[Sol Map Pack] Earth: Pioneer Trails R2

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[Sol Map Pack] Earth: Pioneer Trails R2

Postby Marth8880 » Sun May 22, 2011 11:55 pm

Image


DOWNLOAD EARTH: PIONEER TRAILS R2 FROM:
Mod DB | MediaFire | Dropbox


Image Image Image Image Image

Release Notes:
- The Mass Effect era will only appear in the era roster if Mass Effect: Unification R4 is installed.

DEVELOPERS: Aaron Gilbert (Marth8880) & (Redwiz)
CONTACT: company@frayedwiresstudios.com
RELEASED: Monday, May 5th, 2014
RELEASE TYPE: Map


***Please note that this is (an updated version of) my first map ever created or released***


INSTALL INSTRUCTIONS:
1. Extract the archive “SolPioneerTrails_r2_standalone.exe
2. Cut and paste "PIO" folder into "Star Wars Battlefront II\GameData\addon\"
3. Launch Star Wars: Battlefront II and play Earth: Pioneer Trails!
(4. Please note that maps from the Sol Map Pack will appear purple in your map list.)


THE STORY:
Based on a real park in my neighborhood, Pioneer Trails is a beautiful place that makes for an excellent battlefield with its abundance of trees, grassy hills, large pond and open battlefronts. I actually happen to live in the same neighborhood as this park and it is a 5-10 minute bike ride on the trails.


THIS MAP CURRENTLY FEATURES:
- Eras including the Clone Wars, Galactic Civil War, Extended Civil War, and Mass Effect,
- A variety of objects such as trees (both standing and fallen), shrubs, turrets, barriers and grass,
- Vehicles (AAT, IFT-X, AT-AP, and more),
- Remarkably beautiful visuals,
- Five random weather variations,
- Environmental ambiance, and
- More included inside!


WHAT TO EXPECT NEXT IN PIONEER TRAILS:
- New eras such as Dark Times, THEWULFMAN's Clone Wars era mod, and the Mass Effect era, and
- Other game modes such as CTF and Siege (TBA).


MAP/REAL PARK DIFFERENCES:
There are not very many differences between this map and the real park. For example, this map is located in a completely tree enclosed area whereas the real park can be viewed from a sidewalk in my neighborhood. In the real park, there are even some houses from which you can clearly see the park! Another difference is the trails: the trails in the real park are concrete, have bended turns and some have park exits. Trails in this map are dirt, they lack smooth-bending turns and have no park exits. One more difference is the objects. The real park has a small playground, tennis court and baseball diamond/soccer goals while the map has Kashyyyk/Mygeeto barriers and turrets.


MAP NOTES:
- Foliage will not appear to be "commonly seen" unless your view distance settings are set to over ~50.
- Light bloom really enhances this map's visual quality; I highly suggest switching it on.


KNOWN ISSUES:
- Stuff. :P
- Note to self: add more stuff here.


BETA TESTERS [v1.0, R1):
- Redwiz
- AQT
- Noobasaurus
- MrCrayon
- CressAlbane
- commander501stappo
- inky
- LO65
- THEWULFMAN
- ShadowWing
- modmaster13
- naru1305
- commandoCC-9811
- ACEwithSPADES
- CalvaryCptMike


BETA TESTERS [v1.1, R2):
- Whoever decided to play the public beta.
- THEWULFMAN
- Scott_W.Pilgrim
- AQT


ASSET CREDITS:
- AQT: Extended Civil War era assets & sounds
- THEWULFMAN: ‘Sun’ variation sky dome texture
- Scott_W.Pilgrim: Tree meshes and textures
- General_Nate: Water fountain prop & effect
- Freesound.org: Ambient sound streams & effects
- Pandemic Studios: Stock assets
- Anybody else who I may have forgotten


COPYRIGHT NOTICE:
All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders.

- All licensed assets are copyright Pandemic Studios and LucasArts.


