skleidar wrote:dosent matter corra s pc version crashes. but maybe someone else have the pc version and leak it some day maybe
Don't count on it.
Everyone, please stay on topic!. This thread is about models that can be converted to the first two Battlefront games, not about leaks. Please see the leak thread for posting there. Future off-topic posts will be deleted from this thread.
To get this thread back on track... I'm working on converting the AT-AT to SWBFII.
I have made some modifications to it in the legs and head cannons. As it stands, it works with the SWBFI and SWBFII animations (tested it in SWBF1). Just working on figuring out how to slow its animations to better reflect the film.
Polycount is 14,017 triangles She's a big one, not the biggest I've had though. Tested in SWBFI so far and there's been no problems there at all, so if SWBFI can take it, SWBFII sure can.
I'm talking of slowing down the speed of the animations. Slowing down the accerlation and maxspeed settings in the ODF won't change the animation speed but will obviously affect how the vehicle travels from what I have been told. I tested it with new walker sounds and the walker walks about 2x faster than the sounds play.
I don't know yet. I want to focus on finishing the AT-AT first before I do anything else with SWBFIII models. I do know I most likely won't be converting the AT-ST model.
ggctuk wrote:To get this thread back on track... I'm working on converting the AT-AT to SWBFII.
This AT-AT looks really good so far, I have not really viewed this forum very much but everyone is doing a really good job with these Battlefront 3 to Battlefront 2 ports, definitely will be following this topic more often!
Cool beans! Somebody already converted Palpatine and made some decent new anims for it. I might actually give converting X1 or X2 a go at some stage soon.
ggctuk wrote: ok can you add them like a side mod so you can just download them and put them in a addon folder if you could ?
Patience bro, there are lots of assets to convert. There most likely not be a side mod featuring these assets until all have been completed. it would be futile to make a side mod with 3 or 4 assets and keep updating it every time a new asset gets converted.
skleidar wrote: ok can you add them like a side mod so you can just download them and put them in a addon folder if you could ?
Patience bro, there are lots of assets to convert. There most likely not be a side mod featuring these assets until all have been completed. it would be futile to make a side mod with 3 or 4 assets and keep updating it every time a new asset gets converted.
Hey I have a question. Do you still have the Coruscant Map Objects you once posted here? The ones where you said it was un-UV'ed. I am really interested in this asset.
thelegend wrote:Hey I have a question. Do you still have the Coruscant Map Objects you once posted here? The ones where you said it was un-UV'ed. I am really interested in this asset.
Basically what i showed off wasn't the main map itself, Wobble made it so you can load the havok and novodex files inside the folders of said models but they are so extremely low detail it looks like stuff from the PS1 era.
thelegend wrote:Hey I have a question. Do you still have the Coruscant Map Objects you once posted here? The ones where you said it was un-UV'ed. I am really interested in this asset.
Basically what i showed off wasn't the main map itself, Wobble made it so you can load the havok and novodex files inside the folders of said models but they are so extremely low detail it looks like stuff from the PS1 era.
The low detail and non-UV coupled with them being Havok files they were probably just used for collision.