Battle Arena / RepSharpshooter's Source Files

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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RepSharpshooter
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Battle Arena / RepSharpshooter's Source Files

Post by RepSharpshooter »

Battle Arena
A few people have requested the source for this to be released, of interest to most are the sides and the scripting for the game mode.

Source download link:
http://www.mediafire.com/download.php?4xtx5ox8npe3iu7

Original compiled release, for reference:
http://starwarsbattlefront.filefront.co ... _20;101637


Urban Map
here is the urban map source link:
http://www.mediafire.com/download.php?uyzqoisyn4dac1p

original release:
http://starwarsbattlefront.filefront.co ... _Map;96535


Warehouse
here is an unfinished map, called "Warehouse." A lot of the textures and models went as inspiration into Battle Arena 2.0. This map is made mostly of lego-like pieces of hallways and props, so it may be good for general applications.

Image Image

Compiled:
http://www.mediafire.com/download.php?3ppdlxm1g6g2pse

Source:
http://www.mediafire.com/download.php?3opvcc4799c9umj

-----

You can use these assets in your mods in any way you like. I realize though some of the assets are not solely mine so please credit the authors here as well:
Hidden/Spoiler:
CREDITS
~~~~~~~~
Zerted - koh and dm script templates
Maveritchell - debugging and help
FragMe! and DarthD.U.C.K. - segway animation and exporting
FragMe! - Twilek animation
Epm01 - segway model
Squeddie's Pack - textures and models
Gerzi 3D ART - Yucca Plant
bupaje - Caution wall texture
deegola - spa model
YouJediJunkie- models
Foolis- german localization
Taivyx- weapon models
Caleb1117 - model
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Unlucky13
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Re: Battle Arena / Urban map Source Files

Post by Unlucky13 »

Yes! :runaway:

I will certainly be using some of these scripts and models.
THEWULFMAN
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Re: Battle Arena / Urban map Source Files

Post by THEWULFMAN »

Downloaded, thanks Rep. :thumbs:
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Cerfon Rournes
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Re: Battle Arena / Urban map Source Files

Post by Cerfon Rournes »

Sweetness! Thanks Rep! :)
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Teancum
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Re: Battle Arena / Urban map Source Files

Post by Teancum »

Yes!!! This is soooo going in the Xbox mod now. :thumbs: :thumbs:
RepSharpshooter
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Re: Battle Arena / RepSharpshooter's Source Files

Post by RepSharpshooter »

No problem :) I'm glad to see people make use of it.

-First post edited with more files. I'm going to try and throw anything useful I have on this thread, although I think this is the majority of it.
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yuke5
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Re: Battle Arena / RepSharpshooter's Source Files

Post by yuke5 »

:bowdown: Thank you so very much for releasing this. I can't wait to fool around with the stuff in here!
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Re: Battle Arena / RepSharpshooter's Source Files

Post by kinetosimpetus »

Thanks! Your Battle Arena wave mode was my favorite version of wave mode. Glad to be able to see the code now. :)
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Re: Battle Arena / RepSharpshooter's Source Files

Post by jdee/barc »

May I port these maps to BF1 for my mod? (Urban Map and Warehouse)
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Re: Battle Arena / RepSharpshooter's Source Files

Post by Slime615 »

Great! These warehouse assets are perfect for my new Map - I am haveing an attempt at createing an "inside" one.

Do I permission to reskin these assets?

Also - I have noticed that this map contains animated door.

if I just dropo the door down in ZE, will the immediantly be animated (open when I walk up to them) or do I need to do somehting else first?
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Re: Battle Arena / RepSharpshooter's Source Files

Post by THEWULFMAN »

Slime615 wrote:if I just dropo the door down in ZE, will the immediantly be animated (open when I walk up to them) or do I need to do somehting else first?

Don't forget to put the required animation files in your MAP\munged folder, or it will crash. Other than that, it's like placing any other object.
RepSharpshooter
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Re: Battle Arena / RepSharpshooter's Source Files

Post by RepSharpshooter »

To clarify, you can use these assets in your mods in any way you like. I realize though some of the assets are not solely mine so please credit the authors here as well:
Hidden/Spoiler:
CREDITS
~~~~~~~~
Zerted - koh and dm script templates
Maveritchell - debugging and help
FragMe! and DarthD.U.C.K. - segway animation and exporting
FragMe! - Twilek animation
Epm01 - segway model
Squeddie's Pack - textures and models
Gerzi 3D ART - Yucca Plant
bupaje - Caution wall texture
deegola - spa model
YouJediJunkie- models
Foolis- german localization
Taivyx- weapon models
Caleb1117 - model
THEWULFMAN
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Re: Battle Arena / RepSharpshooter's Source Files

Post by THEWULFMAN »

Thanks for helping to keep the community strong RepSharpshooter, these will be put to good use. :)
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