IMAGES:
Hidden/Spoiler:
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Last edited by Marth8880 on Wed May 21, 2014 11:24 pm, edited 8 times in total.

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Re: Earth: Pioneer Trails v1.0a

Postby ShadowWing » Mon May 23, 2011 12:17 am

I'll be modest here; I didn't really help you in any way on this map. I remember I volunteered to beta, but then I said that I couldn't, so please take me off the list.

EDIT: How deep is the water on this map?

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Re: Earth: Pioneer Trails v1.0a

Postby Marth8880 » Mon May 23, 2011 12:34 am

ShadowWing wrote:I'll be modest here; I didn't really help you in any way on this map. I remember I volunteered to beta, but then I said that I couldn't, so please take me off the list.

Oh yeah! Got it.
ShadowWing wrote:How deep is the water on this map?

About two and a half "people" tall.

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Re: Earth: Pioneer Trails v1.0a

Postby DarthD.U.C.K. » Mon May 23, 2011 10:05 am

downloading now!
by the way: the DC-15A was made by Pahricida and the Arccaster was made by NeoExelor, Deviss converted them.

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Re: Earth: Pioneer Trails v1.0a

Postby THEWULFMAN » Mon May 23, 2011 11:03 am

- The water will appear transparent if your water settings are set to "low". Setting your water settings to "medium" or "high" will fix this. This is and always has been the same for any stock map.


Very False. See Felucia, and even Kashyyyk.


Anyway, I will skip the last beta you sent me, and just play this, I hadnt gotton to play the last beta yet, but I will play the Alpha now.

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Re: Earth: Pioneer Trails v1.0a

Postby Marth8880 » Mon May 23, 2011 11:51 am

THEWULFMAN wrote:
- The water will appear transparent if your water settings are set to "low". Setting your water settings to "medium" or "high" will fix this. This is and always has been the same for any stock map.


Very False. See Felucia, and even Kashyyyk.

Well yeah, Felucia and maybe Kashyyyk, but I used Naboo's water texture. Either way, setting your water settings to medium should not be too detrimental to your FPS.

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Re: Earth: Pioneer Trails v1.0a

Postby CalvaryCptMike » Mon May 23, 2011 2:01 pm

Yay! It's released! Really good map marth! :thumbs:

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Re: Earth: Pioneer Trails v1.0a

Postby Fiodis » Mon May 23, 2011 6:24 pm

THEWULFMAN wrote:
- The water will appear transparent if your water settings are set to "low". Setting your water settings to "medium" or "high" will fix this. This is and always has been the same for any stock map.


Very False. See Felucia, and even Kashyyyk.

I posted about that in the WIP thread, and you yourself replied that by "transparent" he meant "non-reflective."

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Re: Earth: Pioneer Trails v1.0a

Postby THEWULFMAN » Mon May 23, 2011 6:33 pm

Fiodis wrote:
THEWULFMAN wrote:
- The water will appear transparent if your water settings are set to "low". Setting your water settings to "medium" or "high" will fix this. This is and always has been the same for any stock map.


Very False. See Felucia, and even Kashyyyk.

I posted about that in the WIP thread, and you yourself replied that by "transparent" he meant "non-reflective."


Thats what I thought he meant, but turns out I was wrong. :P

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Re: Earth: Pioneer Trails v1.0a

Postby inky » Sun May 29, 2011 12:38 am

Gosh darn it I didn't even test the final beta. Sorry bout that. I'm just kind've busy with school and stuff. I promise I'll give you feedback as soon as I can on this release.

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Re: Earth: Pioneer Trails v1.0a

Postby ShadowWing » Sun May 29, 2011 11:55 am

Marth8880 wrote:
ShadowWing wrote:I'll be modest here; I didn't really help you in any way on this map. I remember I volunteered to beta, but then I said that I couldn't, so please take me off the list.

Oh yeah! Got it.
ShadowWing wrote:How deep is the water on this map?

