Rekubot wrote:I don't really understand what this update does. Most of the effects (if not all of them) have always worked for me. Does this update apply that fix that you have to do for it to get it to work? Did that sentence even make sense? It didn't for me.
Basically you have to put a bunch of munged files in a folder to get it to work or something like that. But I can't see how an update would fix that. Could someone just briefly explain what this fixes? Thanks.
Supports both SWBF1 + SWBF2 fully. (Unless I missed a file or two, never really bothered checking.)
bah....this works even worse than the original particle editor. Now I'm not even getting any options for an effect, let alone a picture, which it never gave me. And before you ask, I have ParticleEditor.exe, CORE.LVL, d3dx9_25.dll, MUNGED, and vidmode.ini all in my data_123/_LVL_PC folder
SBF_Dann_Boeing wrote:bah....this works even worse than the original particle editor. Now I'm not even getting any options for an effect, let alone a picture, which it never gave me. And before you ask, I have ParticleEditor.exe, CORE.LVL, d3dx9_25.dll, MUNGED, and vidmode.ini all in my data_123/_LVL_PC folder
Just move both the munged folder and the .exe into this directory and run it:
LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC
Could someone rehost the file or tell me how to create it myself since the other 2 methods of getting PE to work aren't working for me and this may. Thanks.
Yeah it was just the other files contained I mainly wanted cause it did work in the other 2 methods but couldn't find any images so everything would be white squares, works right now though.