Star Wars Battlefront 3 Assets
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- giftheck
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Re: Star Wars Battlefront 3 Assets
You should be able to convert them youself if you have Mod Tool 7.5 - the Crosswalk menu has an Import FBX option.
- Ginev
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Re: Star Wars Battlefront 3 Assets
After that can i export it to obj with working textures?
- giftheck
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Re: Star Wars Battlefront 3 Assets
You'd have to download an addon to enable OBJ export.
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- Master of the Force
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Re: Star Wars Battlefront 3 Assets
Ginev wrote:After that can i export it to obj with working textures?
use "noesis" software, it may import FBX format and export .obj formatggctuk wrote:You'd have to download an addon to enable OBJ export.
- Ginev
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Re: Star Wars Battlefront 3 Assets
I export them to obj but with no working textures.How to export them to obj with working textures?I download the xsi 7.5 i installed the obj export plugin and when export no working textures again...
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- Master of the Force
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Re: Star Wars Battlefront 3 Assets
i use noesis and when export to obj i select the option "flip uv", after that i importe it into xsi and apply the textures manuallyGinev wrote:I export them to obj but with no working textures.How to export them to obj with working textures?I download the xsi 7.5 i installed the obj export plugin and when export no working textures again...

- Ginev
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Re: Star Wars Battlefront 3 Assets
That explaine alot.Thanks for the info deviss.It seems ill have to do manually everything like you 

- AceMastermind
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Re: Star Wars Battlefront 3 Assets
You can use the -objmtl advanced command in Noesis to generate an mtl file so you won't have to reassign textures.Deviss wrote:i use noesis and when export to obj i select the option "flip uv", after that i importe it into xsi and apply the textures manually...
Also, XSI doesn't like mtl files that contain full paths to the texture files, if yours has full paths edit it down to just the texture name and make sure the textures are in the same location as the obj file.
- Ginev
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Re: Star Wars Battlefront 3 Assets
ok i export the HoundsTooth fbx and doing this selections in the menu of Noesis:
Main output format:
obj - Wavefront OBj
Aditional texture output:
tga (the textures for the model are dds but i convert them to tga with gimp)
Aditional animation output:
Default (however on the end i get rda file but i dont care)
Advanced option:
-objmtl (like you told me AceMastermind)
On the end i get mtl file but when i open it with notepad i dont see a name of texture.When i check my models that are textured and converted to obj they have names of their textures inside their mtl files.So in Noesis i am getting mtl file but still no textures exported.
before export all my textures are in one folder with the model.
Here is example of the HoundsTooth mtl file created by noesis during the convertion process:
newmtl main.mtl
Kd 1.000000 1.000000 1.000000
Ks 1.000000 1.000000 1.000000
Ns 32.000000
-----------------------------------
And here is example of simple cube.obj mtl file created and textured by me with Wings3d:
# Exported from Wings 3D 1.5.3
newmtl Cube2_auv
Ns 100.0
d 1.0
illum 2
Kd 1.0 1.0 1.0
Ka 1.0 1.0 1.0
Ks 1.0 1.0 1.0
Ke 0.0 0.0 0.0
map_Kd Cube2_auv.tga
Main output format:
obj - Wavefront OBj
Aditional texture output:
tga (the textures for the model are dds but i convert them to tga with gimp)
Aditional animation output:
Default (however on the end i get rda file but i dont care)
Advanced option:
-objmtl (like you told me AceMastermind)
On the end i get mtl file but when i open it with notepad i dont see a name of texture.When i check my models that are textured and converted to obj they have names of their textures inside their mtl files.So in Noesis i am getting mtl file but still no textures exported.

Here is example of the HoundsTooth mtl file created by noesis during the convertion process:
newmtl main.mtl
Kd 1.000000 1.000000 1.000000
Ks 1.000000 1.000000 1.000000
Ns 32.000000
-----------------------------------
And here is example of simple cube.obj mtl file created and textured by me with Wings3d:
# Exported from Wings 3D 1.5.3
newmtl Cube2_auv
Ns 100.0
d 1.0
illum 2
Kd 1.0 1.0 1.0
Ka 1.0 1.0 1.0
Ks 1.0 1.0 1.0
Ke 0.0 0.0 0.0
map_Kd Cube2_auv.tga
- AceMastermind
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Re: Star Wars Battlefront 3 Assets
That Houndstooth file has no connection with the texture, but the UVs are intact. If you open the fbx file with Notepad and search for hounds_tooth_diff.dds, it is no where to be found. In this case you have no choice but to reassign the texture manually.
You can assign textures easily in XSI by drag n drop onto the model in the viewport.
You can assign textures easily in XSI by drag n drop onto the model in the viewport.
- Ginev
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Re: Star Wars Battlefront 3 Assets
Ohh my...i dont have knowledge for XSI.Could you tell me where to click?If its too long for explanation dont tell me i know no one want to lose times with newbies 
It seems thats the only problem left to solve the problem

It seems thats the only problem left to solve the problem

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Re: Star Wars Battlefront 3 Assets
There are lots of tutorials up here in the '3D Modeling & Animation' section.
- Ginev
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Re: Star Wars Battlefront 3 Assets
I am sure it will be better just to tell me "click here,here and here" 
I know there is tutorials here but probably it will take me alot of time to find what i am looking for.