About two and a half "people" tall.


Would it be possible for you to release a patch that removes the water? My computer has water related crashing issues.

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Re: Earth: Pioneer Trails v1.0a

Postby Marth8880 » Sun May 29, 2011 3:24 pm

ShadowWing wrote:
Marth8880 wrote:
ShadowWing wrote:I'll be modest here; I didn't really help you in any way on this map. I remember I volunteered to beta, but then I said that I couldn't, so please take me off the list.

Oh yeah! Got it.
ShadowWing wrote:How deep is the water on this map?

About two and a half "people" tall.


Would it be possible for you to release a patch that removes the water? My computer has water related crashing issues.

Sure, I'll get right on it.

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Re: Earth: Pioneer Trails v1.0a

Postby SAMofBIA » Wed Jun 01, 2011 10:48 pm

Dangit, am i the only one here who actually lost "The Game"? I guess none of you have band freinds then huh....or maybe your lucky and it hasnt spread to your school.

Anyway More on-topic: Very nice looking map, but wont the park officials be a bit PO-ed about you blowing it up? =P

Edit: lol i spelled spread wrong the first time i posted...on purpose 0_o

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Re: Earth: Pioneer Trails v1.0a

Postby CressAlbane » Thu Jun 02, 2011 4:45 pm

Hidden/Spoiler:
@SAMofBIA: I know about that but thought it was irrelevant, so didn't post anything about it. Ever.

Conratz Marth for a new map! Sorry I couldn't have beta's more, but exams are kicking in...

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Re: Earth: Pioneer Trails v1.0a

Postby SAMofBIA » Thu Jun 02, 2011 6:12 pm

Lol its not my fault, like all of my freinds are in band and they always say stuff about it. i couldnt just ignore this part of the authors post:
Hidden/Spoiler:
OTHER STUFF TO EXPECT:
- Mass Effect era mod, and
- Loss of THE GAME.

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Re: Earth: Pioneer Trails v1.0a

Postby Marth8880 » Sat Jul 02, 2011 7:57 pm

It has been exactly 30 days since the last post has been made in this thread so I should be fine with this little bump, and this section of the forum isn't all too active usually anyways. So I am bumping to make sure I do not break the 30 day rule when I post the link to my still-yet-to-be-posted-on-SWBFFiles Pioneer Trails map, and boy, I do hope that is soon; I am so eager to hear a review.

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Re: Earth: Pioneer Trails v1.0a

Postby sim-al2 » Sat Jul 02, 2011 11:10 pm

You can bump your own topic (or any for that matter) if you have relevant information to add, such as the download link for example.

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Re: Earth: Pioneer Trails v1.0a

Postby AQT » Sun Jul 03, 2011 6:02 am

Off-topic:
Marth8880 wrote:So I am bumping to make sure I do not break the 30 day rule

:roll:

Sim-al2 is right. There's more to the 30 day bump rule than just, "Oh, you just bumped a thread that is older than 30 days! Locky, locky! :D " The additional bit is there because it is reasonable.

If you're so afraid of breaking the site rules, you need to do a better job of understanding them. Your above post is like spam almost, by the way. The only reason you posted it was to prevent yourself from breaking a rule you weren't going to break, anyway. And in the process you broke the no spam rule. Please think about this for future postings. Also, if you aren't sure about something relating to the forums, the option to ask a staff member via PM is there.

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Re: Earth: Pioneer Trails v1.0a

Postby Marth8880 » Mon Jul 11, 2011 9:19 pm


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Re: Earth: Pioneer Trails v1.0a

Postby CalvaryCptMike » Mon Jul 11, 2011 10:03 pm

While I do agree with mav's review on the gameplay it could be easily fixed.
However, what he said about the look of the map I can't fully agree.
I think that just because it's a sci-fi game it doesn't need to have lava and floating fungus to look cool.
I also don't think it looks much like endor. At least not the stock endor.
Anyways congratulations.

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