trainmaster611 wrote:Thanks everyone, just remember that this is EvilleJedi's model. And I seem to recall that he had a hand in making an EAW mod using his models.
DarthD.U.C.K. wrote:it has a bottom-hangar
the model and texture are amazing!
a small suggestion: give it detail-mapping then it will look "less blurry" ingame
Sounds like a good idea but how is that done? The texture is pretty nice to begin with but I had to shrink the model for it to be a suitable size in swbf2 so as a result, the compressed image looks blurry.
if you dont have pandemictool:
open meshtool and give the models a bumpmap, then open them with a hexeditor and change the numbers which indicate the flag to the ones you find in the shipped venators or sds meshes (further information about flags etc can be found here )
This is a beautiful mod, but i'm having problems placing objects like the communications relay, command posts, vehicle spawns, turrets and so on.. they all show up in the game not alligned with where i placed them on the venator. This happens with regions and spawn paths too. I also get mungelog warnings saying none of the venator odf files have collison geometry.
this is a beautiful mod and i would like to at least be able to set up a command post with vehicle spawns in the bottom hangar.