I know there is tutorials here but probably it will take me alot of time to find what i am looking for.
- AceMastermind
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Re: Star Wars Battlefront 3 Assets
Here is everything from the first post converted to obj for anyone having problems with fbx files.
http://www.mediafire.com/download/12zh5 ... WBF3_FR.7z
84.9 MB compressed
333 MB uncompressed
If you have problems with any of them let me know and i'll take a look at it.
Things noticed while converting:
Special edits:
http://www.mediafire.com/download/12zh5 ... WBF3_FR.7z
84.9 MB compressed
333 MB uncompressed
If you have problems with any of them let me know and i'll take a look at it.
Things noticed while converting:
- Slave1 (2 models) has no window texture
- Reb_LAAT_dropship model has no textures
- 2 versions of the same Kaminoan model, just different scales
- no model for Reb_HothTrooper in "SWBF3 Model and Textures"
- no model for Reb_head in "SWBF3 Model and Textures"
- 2 unused(?) textures in "SWBF3 Model Pack 2" (Temp_tangent_bump.tga, LensReflection.tga)
- some models have a specular texture in the opacity material slot, these may appear transparent when imported
Special edits:
- removed the double geometry from Leia, I didn't touch the weapon though, it may have some also.
- Anakin
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Re: Star Wars Battlefront 3 Assets
Thank you so much. I'd like to see an enveloped version of the player models
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- Sith
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Re: Star Wars Battlefront 3 Assets
I have got Boba Fett (but not his new cape) and Han Solo+his weapon working in game.Anakin wrote:Thank you so much. I'd like to see an enveloped version of the player models
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Re: Star Wars Battlefront 3 Assets
Um on the first page the Rebel HothTrooper had is own download link here, you may have over looked that.AceMastermind wrote:Here is everything from the first post converted to obj for anyone having problems with fbx files.
http://www.mediafire.com/download/12zh5 ... WBF3_FR.7z
84.9 MB compressed
333 MB uncompressed
If you have problems with any of them let me know and i'll take a look at it.
Things noticed while converting:
- Slave1 (2 models) has no window texture
- Reb_LAAT_dropship model has no textures
- 2 versions of the same Kaminoan model, just different scales
- no model for Reb_HothTrooper in "SWBF3 Model and Textures"
- no model for Reb_head in "SWBF3 Model and Textures"
- 2 unused(?) textures in "SWBF3 Model Pack 2" (Temp_tangent_bump.tga, LensReflection.tga)
- some models have a specular texture in the opacity material slot, these may appear transparent when imported
Special edits:
- removed the double geometry from Leia, I didn't touch the weapon though, it may have some also.
https://dl.dropboxusercontent.com/u/703 ... rooper.rar
The slave 1 not having a window texture is cause in the game they used a tinted texture for the windows for all models that used it and i thought it wasn't really that important to upload seeing as how you can make one in photoshop or gimp by making a really light grey texture.
Reb_head textures are meant to be used on the vanguard model REB_soldier_Vanguard.fbx
But now for my real reason for coming back on here
I will upload this soon here for all of you guys to have once i finish a few things on it.
Note: please right click and open image in new tab the image itself is in 2k Resolution.

Last edited by clonetrooper163 on Wed Oct 21, 2015 11:08 am, edited 1 time in total.
- AceMastermind
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Re: Star Wars Battlefront 3 Assets
No, I know about that, but you still have no model for Reb_HothTrooper in your "SWBF3 Model and Textures" download.clonetrooper163 wrote:Um on the first page the Rebel HothTrooper had is own download link here, you may have over looked that.
https://dl.dropboxusercontent.com/u/703 ... rooper.rar
I mentioned this because if someone downloads "SWBF3 Model and Textures" but not the others then they'll be missing the model.
- giftheck
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Re: Star Wars Battlefront 3 Assets
Nice! But you told me on Facepunch you couldn't share any other models from SWBFIII. I'm assuming this was the Venator you were inquiring about and that the model is the same?clonetrooper163 wrote:I will upload this soon here for all of you guys to have once i finish a few things on it.
Note: please right click and open image in new tab the image itself is in 2k Resolution.
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Re: Star Wars Battlefront 3 Assets
I checked the model via the one in Star Wars Kinect and it is identical to the one in SWBFIII so i thought sooner or later it'll get out why not release the one from the SWBFIII.ggctuk wrote:Nice! But you told me on Facepunch you couldn't share any other models from SWBFIII. I'm assuming this was the Venator you were inquiring about and that the model is the same?clonetrooper163 wrote:I will upload this soon here for all of you guys to have once i finish a few things on it.
Note: please right click and open image in new tab the image itself is in 2k Resolution.
The model from Star Wars Kinect is one hell of a mess with all of it's detail and damage lods right in the same model and wasn't even worth my time trying to work with once i found out it was 100% identical.
I am at the moment on a i can only release things as i'm told bases and the reason i'm pushing for the ships i listed on Facepunch to be released is cause i need them for my Empire at War Force of Corruption mod and since they are identical (Munificent isn't it's missing it's side hanger but that doesn't matter cause there was 2 version in SWBFIII) i can release the SWBFIII ones no problem cause it wouldn't really matter now.
Ah yeah i just re-downloaded them and seen i put the textures in there and didn't the model i'll edit my OP and tell people that just in case they don't see that.AceMastermind wrote:No, I know about that, but you still have no model for Reb_HothTrooper in your "SWBF3 Model and Textures" download.clonetrooper163 wrote:Um on the first page the Rebel HothTrooper had is own download link here, you may have over looked that.
https://dl.dropboxusercontent.com/u/703 ... rooper.rar
I mentioned this because if someone downloads "SWBF3 Model and Textures" but not the others then they'll be missing the model.