Sith trooper being mean... (FAQ)

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Tuskenjedi

Sith trooper being mean... (FAQ)

Post by Tuskenjedi »

I've been changing the geometry of every soldier in the imperial side (except for the darktrooper) to that of something else, and I've had some problems. I've fixed most of them, having to do with reqs, but now, when I play the map all I get on the imperial team is darktroopers. They were the only ones I didn't change the geometry of. If anyone can help it would be great, because this is a very hindering problem.
P.s. If you need a little more info, I've got a whole message i've kept that describes this situation in a little more detail
Last edited by Tuskenjedi on Thu Jan 25, 2007 9:54 pm, edited 1 time in total.
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authraw
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Post by authraw »

The more detail you give, the more we can help you. ;)

It still sounds like a problem with your .req files. Be sure you have a .req file for each unit (that references that unit's .odf file) and that the name of that req file is also included in the imp.req file (in the side's main folder.) I would also double check your .lua to see if you're actually loading and using the unit.
Tuskenjedi

Post by Tuskenjedi »

well, it's not the unit, it's the geometry.
so, here's my more info:

I'm changing the imperial side to all sith troopers, and I'm having a problem I haven't been able to get fixed. So, to start us off, I placed the sth_inf_sithtrooper.msh and the sth_inf_sithtrooper_normal.tga files in imp's msh folder. Then I went around to all the imp_inf_rifleman, imp_inf_officer, and changed their geometry to sth_inf_sithtrooper, their low rez to the scouttrooper, and the first person to stormtrooper. So I munged, and came up with this:
ERROR[PC_texturemunge msh\sth_inf_sithtrooper_normal.tga]:Attempt to write palette entry to 32-bit image.ERROR[PC_texturemunge msh\sth_inf_sithtrooper_normal.tga]:Attempt to write palette entry to 32-bit image. [continuing]
2 Errors 0 Warnings

ERROR[levelpack req\imp_inf_engineer.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
ERROR[levelpack req\imp_inf_engineer.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
[continuing]
ERROR[levelpack req\imp_inf_officer.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
ERROR[levelpack req\imp_inf_officer.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
[continuing]
ERROR[levelpack req\imp_inf_rifleman.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
ERROR[levelpack req\imp_inf_rifleman.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
[continuing]
ERROR[levelpack req\imp_inf_rocketeer.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
ERROR[levelpack req\imp_inf_rocketeer.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
[continuing]
ERROR[levelpack req\imp_inf_sniper.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
ERROR[levelpack req\imp_inf_sniper.req]:Expecting bracket, but none was found.
File : munged\pc\sth_inf_sithtrooper.model.req(1)...

ucft <--
[continuing]
10 Errors 0 Warnings
so I went to the build/sides/imp/munged/pc folder and checked out mr. sith's model.req file. All it had was
ucft
no texture file or anything.
I gave it the name of the texture with the reqn thing and everything, brackets placed correctly.

ucft
{
REQN
{
"texture"
"sth_inf_sithtrooper_normal"
}
}
(BTW, everything there has the proper spacing, it's just not showing up in the quote for some reason :? )
then I munged imp side.

and then we come over to my first post. Tada! Only darktroopers.
I think It has something to do with the 32 bit palette or something. I'm clueless :roll:
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authraw
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Post by authraw »

What program did you use to make sth_inf_sithtrooper_normal.tga? Could it be that it doesn't have enough colors in it (or too many)?

I don't know what the problem would be. Does the Bfront2.log say anything interesting when you play the map in BF2modtools.exe?
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Post by Qdin »

It's odd, it worked fine for Epena, Schizo and Tean'... :?
Tuskenjedi

Post by Tuskenjedi »

you, see, i can't get a bf2 log because the map doesn't crash. But if I forced it to crash I could. I'll try that.

EDIT: Okay, I gave the darktrooper a weapon called killerchicken and it crashed. In the log it said that all those sides I'm missing's req files weren't there. I knew that wasn't true, so I fixed the darktrooper and opened up gimp. I just wanted to open up the tga and save it, so i did. While munging i got a windows error report that levelpack exe crashed. The munge finished. Now the only thing the mungelog is saying is that engineer.lvl.req is missing a bracket. I've never even heard of a .lvl having a .req also! I'll see what's going on...

