Archived Discussion + PSP Mod History
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- AnthonyBF2
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
I removed the video play functions prior to the game crashing after the hangar capture, so that isn't the issue. With or without video play functions the PSP version ignores it.
Edit 1: I got fake console to stop crashing in campaign. It's kept short with only the primary functions. user scripts will be made later than can expand the fake console list.
Current to do stuff:
Fill in misc game modes for all available maps
Finish fixing campaigns
Get locals and some new vehicles ready to go on SWBF1 maps
Assign IG88 and Quigon to some maps and put them in assault mode
Put new stuff in tutorial menus
Edit 1: I got fake console to stop crashing in campaign. It's kept short with only the primary functions. user scripts will be made later than can expand the fake console list.
Current to do stuff:
Fill in misc game modes for all available maps
Finish fixing campaigns
Get locals and some new vehicles ready to go on SWBF1 maps
Assign IG88 and Quigon to some maps and put them in assault mode
Put new stuff in tutorial menus
- AnthonyBF2
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
I know I am supposed to edit my old post if the last post is mine but I am putting a large amount of text here so I really feel a new post is more comfortable.
I was going through some old notes where I marked down various hex edits that can tweak different things. The following things are not recommended to be in the game by default as they're silly and overpowered. I am posting them here so that those interested can manually add them to the game themselves. These are made on the PC platform but they should be possible on the PSP platform as all it does is seek ODF parameters which are the same in all game versions.
You'll need to be using the HxD hex editor application. Each set of edits below will tell you which file to edit and which bits of data to replace with what. Press ctrl+r to open up the find+replace option in HxD. Make sure data type is set for for hex. Make sure you use the replace all function for each different thing or else the mods will work in some levels and not in other levels.
Unlimited jetpack for Boba Fett
Unlimited jetpack for Dark Trooper
Unlimited jetpack for Jango Fett
Unlimited jetpack for Jet Trooper
Super Droideka - Allow the Droideka to climb objects in ball mode, unlimited energy, no water damage, high ball jump, faster walk speed, and faster transform time
Super Wampa - Wampa will be allowed to roll farther, jump higher, run faster and become immune to mines
Unlock command posts in non-conquest game modes - Game will not end if all command posts are captured
AI bots constantly jump around
Allow AI bots to use the Tri-shot weapon on the Super Battle Droid class
No points required for special classes - This can also be applied directly to the PC game's primary exe file and the PSP game's ELF file which should be BOOT.BIN
Arc caster launches anyone it hits really far away
Super detpacks - Destroy anything in one hit with triple the blast radius
Super fusion cutter - Allow the fusion cutter to fix anything instantly and slice vehicles at any distance just be looking in their direction
Free remote rockets - Access award guided rockets at all times without having to earn it, even in levels without vehicles
I was going through some old notes where I marked down various hex edits that can tweak different things. The following things are not recommended to be in the game by default as they're silly and overpowered. I am posting them here so that those interested can manually add them to the game themselves. These are made on the PC platform but they should be possible on the PSP platform as all it does is seek ODF parameters which are the same in all game versions.
You'll need to be using the HxD hex editor application. Each set of edits below will tell you which file to edit and which bits of data to replace with what. Press ctrl+r to open up the find+replace option in HxD. Make sure data type is set for for hex. Make sure you use the replace all function for each different thing or else the mods will work in some levels and not in other levels.
Unlimited jetpack for Boba Fett
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
I can't wait to enter those codes they will be awesome
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
My Uncle gave me his PSP for free. I'll be able to test on 2 now. If I still get a Vita i don't know. I'll tell you if I get it. Btw, Is it possible to release a version of this mod with the VO? Just asking.
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
I think the latest release has Fake Console commands for enabling VO.Lordawesome23 wrote:My Uncle gave me his PSP for free. I'll be able to test on 2 now. If I still get a Vita i don't know. I'll tell you if I get it. Btw, Is it possible to release a version of this mod with the VO? Just asking.
- AnthonyBF2
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
That command doesn't work and has been removed from the next version.DylanRocket wrote:I think the latest release has Fake Console commands for enabling VO.Lordawesome23 wrote:My Uncle gave me his PSP for free. I'll be able to test on 2 now. If I still get a Vita i don't know. I'll tell you if I get it. Btw, Is it possible to release a version of this mod with the VO? Just asking.
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
After a bit of testing, Geonosis Spire has no music but has VO.
- AnthonyBF2
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
I've finally been able to compile a new ingame.lvl that is compatible on the scrawny PSP hardware, but it will require lots of tweaks. For example HUD items are too large or in bad places. I'm also gonna have to re-inject fake console support items... again. The advantages of being able to replace this file are tremendous so new/more possibilities are possible.
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
Yeah The Afew Of The Weapons are waaayy to big like the clone trooper and his blaster rifle the rifle hud goes on the trooper that always got really annoying I've been playing elite and renegade btw Renegade is waayy Better XD But The Rifles don't go on the trooper Renegade will always be one of my favorite games in the world
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
Hey, just downloaded your mod and I just want to say I love it minus the bugs and playing on an actual PSP. Love playing on the Jedi Temple map and the ones that were complete but not included for one reason or another. I so wish this was the retail version.
Question, will you attempt to re-add the stock planets like Utapau, Courscant, and others? Not talking about custom maps just the vanilla ones.
