Star Wars Battlefront 3 Assets

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Teancum
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Re: Star Wars Battlefront 3 Assets

Post by Teancum »

skleidar wrote:dosent matter corra s pc version crashes. but maybe someone else have the pc version and leak it some day maybe
Don't count on it.

Everyone, please stay on topic!. This thread is about models that can be converted to the first two Battlefront games, not about leaks. Please see the leak thread for posting there. Future off-topic posts will be deleted from this thread.
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Re: Star Wars Battlefront 3 Assets

Post by giftheck »

To get this thread back on track... I'm working on converting the AT-AT to SWBFII.

Image

I have made some modifications to it in the legs and head cannons. As it stands, it works with the SWBFI and SWBFII animations (tested it in SWBF1). Just working on figuring out how to slow its animations to better reflect the film.
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Re: Star Wars Battlefront 3 Assets

Post by thelegend »

Looks awesome in MshViewer. What the polycount?

Slwoing Down Animations: Do you mean by slowing down the speed of the walker or slowering down the animations in XSI?
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Re: Star Wars Battlefront 3 Assets

Post by giftheck »

Polycount is 14,017 triangles She's a big one, not the biggest I've had though. Tested in SWBFI so far and there's been no problems there at all, so if SWBFI can take it, SWBFII sure can.

I'm talking of slowing down the speed of the animations. Slowing down the accerlation and maxspeed settings in the ODF won't change the animation speed but will obviously affect how the vehicle travels from what I have been told. I tested it with new walker sounds and the walker walks about 2x faster than the sounds play.
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Re: Star Wars Battlefront 3 Assets

Post by skleidar »

[quote="ggctuk"] are you going to convert more assets to battlefront 2 from battlefront 3 ?
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Re: Star Wars Battlefront 3 Assets

Post by giftheck »

I don't know yet. I want to focus on finishing the AT-AT first before I do anything else with SWBFIII models. I do know I most likely won't be converting the AT-ST model.
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Re: Star Wars Battlefront 3 Assets

Post by MikeTheBeast55 »

ggctuk wrote:To get this thread back on track... I'm working on converting the AT-AT to SWBFII.

Image
This AT-AT looks really good so far, I have not really viewed this forum very much but everyone is doing a really good job with these Battlefront 3 to Battlefront 2 ports, definitely will be following this topic more often!
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Re: Star Wars Battlefront 3 Assets

Post by giftheck »

Just a heads-up: Corra_Ashu has been banned from FacePunch.

**EDIT**

He got involved in an argument and the admin had had enough of the topic being derailed.

Merging posts to keep this on topic --Teancum
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Re: Star Wars Battlefront 3 Assets

Post by clonetrooper163 »

ggctuk wrote:Just a heads-up: Corra_Ashu has been banned from FacePunch.

**EDIT**

He got involved in an argument and the admin had had enough of the topic being derailed.

Merging posts to keep this on topic --Teancum
Yep i will be unbanned at 10:15 am today so after that i will work on vehicles.
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Re: Star Wars Battlefront 3 Assets

Post by giftheck »

Cool beans! Somebody already converted Palpatine and made some decent new anims for it. I might actually give converting X1 or X2 a go at some stage soon.
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Re: Star Wars Battlefront 3 Assets

Post by skleidar »

[quote="ggctuk"] will you release x1 and x2 to the public ?
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Re: Star Wars Battlefront 3 Assets

Post by giftheck »

If I do them then yes.
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Re: Star Wars Battlefront 3 Assets

Post by skleidar »

[quote="ggctuk"] ok can you add them like a side mod so you can just download them and put them in a addon folder if you could ?
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Re: Star Wars Battlefront 3 Assets

Post by AnthonyBF2 »

skleidar wrote:
ggctuk wrote: ok can you add them like a side mod so you can just download them and put them in a addon folder if you could ?
Patience bro, there are lots of assets to convert. There most likely not be a side mod featuring these assets until all have been completed. it would be futile to make a side mod with 3 or 4 assets and keep updating it every time a new asset gets converted.
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Re: Star Wars Battlefront 3 Assets