EDIT2: I just cleaned and am munging, after add sth inf sithtrooper to the model req file
Oh, and, when tean and all the others did it, did they create a new unit for him, or did they edit an old one?
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Post by Qdin »

Ask them... :?

but they did use an original one too.

try that?

and don't you have to mention the .msh's name in a .req...? or is that only under "Model"?
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Post by MercuryNoodles »

Ok, this sounds way too odd to be as simple as it's stated. It's rather confusing having it explained to us. Make sure the Sith Trooper texture file name is entered into the impshell.req file.

If that doesn't help, would you post the contents of the lua, reqs, and odfs you've altered? Perhaps one of us could see what's really going on.
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Post by Epena »

Really, you're just doing everything the hard way.
sth_inf_sithtrooper.msh and the sth_inf_sithtrooper_normal.tga files in imp's msh folder.
Now where might you have gotten those...?

But since you have that, just create a new side called sth and do it all from there, and just load them into the imperial spawns via your lua.
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Post by Qdin »

I sent them :P

Don't worry, or this thread wouldn't have seen the next day's mornign-light... :wink:

So, Epena - Answer this question; Can he use a 'template' or does he have to make his own? :wink:

btw, if you make your own - REMEMBER to get the Class-parents with you too :roll:
Tuskenjedi

Post by Tuskenjedi »

thanks much epena/qdin, I'll go try that out. :D
Schizo

Post by Schizo »

TUTORIAL ON HOW TO GET SITH TROOPER WORKING IN-GAME

This is fairly simple really. If you know how to set up sides, then you know how to get the Sith Trooper working in-game correctly.

First step, of course, is to create your mod world, if you haven't done so already. Let's use data_ABC as an example for the tutorial.

Now, second, is to set up your side. So, go into your data_ABC/sides folder, and the create a folder, and name it whatever you want (I recommend using a quick three-letter name for the side, but you can name it whatever). Let's say our new side's name is "sth".

Now go into your newly-created sth folder, and create the following folders: ODF, MSH, and REQ. Once you're done, then go to your assets. Copy the Common folder from your Assets/Sides and paste it into your data_ABC/Sides folder.

Now go to any side in the assets (such as the Rep side, or Imp side... doesn't really matter either way). And copy the REQ file you find in the folder (so for Rep, it'd be the Rep.req you find in your Assets/Sides/Rep folder).

Take that file, and paste the copy into your data_ABC/Sides/sth folder (alternatively, you could just create a new notepad document and save it as an REQ, but it's easier to use an REQ from the assets, since it's basically all set up for you).

Now open the file. If you used the Rep.req file, it should look something like this:

Image


Now, delete all the lines referencing to the units, vehicles, etc. Then, in the space where the Republic units were, type in the name of your unit (let's just call him sth_inf_sithtrooper).

Your REQ should now look something like this:

Image


Now, save the REQ, and exit out. Rename the REQ to sth, or whatever you named your side. Now go into the REQ folder you made in your side. You'll want to make an REQ for your unit. Either make one from scratch, or copy one from the assets to use as a template. Name this REQ "sth_inf_sithtrooper", the same thing you had put in your sth REQ.

Now inside this REQ, you want to call for the ODF of your unit. So type in these lines:

Code: Select all

ucft
{
    REQN
    {
        "class"
        "sth_inf_sithtrooper"
    }
}

So now your REQ should look like this:

Image


Now that your REQ is calling for your ODF, you'll need to make one in the ODF folder. I recommend copying one from the assets to use as a template. I'm going to use the "rep_inf_default_rifleman" ODF. Name your new ODF "sth_inf_sithtrooper".

So now that you have your ODF in your side's ODF folder, open it up. If you're using the rep_inf_default_rifleman ODF, it should look like this:

Image


(It might also be a good idea to copy the rep_inf_default to your ODF folder as well, since your ODF is calling for it as the base class.)

Now we want to tell it to use the Sith Trooper MSH. So at the top of your ODF, under Properties, type these lines:

GeometryName = "sth_inf_sithtrooper"
GeometryLowRes = "sth_inf_sithtrooper"
FirstPerson = "REP\reptroop;rep_1st_trooper" --note: this line calls for the First Person geometry; I'm not sure whether you definitely need it or not, but it might be a good idea to copy the "rep_1st"trooper" files from the Rep side into your side's MSH folder, just to be safe.

