
Ok now this is a bad-translated tutorial of my origin german animation (ZE) tutorial.
What can i do with it?
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You can make a static animation of a model (or models) Like flying ships in the sky or simulating a crash of a space ship. You can make radar rotations and all that stuff.
What is important to know?
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You can't animate vehicles but turrets. I think the problem with vehicles is that the game doesn't like if you drive/fly away from the animation but in a turret is where you can sit. Really cool flying passive around in a turret shooting some scum


I guess you will have problems but you can ask here.....be sure you read my AND the documentation tutorials before asking me ok?
Here you go:
1. Open Zeroeditor (ZE)
2. Go into Object edit mode
3. Select an object
4. Click the "Anim Mode" button
5. Click "Add" under "Local Translation"
6. Give your animation a name in the "Anim Name" field. (completely wayne what you use but you have to use something)
7. In the "Run Time" field write the time (in seconds), this is how long the animation has to run.
If your animation has to run again and again (e.g. a moving shuttle or sth), press the Loop button.
8. Click "Add" under positions, a line that says "0.00 sec" now appears.
9. Time: says at which second the anim reaches this position
X: if you write positive or negative value the positions changes
Y: if you write positive or negative value the positions changes
Z: if you write positive or negative value the positions changes
*TIP* click "Add" twice because the "0.00 sec" position is your origin position!
Time : 30 // the current position reaches at 30 seconds
X: 56
Y: -23
Z: 204
Write at the last position the number you wrote in "Run Time" from step 7, now your last position is the same as the first!
10. The buttons:
"Show Paths" // show path yes or no
"Show Ghosts" // show between objects yes or no
"Toggle Graph" // some lines
In the "Rotations" field the entries are the same as "Positions" but the objects just spin around it self!
Remember that the time has to be the same your position has.
11. Click the "Add" button in the "Group Name" section of the "Animation Group" window.
12. Now give a name to this Animation Group. This is necessary or it wont work!
The Animation Group is a collection of all your animations.
13. Click "Plays When Level Begins"
14. Click "Disable Hierarchies" This is necessary!
15. Click the "Add" button under "Disable Hierarchies" and write in the "Edit Anim Name" field the name of the animation your wrote in step 6!
Write next to it the name of the model which the animation has to use and press "Save Anim File“
16) Click "Save Animations"
You can test your animation if you press the "Play" button!
17. Finish
Have fun :>
Jawakiller \m/
Original translation: