flag. If this is not set,
they'll just use the normal class above when they get the flag
You must set the property of the flyer spline path to match up with the PathFollowerClass set in your flyer's .odf. The republic gunship should already have its PathFollowerClass set to "rep".Path properties
---------------
Class -
String ID which relates to the entity ODF's PathFollowerClass property. An
entity will only follow a path if...
o the PathFollowerClass property of the entity is [edited in correction] set
o the Class property of the path is [edited in correction] set
o the Class property of the path is the same as the PathFollowerClass property
of the entity.
Up to 5 class properties can be set on a path allowing 5 different entity
classes to follow the path. To specify additional classes, use another
property with the name "Class1", "Class2", etc...
If more than 5 classes are required per path, ask a programmer.