FragMe!'s ATPT

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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FragMe!
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FragMe!'s ATPT

Post by FragMe! »

Whilst waiting for the file to wend it's way though at SWBFFILES (no hurry guys) here is a temporary link to the Side release of my ATPT.
This took a long time to make and it is all original, model, animations and tga files so for now it is just being release as a side to put in your maps side addon folder. Did that make sense I hope so.

I may release the unmunged version at a later date but not for a while.

Teancum
If you need an unmunged version to get into the Xbox mod I would provide that for you.

ATPT Download

ATPT Download Star Wars Battlefront files

Unmunged ATPT

Oh and a few operating instructions as it were, turret guns will pivot side to side and up and down but will only shoot within a certain range. That means you can't be walking forward and shoot out the side of the ATPT. The mortar launcher will only shoot straight although you can vary the range by tilting up and down. This is done for a reason, look at front shot on picture it can't move side to side. :D
Happy Hunting

Edit: The unmunged side is now available. Please try to refrain from drasically editing things but if you do remember give credit where credit is due.
Readme
Hidden/Spoiler:
This is my version of the ATPT.
It is comprised of totally orignal model, animations and textures.

This is a munged side release only, assets may be released at a future date.

It features the side .lvl file as well as a sound .lvl file.

To implement the side unzip the FragMe ATPT file
copy fme.lvl from the Side folder to

Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon\ABC\data\_LVL_PC\SIDE,

copy AN2.lvl from the Sound folder to

\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon\ABC\data\_LVL_PC\Sound

ABC = the 3 letter name of your map.

In the script file add the following lines

ReadDataFile("dc:sound\\an2.lvl;an2cw")

* add this is above the existing sound call for your map

ReadDataFile("dc:SIDE\\fme.lvl",
"atpt")

*this goes where sides are noramlly called from

Add vehicle spawns to your map as desired using atap as the vehicle call in the appropriate location.

This took a long time to make which is why it is being release only as a munged side, even then please do not alter the side without my permission.




FragMe!
trgnarf-gt@yahoo.ca


“THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.”

Some pics so you don't have to go hunting back though the Showcase topic.
Hidden/Spoiler:
Image
Image
Image
THEWULFMAN
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Re: FragMe!'s ATPT

Post by THEWULFMAN »

Sweet! *instantly downloads without thinking*
Thanks for releasing this, I will use it for sure. :D
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Re: FragMe!'s ATPT

Post by AQT »

Looks incredible, FragMe! Thanks for the release as always! :thumbs:
Hidden/Spoiler:
[quote="FragMe!"]I may release the unmunged version at a later date but not for a while (this is also why this is in this forum and not Released Assets).[/quote]
Hmm, I think this should go in the Released Assets forum instead since a non-modder wouldn't really be able to use it in any way.
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Re: FragMe!'s ATPT

Post by FragMe! »

Well okay, but don't nobody ask me for the unmunged files :funny2:
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Re: FragMe!'s ATPT

Post by Teancum »

Brilliant! This is one of those things that people have been waiting literally years for. Nicely done. If I jump back into the Xbox mod I'll definitely PM you. :thumbs:
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Re: FragMe!'s ATPT

Post by FragMe! »

I guess I should say, if anyone was interested, it is the 70% scaled version in the release.
The middle one in the pic

Image

Intersting side note, chunks don't like to be scaled, crashes the map or it did for me, had to scale them in XSI.
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Re: FragMe!'s ATPT

Post by naru1305 »

wow, awesome :shock:
i love this model, thx so much :bowdown:
Hidden/Spoiler:
but there is a hope to get the unmunged files later?
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Re: FragMe!'s ATPT

Post by THEWULFMAN »

FragMe! wrote:I guess I should say, if anyone was interested, it is the 70% scaled version in the release.
The middle one in the pic
Hidden/Spoiler:
Image
Intersting side note, chunks don't like to be scaled, crashes the map or it did for me, had to scale them in XSI.
YAY 70% one! :D

Offtopic: I have scaled chunks before :?

