EvilleJedi's Venator

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: EvilleJedi's Venator

Post by Darth_Squoobus »

Darth_Spiderpig wrote:
Anakin wrote: whats the diferent to the normal one from pandamic??
Well, most likely the skin and the model. look at the screens, dude.
That, and it's incredibly more accurate than the shipped one.

In fact, this inspires me to get off my butt and improve the imperial star destroyer.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: EvilleJedi's Venator

Post by DarthD.U.C.K. »

trainmaster611 wrote:Thanks everyone, just remember that this is EvilleJedi's model. And I seem to recall that he had a hand in making an EAW mod using his models.
DarthD.U.C.K. wrote:it has a bottom-hangar

the model and texture are amazing!

a small suggestion: give it detail-mapping then it will look "less blurry" ingame
Sounds like a good idea but how is that done? The texture is pretty nice to begin with but I had to shrink the model for it to be a suitable size in swbf2 so as a result, the compressed image looks blurry.
if you dont have pandemictool:
open meshtool and give the models a bumpmap, then open them with a hexeditor and change the numbers which indicate the flag to the ones you find in the shipped venators or sds meshes (further information about flags etc can be found here )
User avatar
Filipinio
Master Sergeant
Master Sergeant
Posts: 178
Joined: Fri Jan 22, 2010 3:29 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Mygeeto's Bridge Battle's

Re: EvilleJedi's Venator

Post by Filipinio »

it would be awsome if somone used these textures but pixalated for dragonums models
oh and also :eek:
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: EvilleJedi's Venator

Post by Fiodis »

Heh, do you know what "pixelated" means? It's generally not considered a good thing.
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: EvilleJedi's Venator

Post by 501st_commander »

Realy good work. It wold be neat if you can add a Flak gun hangers to it. Like in the picture.
Hidden/Spoiler:
Image
but for the republic..
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: EvilleJedi's Venator

Post by Darth_Spiderpig »

That's no Flak, those are heavy ship-to-ship turrets. :wink:
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: EvilleJedi's Venator

Post by Maveritchell »

Darth_Spiderpig wrote:That's no Flak, those are heavy ship-to-ship turrets. :wink:
http://starwars.wikia.com/wiki/Flak_gun
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: EvilleJedi's Venator

Post by Darth_Spiderpig »

Hmmm

Okay, I am stupid, don't listen to me. :(
JazzMaster
Master Sergeant
Master Sergeant
Posts: 166
Joined: Sun Mar 31, 2013 2:56 pm
Projects :: Cato Neimoidia- Invasion
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: EvilleJedi's Venator

Post by JazzMaster »

This is a beautiful mod, but i'm having problems placing objects like the communications relay, command posts, vehicle spawns, turrets and so on.. they all show up in the game not alligned with where i placed them on the venator. This happens with regions and spawn paths too. I also get mungelog warnings saying none of the venator odf files have collison geometry.

this is a beautiful mod and i would like to at least be able to set up a command post with vehicle spawns in the bottom hangar.
Post Reply