So your ODF should now look something like this:

Image


As for the weapons, I'm not going to tell you how to go about changing them, but if you're using the rep_inf_default_rifleman ODF, search through the Assets/Sides/Rep folder for all the weapons that the ODF is calling for (don't forget to copy the MSH files as well as the ODF files for the weapons).

Now, take your sth_inf_sithtrooper MSH and TGA files, and paste them into your data_ABC/Sides/sth/MSH folder.

Now go to data_ABC\_BUILD\Sides and create a new folder and name it STH.
Then copy the munge.bat and clean.bat from the ALL folder and paste them in your STH folder and you're done.

And now, your side should be all set up. Now we need to go call for it in the LUA. I'm not going to go into too much depth here, but your LUA should look something like this:

Image


Now munge your map (remember to munge your new side as well), and test. Hope this helps.
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Post by Qdin »

Thank Epena for the quick tutorial :) effective what you can do if you just ask, huh? :wink:

This should be enough for those who's got a problem with the Sith Trooper and get it working! :D
Tuskenjedi

Post by Tuskenjedi »

lol, a tutorial specifically for the sith! Thanks Epena!
Last edited by Tuskenjedi on Fri Jan 26, 2007 9:24 pm, edited 2 times in total.
Schizo

Post by Schizo »

*cough*
Tuskenjedi

Post by Tuskenjedi »

oh yeah, and you , sorry schizo! :oops: :mrgreen:
But anyway, I did all that, and it won't load the req.
I forced a crash to get a response:
Hidden/Spoiler:
Opened logfile BFront2.log 2007-01-26 2004
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03EEECE8
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
play movie NAD 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment NAD0.000000ly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 2
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 3
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 4
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 5
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 6
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 7
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 8
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 9
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 10
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 11
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 12
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 13
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 14
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 15
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 16
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 17
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 18
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 19
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 20
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 21
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 22
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 23
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03EEECE8
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 14
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie NAD 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment NAD0.000000ly

this.CurButton = check_mode3
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_era1
cur_button = nil
bEra_CloneWar = nil bEra_Galactic = 1
clonewar_visable = true galactic_visable = true
Adding map: QRLg_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\SoldierAnimationData.cpp(896)
SoldierAnimationData[5f0ce10d]::Animation: Unknown animation data 'stand_getdown_prone_upper'

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 3
.\Source\LoadUtil.cpp(1010)
Data in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\QRL\Data\_lvl_pc\SIDE\sth.lvl is not a binary UCF file.

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk sth_inf_rifleman in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\QRL\Data\_lvl_pc\SIDE\sth.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk sth_inf_engineer in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\QRL\Data\_lvl_pc\SIDE\sth.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk sth_inf_rocketeer in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\QRL\Data\_lvl_pc\SIDE\sth.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk sth_inf_sniper in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\QRL\Data\_lvl_pc\SIDE\sth.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\sth.lvl


Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "sth_inf_rifleman" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "sth_inf_rocketeer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "sth_inf_sniper" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "sth_inf_engineer" (check the side's .req file)

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=635944ed: trying to replace "dag1_prop_treegroup_1" with "dag1_prop_treegroup_19"

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [f34da1f6] has no hardpoint 'hp_fireflies' [05a84476]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=85d83611: trying to replace "kas1_prop_torch" with "kas1_prop_torch1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=8fd9a516: trying to replace "kas1_prop_bamboo2" with "kas1_prop_bamboo20"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5de224d7: trying to replace "kas1_prop_log_jax" with "kas1_prop_log_jax3"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3b6a8b5b: trying to replace "kas1_prop_runway_lights" with "kas1_prop_runway_lights1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5fe227fd: trying to replace "kas1_prop_log_jax" with "kas1_prop_log_jax1"