Question, will you attempt to re-add the stock planets like Utapau, Courscant, and others? Not talking about custom maps just the vanilla ones.
- AnthonyBF2
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
Those maps are already available....?LordStarkiller wrote:Hey, just downloaded your mod and I just want to say I love it minus the bugs and playing on an actual PSP. Love playing on the Jedi Temple map and the ones that were complete but not included for one reason or another. I so wish this was the retail version.
Question, will you attempt to re-add the stock planets like Utapau, Courscant, and others? Not talking about custom maps just the vanilla ones.
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
Sorry, I should've been more clear I appolgize. I meant for Galactic Conquest.AnthonyBF2 wrote:Those maps are already available....?LordStarkiller wrote:Hey, just downloaded your mod and I just want to say I love it minus the bugs and playing on an actual PSP. Love playing on the Jedi Temple map and the ones that were complete but not included for one reason or another. I so wish this was the retail version.
Question, will you attempt to re-add the stock planets like Utapau, Courscant, and others? Not talking about custom maps just the vanilla ones.
- AnthonyBF2
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
The thing is I can replace the GC scripts but it breaks GC mode. So we're stuck with regular GC. I said that already in an above post.
Edit: In the future I will make a guide people can follow to manually edit a part of GC mode that will determine planet layout. You'd be replacing default worlds of course since new things cannot be added. For example the code that reads Mos Eisley Conquest on era G is tat2g_con and the code that reads Death Star Conquest on era G is dea1g_con. If you replaced tat2g_con with dea1g_con you'd still see Tatooine planet in the staging area but when it actually loads you would get Death Star.
Edit 2: About redoing the HUD. To simplify things I've decided to just completely remove weapon icons entirely and the white backdrops, this saves me a bunch of work and reduces overall clutter. In return I've fixed it where the name of the currently held weapon does not evaporate, and is placed right next to the ammo counter so the player always knows what they're using and what's the ammo available.
Edit: In the future I will make a guide people can follow to manually edit a part of GC mode that will determine planet layout. You'd be replacing default worlds of course since new things cannot be added. For example the code that reads Mos Eisley Conquest on era G is tat2g_con and the code that reads Death Star Conquest on era G is dea1g_con. If you replaced tat2g_con with dea1g_con you'd still see Tatooine planet in the staging area but when it actually loads you would get Death Star.
Edit 2: About redoing the HUD. To simplify things I've decided to just completely remove weapon icons entirely and the white backdrops, this saves me a bunch of work and reduces overall clutter. In return I've fixed it where the name of the currently held weapon does not evaporate, and is placed right next to the ammo counter so the player always knows what they're using and what's the ammo available.
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
Anthony, once this mod is fully complete, Will you be working on more PSP/(Maybe Vita) Star Wars Battlefront 2 mods?
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
Why work on other mods? Why not put everything he can into this one?Lordawesome23 wrote:Anthony, once this mod is fully complete, Will you be working on more PSP/(Maybe Vita) Star Wars Battlefront 2 mods?
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
Because it's refreshing to have a change of scenery every now and then after you've been working on the same project for a really long period of time.Teancum wrote:Why work on other mods? Why not put everything he can into this one?
- AnthonyBF2
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
There's only going to be one SWBF2 PSP mod... this one. I will never be fully done with the mods but the official release will be soon. After that updates will be rare.
I do have several projects for the PC version I want to see happen but I need to work on lots of life stuff. Once my life gets to a normal flow I can focus more free time on unimportant things.
I do have several projects for the PC version I want to see happen but I need to work on lots of life stuff. Once my life gets to a normal flow I can focus more free time on unimportant things.
I meant to answer this but forgot. I do intend on having an option in the game that will allow players to chose voices or music. It would all come down to a simple file replacement before compiling your ISO.Lordawesome23 wrote:My Uncle gave me his PSP for free. I'll be able to test on 2 now. If I still get a Vita i don't know. I'll tell you if I get it. Btw, Is it possible to release a version of this mod with the VO? Just asking.
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
Neat.AnthonyBF2 wrote:There's only going to be one SWBF2 PSP mod... this one. I will never be fully done with the mods but the official release will be soon. After that updates will be rare.
I do have several projects for the PC version I want to see happen but I need to work on lots of life stuff. Once my life gets to a normal flow I can focus more free time on unimportant things.
I meant to answer this but forgot. I do intend on having an option in the game that will allow players to chose voices or music. It would all come down to a simple file replacement before compiling your ISO.Lordawesome23 wrote:My Uncle gave me his PSP for free. I'll be able to test on 2 now. If I still get a Vita i don't know. I'll tell you if I get it. Btw, Is it possible to release a version of this mod with the VO? Just asking.
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Re: Battlefront 2 (PSP) Upgrades + 6th Release
Nice, best of both worlds!AnthonyBF2 wrote:There's only going to be one SWBF2 PSP mod... this one. I will never be fully done with the mods but the official release will be soon. After that updates will be rare.
I do have several projects for the PC version I want to see happen but I need to work on lots of life stuff. Once my life gets to a normal flow I can focus more free time on unimportant things.
I meant to answer this but forgot. I do intend on having an option in the game that will allow players to chose voices or music. It would all come down to a simple file replacement before compiling your ISO.
- AnthonyBF2
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