If i´m playing my jundlandmap right after gamestart all works fine .
But if i try to run it again or if i played a different singleplayermap before it crashed to desktop

That´s all what the bftest error log reports regardless if i play it as first or second map:
Opened logfile BFront.log 2005-01-07 1936
Message Severity: 2
.\source\Weapon.cpp(1774)
Weapon "tat_weap_inf_jawa_fusioncutter" missing fire point "hp_fire"
Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 2
.\graphics\pc\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
I hope anyone have an answer. I don´t know where to search for the bug and i´m ready to release the new Jundlandmap version once this Diet Dr. Pepper bug is solved.