Beta Player Models

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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AQT
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Re: Beta Player Models

Post by AQT »

I might be a little late, but I managed to get a scaled Purge Trooper in-game without any problems, just in case you decide to "fix" anything, ice. ;)
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The trick is to adjust the SkeletonRootScale value in the unit's ODF.
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Re: Beta Player Models

Post by THEWULFMAN »

AQT wrote:I might be a little late, but I managed to get a scaled Purge Trooper in-game without any problems, just in case you decide to "fix" anything, ice. ;)
Hidden/Spoiler:
Image
The trick is to adjust the SkeletonRootScale value in the unit's ODF.
Epicly done :D

Stormtrooper = Wimpy wimpy wimp
Purgetrooper = Hefty hefty hefty


and as a first, to mix it up a little, I concur with myself :plokoon:
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Re: Beta Player Models

Post by CalvaryCptMike »

Geez that looks REALLY cool, the problem is, can he fit through any doors on the tighter maps? It almost looks like his head would rub the ceiling in tantive4 or death star detention rooms. Good job any ways it's great.
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[quote="THEWULFMAN"]
and as a first, to mix it up a little, I concur with myself :plokoon:[/quote]
:faint: this is getting out of hand :lol:
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Re: Beta Player Models

Post by Havoc 526 »

AQT wrote:I might be a little late, but I managed to get a scaled Purge Trooper in-game without any problems, just in case you decide to "fix" anything, ice. ;)
Hidden/Spoiler:
Image
The trick is to adjust the SkeletonRootScale value in the unit's ODF.
Is it just me (which I think it is), or do the arms look a little small compared to the legs?
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Re: Beta Player Models

Post by Cerfon Rournes »

Havoc 526 wrote:
AQT wrote:I might be a little late, but I managed to get a scaled Purge Trooper in-game without any problems, just in case you decide to "fix" anything, ice. ;)
Hidden/Spoiler:
Image
The trick is to adjust the SkeletonRootScale value in the unit's ODF.
Is it just me (which I think it is), or do the arms look a little small compared to the legs?
I think you're right Havoc. The arms do look a bit small.
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But nice job anyways AQT! :wink:
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Re: Beta Player Models

Post by Fiodis »

Someone, a while ago, superimposed a trooper in the stock T-pose over the Vitruvian Man. The proportions were a bit off; I think the arms of the BF2 trooper were somewhat shorter. To fix that you'd need to edit the stock skeleton.

Can't seem to locate the post that had the image in it, unfortunately.
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Re: Beta Player Models

Post by Havoc 526 »

Fiodis wrote:To fix that you'd need to edit the stock skeleton.
I see, I see. Well, in that case, it looks pretty good!
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Re: Beta Player Models

Post by acryptozoo »

yeah he looks abit tall XD
but he still looks awesome :P
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Re: Beta Player Models

Post by icemember »

But one request icemember, could you make a version with the big gun on the turret and the small one on the front? I've always wanted something like that...
Uh :) There it is. With its main 75mm and a single 50cal instead of a twin 30cals.

Picture
-------------------------
Hidden/Spoiler:
Image
Note: Will release later thought :|
Note 2: Great job on getting the purge trooper ingame properly guys
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Re: Beta Player Models

Post by Anakin »

WOW that's great the texture is much better :thumbs: :thumbs:
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Re: Beta Player Models

Post by icemember »

Here is the TX-131-E Hyper. E came after the TX-131-D version. Hyper came from it being hyper with its cannon having a full 360 rotation LOL!

TX-131-E
---------------------------
http://uploading.com/files/d5ace19d/TX_131_E.zip/
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That is an updated MT5 tank thats damaged by TX fire.

NOTE: Also fixing the HAVwA6J odf files.
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Re: Beta Player Models

Post by Firefang »

Looks good ice :thumbs:
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Re: Beta Player Models

Post by sim-al2 »

YES! I can now die happy. :D
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Re: Beta Player Models

Post by RogueKnight »

Fiodis wrote:Someone, a while ago, superimposed a trooper in the stock T-pose over the Vitruvian Man. The proportions were a bit off; I think the arms of the BF2 trooper were somewhat shorter. To fix that you'd need to edit the stock skeleton.

Can't seem to locate the post that had the image in it, unfortunately.
*Jedi Mind Trick* This is the image you are looking for....
Hidden/Spoiler:
Image
Left is Vitruvian, right is stock. This was done by mswf.
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Re: Beta Player Models

Post by Cerfon Rournes »

Looks awesome Ice!
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Re: Beta Player Models

Post by Fiodis »

RogueKnight wrote:*Jedi Mind Trick* This is the image you are looking for....
Thanks, but not quite - although it does serve its purpose. What I had in mind was the EP3 trooper superimposed on top of da Vinci's actual sketch.

EDIT - AQT found it. :D
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Re: Beta Player Models

Post by Freestalker.fr »

Fiodis wrote:
RogueKnight wrote:*Jedi Mind Trick* This is the image you are looking for....
Thanks, but not quite - although it does serve its purpose. What I had in mind was the EP3 trooper superimposed on top of da Vinci's actual sketch.

EDIT - AQT found it. :D
Hidden/Spoiler:
Image

It is me or the arms of the clone are too small?
Lephenix

Re: Beta Player Models

Post by Lephenix »

They are too small, the swbf/swbf2 skeleton has wrong proportions, that's not fun when you make a great unit model, and the skeleton doesn't fit :roll: .
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Fiodis
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Re: Beta Player Models

Post by Fiodis »

Freestalker.fr wrote:
Fiodis wrote:
Hidden/Spoiler:
Image
It is me or the arms of the clone are too small?
Yep; that's why you get this in-game:
AQT wrote:
Hidden/Spoiler:
Image
Or maybe that's partially the anims, but still.
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Re: Beta Player Models

Post by Dairosh »

hey ice, can you please reupload the stormtroopers? the links are dead
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