Post by Anakin »

anthonybf2 wrote:
skleidar wrote: ok can you add them like a side mod so you can just download them and put them in a addon folder if you could ?
Patience bro, there are lots of assets to convert. There most likely not be a side mod featuring these assets until all have been completed. it would be futile to make a side mod with 3 or 4 assets and keep updating it every time a new asset gets converted.
:funny2: http://www.gametoast.com/viewtopic.php?f=25&t=32064
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Re: Star Wars Battlefront 3 Assets

Post by clonetrooper163 »

Alright guys i'm back and here is the CIS vehicles i will try and release all of them that doesn't have uv maps problems over the week here.

The Snail tank and the Spider droid are pretty much the same models just lower res textures so i wont reupload them.
Hidden/Spoiler:
AAT ( this is a old version it seems that the person that made this model remade it cause the 2 textures for the body and how it looks in the texture itself is just crap if you want the better one look in the v1 thread)
Image
Image
http://www.mediafire.com/download/r69id ... at_gun.rar
http://www.mediafire.com/download/uocwj ... ut_gun.rar


Vulture droid starfighter
Image
http://www.mediafire.com/download/77oj2 ... ter_cs.rar


Droid Gunship(Old) (i like this version so much more than the old one as it has a much better texture)
Image
http://www.mediafire.com/download/o890p ... unship.rar
http://www.mediafire.com/download/720fx ... turret.rar

Belbullab-22
Image
http://www.mediafire.com/download/4y7gh ... bomber.rar


Hail-Fire Tank (this was the most stupid model to apply it's textures to, i spent probably 30 minutes just trying to figure it out)
Image
http://www.mediafire.com/download/9m2cc ... ilfire.rar


C-9979 landing craft
Image
http://www.mediafire.com/download/x2eir ... g_ship.rar

MTT
Image
Image
http://www.mediafire.com/download/addzb ... is_mtt.rar

Tri-Droid
Image
http://www.mediafire.com/download/cj2tj ... ighter.rar

Geonosian Fighter
Image
http://www.mediafire.com/download/rgf86 ... ighter.rar


Tri-Droid Walker
Image
http://www.mediafire.com/download/20nh8 ... idroid.rar


Also here is a preview of 2 republic transports from the next release.

The LAAT has a full on 2 seat fully detailed cockpit.
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Re: Star Wars Battlefront 3 Assets

Post by thelegend »

Hey I have a question. Do you still have the Coruscant Map Objects you once posted here? The ones where you said it was un-UV'ed. I am really interested in this asset.
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Re: Star Wars Battlefront 3 Assets

Post by giftheck »

Well, it would just need you to assign UVs.

I'm hoping we can get the other map objects. Just one question: was there a Vjun map in SWBF3 or was that SWBFES exclusive.
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Re: Star Wars Battlefront 3 Assets

Post by clonetrooper163 »

thelegend wrote:Hey I have a question. Do you still have the Coruscant Map Objects you once posted here? The ones where you said it was un-UV'ed. I am really interested in this asset.
Basically what i showed off wasn't the main map itself, Wobble made it so you can load the havok and novodex files inside the folders of said models but they are so extremely low detail it looks like stuff from the PS1 era.
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Re: Star Wars Battlefront 3 Assets

Post by Teancum »

clonetrooper163 wrote:
thelegend wrote:Hey I have a question. Do you still have the Coruscant Map Objects you once posted here? The ones where you said it was un-UV'ed. I am really interested in this asset.
Basically what i showed off wasn't the main map itself, Wobble made it so you can load the havok and novodex files inside the folders of said models but they are so extremely low detail it looks like stuff from the PS1 era.
The low detail and non-UV coupled with them being Havok files they were probably just used for collision.
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