Star Viper V2.0
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- minilogoguy18
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Star Viper V2.0
The model that started it all, first animated flyer to be exported to game. Now a full 2.0 release where I completely optimized the original mesh, poly count has been reduced around 1k with no visible loss of detail. There is now a full working shadowvolume for increased performance, new collision that is accurate, new lowrez and animation system no longer using envelopes to increase performance.
If you have any suggestions for a further release PLEASE post them here: forums/viewtopic.php?f=36&t=4015
MediaFire
https://www.gamefront.com/games/star-wa ... urce-files
Perhaps in the future a new side is in order to go along with this, Zann Consortium perhaps?
If you have any suggestions for a further release PLEASE post them here: forums/viewtopic.php?f=36&t=4015
MediaFire
https://www.gamefront.com/games/star-wa ... urce-files
Perhaps in the future a new side is in order to go along with this, Zann Consortium perhaps?
Last edited by minilogoguy18 on Wed Aug 14, 2019 9:54 pm, edited 1 time in total.
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Re: Star Viper V2.0
Yes, I had plans on doing just that. I even started a Skipray a while back, haven't gotten far on it. But don't let that stop anyone else from making that ship, or the whole side, or whatever...
Thanks for the models
Thanks for the models

- minilogoguy18
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Re: Star Viper V2.0
A skipray would be cool but with only having ion cannons, missiles and torpedoes it may not be possible to have a ion cannon in this game.
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Re: Star Viper V2.0
It is possible to make a cannon that is more than a standard bolt for an ion cannon, but I would not limit the skipray to those weapons.
Speaking of which, how could I change the odf values of these starfighters in lvl form? I'd like to update to the new models, but my mod has different categories of fighters than the stock game and I'd like to be able to change parameters.
Speaking of which, how could I change the odf values of these starfighters in lvl form? I'd like to update to the new models, but my mod has different categories of fighters than the stock game and I'd like to be able to change parameters.
- minilogoguy18
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Re: Star Viper V2.0
Can't help you there, this model has a different call than the v1 did, the first version was all_fly_virago where as this one is just all_fly_starviper so that it could be implemented even if someone had their own side with the old model in it. I released it like this just because I don't really like any of my stuff being edited just because I spent a ton of time making it and don't want it re-released by someone else with only a slight edit. I am however like said in the first post open to any suggestion, just keep it in the WIP thread rather than here.
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Re: Star Viper V2.0
I understand, and I would not re-release or edit these models.
Would it be possible to release just the odf? It might be possible to load that from a different lvl file.
Would it be possible to release just the odf? It might be possible to load that from a different lvl file.
- minilogoguy18
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Re: Star Viper V2.0
all_fly_starviper.odf
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Re: Star Viper V2.0
Thanks 

- DarthD.U.C.K.
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Re: Star Viper V2.0
yay, my favourite fighterdesign! did you envelope the shadowvolume or does it have multiple pieces?
- minilogoguy18
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Re: Star Viper V2.0
Multiple parts, there are no envelopes at all. I forgot to also mention that I changed the overall angle of the wings, if you notice when they are closed they sit more horizontal, much like the blueprint image out on the net.