New Hoth Map
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- Dragonum
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New Hoth Map
You think the original Hoth map in the game is to small?
What do you think about this version?
http://www.dragonum.com/assets/images/Hoth1.jpg
http://www.dragonum.com/assets/images/Hoth11.jpg
http://www.dragonum.com/assets/images/Hoth12.jpg
http://www.dragonum.com/assets/images/Hoth13.jpg
now the betatest started, and i hope, the test finished in the next 3 days
dragonum
What do you think about this version?
http://www.dragonum.com/assets/images/Hoth1.jpg
http://www.dragonum.com/assets/images/Hoth11.jpg
http://www.dragonum.com/assets/images/Hoth12.jpg
http://www.dragonum.com/assets/images/Hoth13.jpg
now the betatest started, and i hope, the test finished in the next 3 days
dragonum
RE: New Hoth Map
hey that looks more like the movie than the original map .
- PR-0927
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- Dragonum
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i wait for my betatester.eddie wrote:Good job and good idea, so in couple of days?
I wont give it the community before the betatest is finished, because the map is big, and has alot of tunnels.
the imperium has a long way to the rebels.
the balancing must be ok, before the community can play the map.
dragonum
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tunnels and turrets?
Hey, i know this probly isnt the right place to post this, but no one replyd to my other post.
How do u make tunnels that go into the ground or into a cliff, cos i cant make it open a hole or anything.
and how did u put those hoth turrets in?
How do u make tunnels that go into the ground or into a cliff, cos i cant make it open a hole or anything.
and how did u put those hoth turrets in?
- Dragonum
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- Dragonum
- 2nd Lieutenant
- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Dragonum
- 2nd Lieutenant
- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Dragonum
- 2nd Lieutenant
- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
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i have bad news.
i tested the map with a few guys and all of them with a geforce graficgard have a CTD. the rest use radeon and the map works.
before i can fix this problem, i cant release the map.
sorry!!!
psychofred, is this possible, that only radeon cards work?
i can send you my BFront.log if this help.
dragonum
edit: maybe this is the problem:
Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
i tested the map with a few guys and all of them with a geforce graficgard have a CTD. the rest use radeon and the map works.
before i can fix this problem, i cant release the map.
sorry!!!
psychofred, is this possible, that only radeon cards work?
i can send you my BFront.log if this help.
dragonum
edit: maybe this is the problem:
Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!