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [2e1f3c4c] has no hardpoint 'hp_dryice1' [372c0091]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [2e1f3c4c] has no hardpoint 'hp_fireflies1' [de852d07]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [2e1f3c4c] has no hardpoint 'hp_fireflies2' [d3c60bde]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [2e1f3c4c] has no hardpoint 'hp_fireflies3' [d7071669]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=54592d50: trying to replace "dag1_prop_treegroup_1" with "dag1_prop_treegroup_16"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5ce22344: trying to replace "kas1_prop_log_jax" with "kas1_prop_log_jax2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=55592ee3: trying to replace "dag1_prop_treegroup_1" with "dag1_prop_treegroup_17"

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [2e1f3c4c] has no hardpoint 'hp_dryice1' [372c0091]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [2e1f3c4c] has no hardpoint 'hp_fireflies1' [de852d07]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [2e1f3c4c] has no hardpoint 'hp_fireflies2' [d3c60bde]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [2e1f3c4c] has no hardpoint 'hp_fireflies3' [d7071669]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=95dbed1f: trying to replace "kas1_prop_bamboo3" with "kas1_prop_bamboo30"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5b593855: trying to replace "dag1_prop_treegroup_1" with "dag1_prop_treegroup_11"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5959352f: trying to replace "dag1_prop_treegroup_1" with "dag1_prop_treegroup_13"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5859339c: trying to replace "dag1_prop_treegroup_1" with "dag1_prop_treegroup_12"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=6259435a: trying to replace "dag1_prop_treegroup_1" with "dag1_prop_treegroup_18"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=56593076: trying to replace "dag1_prop_treegroup_1" with "dag1_prop_treegroup_14"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=57593209: trying to replace "dag1_prop_treegroup_1" with "dag1_prop_treegroup_15"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5a5936c2: trying to replace "dag1_prop_treegroup_1" with "dag1_prop_treegroup_10"

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [f34da1f6] has no hardpoint 'hp_fireflies' [05a84476]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a9d78f6d: trying to replace "kas1_prop_bamboo1" with "kas1_prop_bamboo10"

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_aa' [824e7682]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_bb' [fde60f88]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_cc' [2b3ed3e3]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [0edc3546] has no hardpoint 'hp_light_dd' [02b6fd9c]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [2e1f3c4c] has no hardpoint 'hp_dryice1' [372c0091]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [2e1f3c4c] has no hardpoint 'hp_fireflies1' [de852d07]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [2e1f3c4c] has no hardpoint 'hp_fireflies2' [d3c60bde]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [2e1f3c4c] has no hardpoint 'hp_fireflies3' [d7071669]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e132a360: trying to replace "kas2_bldg_hut_base_high" with "kas2_bldg_hut_base_high1"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!
idx in = 2
idx use = 2 side = 2
idx in = 3
idx use = 3 side = 2
idx in = 4
idx use = 4 side = 2
idx in = 5
idx use = 5 side = 2
idx in = 6
idx use = 6 side = 2
idx in = 107
idx use = 7 side = 1
icon fast mode
ingame stream movies\crawl.mvs
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps SaveProfile
ifs_saveop_DoOps SaveProfile
ifs_saveop_DoOps SaveProfile
ifs_saveop_DoOps SaveProfile
ifs_saveop_DoOps SaveProfile
SetVictoryPlanetLimit nil

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "kam_star_fleet1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "kam_star_fleet2" not found
Razgriz

Post by Razgriz »

LOL why are there smiley faces in the LUA?
MercuryNoodles
Jedi
Jedi
Posts: 1003
Joined: Sun Mar 12, 2006 7:16 pm
Projects :: Space - Boarding Action
xbox live or psn: No gamertag set

Post by MercuryNoodles »

It's saying 48 in parenthesis, and Tuskenjedi is using quote tags instead of code tags, so the board places the smiley automatically.

Code: Select all

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "sth_inf_rifleman" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "sth_inf_rocketeer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "sth_inf_sniper" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "sth_inf_engineer" (check the side's .req file) 
Ok, these units need to be entered into the sth.req file. If they already are, check the individual unit reqs. Each of these units should have a req file in the req folder.
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

I didn't see a 'imp_inf_default' in your odf folder.

It's set as the ClassParent, so it will load other settings and options from that as a 'base odf'.

if you copy that .odf called imp_inf_default.odf into odf wouldn't it make it work now? :)
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