I suggest you never release the whole unmunged files, but the odfs would be nice, so we can change the parameters and have them use the munged files as a parent. That way we can edit the weapons and such, and the model and textures are unreleased. I think that's a win/win.
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Re: FragMe!'s ATPT

Post by acryptozoo »

AWESOME!! its out finally i will defiantly use this
great job fragme
*runs off to put in mappack*
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Re: FragMe!'s ATPT

Post by Lagomorphia »

I suggest you never release the whole unmunged files
Why not? :?

Also, YAY! AT-PT!
And for my third ever use of this...
:eek:
I do not give out :eek: s lightly, and you just got two.

EDIT: That's comments down, so now I need criticism, flames and jawas.

Criticism, I honestly can think of nothing. The nearest thing I have is a bizarre desire to make the lasers blue in Clone Wars.

As for Flames and Jawas, hopefully this will suffice.
Hidden/Spoiler:
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Re: FragMe!'s ATPT

Post by THEWULFMAN »

Lagomorphia wrote:
I suggest you never release the whole unmunged files
Why not? :?

Like most good modders, FragMe! is proud of his work, and should be. If he is uncomfortable putting the unmunged files in noob hands, than that it his right. He should not do something because a lot of people want it, he should do something because he is comfortable with it.
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Re: FragMe!'s ATPT

Post by Lagomorphia »

Not what you said. You said he should never release the unmunged mesh and texture files, which would prevent any reskins or rescales and necessitate multiple sides for anyone wanting to make ODF changes.
putting the unmunged files in noob hands
What's the worst that could happen? :D
*imagines 5,000 foot AT-PT with scribbles on it* *shudders*

On a more serious note, I understand wanting to the the model and ODFs used as they are for the moment without alteration. But never releasing the assets? I don't understand the motivation for that. :?

Is this the point where someone says "Moving swiftly on?" :D
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Re: FragMe!'s ATPT

Post by THEWULFMAN »

Lagomorphia wrote:Not what you said. You said he should never release the unmunged mesh and texture files, which would prevent any reskins or rescales and necessitate multiple sides for anyone wanting to make ODF changes.

I made no contradictions to what I said at all. I suggested he never release the model and texture because obviously he is uncomfortable doing so.
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Re: FragMe!'s ATPT

Post by FragMe! »

Odf maybe.
As for the assets, the decision for that stems from finding the msh files for the ATAP that I made on someone's Sketchup model site being flogged as his own.

But enough of that, looks good on something other than my test maps, glad too see.

From what I can see the lighting and specular looks nice to.

Have you seen the death anim yet? What do you think.
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Re: FragMe!'s ATPT

Post by SleepKiller »

:faint: Great work, must DL now.
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Re: FragMe!'s ATPT

Post by acryptozoo »

death anim looks pretty cool like its legs collapsed in
kinda like atsts in ROTJ?
hovers for the win
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Re: FragMe!'s ATPT

Post by THEWULFMAN »

FragMe! wrote:Odf maybe.
As for the assets, the decision for that stems from finding the msh files for the ATAP that I made on someone's Sketchup model site being flogged as his own.

Have you seen the death anim yet? What do you think.

The ODFs are all I ever ask you release.

Ah, abdyla, your our fiendly* neighborhood model thief.

I love the death anim personally.

*Fiendly is my own copyrighted word. It means what you think.
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Re: FragMe!'s ATPT

Post by naru1305 »

THEWULFMAN wrote: The ODFs are all I ever ask you release.
i agree that the odf´s are enough but we must find a way tomunge them your lvl
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Re: FragMe!'s ATPT

Post by [Padawan]Helkaan »

Looks interesting, I DL.
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Re: FragMe!'s ATPT

Post by Lagomorphia »

THEWULFMAN wrote:
FragMe! wrote:Odf maybe.
As for the assets, the decision for that stems from finding the msh files for the ATAP that I made on someone's Sketchup model site being flogged as his own.
Have you seen the death anim yet? What do you think.
The ODFs are all I ever ask you release.
With an override texture line. :D

As for the model thieves, you could always do a password protected release where you have to be PMed for the password. Provided you don't mind being swamped in PMs. :D
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