So I'm releasing an "improved" version of the original SWBF Bespin assets, mainly referring to assets used in Pandemic's Bespin: Cloud City which I converted and released on SWBF Files some time ago. So what has been improved exactly? Well:
- carbon forklift works without you having to find out why it isn't working
- random shiney/scrolling parts on certain models are now turned off
- defunct steam .fx files replaced with ones from SWBF2
- glow applied to all windows, orange parts in carbon freezing chamber; and blue material on the lamps, clock towers, support things, and bars
- fixed bes2_bldg_base model; lowres geometry was messed up
- bump mapping reactivated on models with the tile texture
MediaFire
And credits:
Pandemic for the original Bespin assets
AceMastermind for redoing the lowres of the bes2_bldg_base MSH
Deviss for giving the bes2_bldg_base MSH shadow volume
RepSharpshooter for the meshtool which I used to reapply bump mapping to the bes2_bldg_base MSH
Download if it will save you time.