Beta Player Models

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Havoc 526
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Re: Beta Player Models

Post by Havoc 526 »

Ooooh. Ooooh. I will definitely be using these in the future.
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Re: Beta Player Models

Post by icemember »

Hi, Thx guys :) Sweet southern!

Ph1 Clone pack. 1 plain clone, clone with recon straps and other with radio antenna. Also fixed the clones helmet and stripe abit.

PH1 Clone pack
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http://www.filefactory.com/file/cb5cb61/n/ph1c.zip
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Re: Beta Player Models

Post by Cerfon Rournes »

Nice job! 8)
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Re: Beta Player Models

Post by icemember »

Thx LOL!!

Heres the Imp Shocktrooper with his backpack :)

Imperial Shocktrooper
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http://www.filefactory.com/file/cb5e419 ... rooper.zip
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Re: Beta Player Models

Post by RevanSithLord »

Awesome. Yeah, I'm definitely using these troopers for future GCW-era maps. :D

If you need me to give you trooper ideas, lemme know. :)
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Re: Beta Player Models

Post by THEWULFMAN »

RevanSithLord wrote:Awesome. Yeah, I'm definitely using these troopers for future GCW-era maps. :D

If you need me to give you trooper ideas, lemme know. :)

I concur 100% :plokoon:

I have a big mod that no one knows about, that these may come in handy :)
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Re: Beta Player Models

Post by sim-al2 »

THEWULFMAN wrote:I have a big mod that no one knows about, that these may come in handy :)
So you also didn't know of your mod? :P

@icemember: Looks nice as always!
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Re: Beta Player Models

Post by Fiodis »

THEWULFMAN wrote:I have a big mod that no one knows about, that these may come in handy
Yep; because the sole point of big secrets is for everyone to know they exist and go "oooh".
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Re: Beta Player Models

Post by icemember »

Thx guys.

Look at my big secret LOL!!!

LOL!!!!! This thing made me laugh when running it ingame. msh viewer he looks awesome. But ingame he looks like a stuffed purge trooper LOL!!!!! :funny2:

Purgetrooper ingame
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Purgetrooper Msh Viewer
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May scape this thing LOL!!!
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Re: Beta Player Models

Post by sim-al2 »

:funny2: Lol Is he supposed to be that size? He looks a bit tall and chubby...
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Re: Beta Player Models

Post by THEWULFMAN »

sim-al2 wrote::funny2: Lol I think he's just a bit too tall for his skeleton. Scaling down would help... :wink:

Or, scale the skeleton up :roll:

Seems like an easy .bat edit to me.
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Re: Beta Player Models

Post by sim-al2 »

THEWULFMAN wrote:
sim-al2 wrote:Lol I think he's just a bit too tall for his skeleton. Scaling down would help...

Or, scale the skeleton up

Seems like an easy .bat edit to me.
Uhhh fail...changed my post...
sim-al2 wrote: :funny2: Lol Is he supposed to be that size? He looks a bit tall and chubby...
:cpu: I changed my mind because I wasn't sure that was on purpose, although I think it was. So I would actually delete, but now I can't... obviously I need to go to bed. :faint:
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Re: Beta Player Models

Post by Delta-1035 »

THEWULFMAN wrote:scale the skeleton up
^That.
Please ice, release it soon! :P
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Re: Beta Player Models

Post by AQT »

Looks incredible, ice! :thumbs:
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Re: Beta Player Models

Post by acryptozoo »

looks awesome, but no rocket launcher on his left shoulder :?
anyways im defiantly going to use that when its done
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Re: Beta Player Models

Post by icemember »

Please ice, release it soon!
Sure LOL!! Enjoy. Thought he dont have his soldier cannon.

Purge trooper 2.5
------------------------------
http://www.filefactory.com/file/cb53a8a/n/purge25.zip

Note: If ya get the scale thing working, can ya post few screenies :runaway:
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Re: Beta Player Models

Post by Cerfon Rournes »

Sweet!!! Pictures coming soon. :D :thumbs:
EDIT
Here is a thing you might want to think about....The texture name is imp_inf_trooper, which is the texture of the stock stormtrooper. The problem with that is this; If someone puts this in their imp folder, the stormtrooper will have this texture....no good. Maybe you could give it a custom name....like...imp_inf_purgetrooper. That way, there are no texture problems.
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Re: Beta Player Models

Post by Delta-1035 »

Cerfon Rournes wrote:Sweet!!! Pictures coming soon. :D :thumbs:
EDIT
Here is a thing you might want to think about....The texture name is imp_inf_trooper, which is the texture of the stock stormtrooper. The problem with that is this; If someone puts this in their imp folder, the stormtrooper will have this texture....no good. Maybe you could give it a custom name....like...imp_inf_purgetrooper. That way, there are no texture problems.
Just hexedit the msh so it calls for a different .tga name, no?

Thanks Ice, it's awesome! :thumbs:

EDIT:
After several attempts (and ugly results too :P ), I've meanged to get a nice purge trooper in-game.
This is the best result I got:
Image
Hidden/Spoiler:
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Image
The only problem now seems the feet\legs.

I got this one scaling the trooper .msh to 0.9 and giving him the wookie skeleton:

Code: Select all

SkeletonName        = "wookie"
SkeletonLowRes      = "wookielz"
SkeletonRootScale   = "1.15"
CollisionRootScale  = "1.15"
Even if it is not perfect, I still think it's awesome. :)
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Re: Beta Player Models

Post by RevanSithLord »

Delta-1035 wrote:
Hidden/Spoiler:
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Image
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Great that you put the Purge Trooper on a bit of a diet. I will say, it looks like the original Purge Trooper of Ice's looks like he ate a tad too many donuts while off of his shift. :lol: Nonetheless, everything's just trial and error. The Purge Trooper looks great, regardless. :P
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Re: Beta Player Models

Post by icemember »

Well done Delta. Looks good with your hexing.

Heres the recon trooper with his straps.

Recon trooper
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http://www.filefactory.com/file/cb63bf2/n/recon.zip
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