Warehouse
here is an unfinished map, called "Warehouse." A lot of the textures and models went as inspiration into Battle Arena 2.0. This map is made mostly of lego-like pieces of hallways and props, so it may be good for general applications.
You can use these assets in your mods in any way you like. I realize though some of the assets are not solely mine so please credit the authors here as well:
Hidden/Spoiler:
CREDITS
~~~~~~~~
Zerted - koh and dm script templates
Maveritchell - debugging and help
FragMe! and DarthD.U.C.K. - segway animation and exporting
FragMe! - Twilek animation
Epm01 - segway model
Squeddie's Pack - textures and models
Gerzi 3D ART - Yucca Plant
bupaje - Caution wall texture
deegola - spa model
YouJediJunkie- models
Foolis- german localization
Taivyx- weapon models
Caleb1117 - model
Slime615 wrote:if I just dropo the door down in ZE, will the immediantly be animated (open when I walk up to them) or do I need to do somehting else first?
Don't forget to put the required animation files in your MAP\munged folder, or it will crash. Other than that, it's like placing any other object.
To clarify, you can use these assets in your mods in any way you like. I realize though some of the assets are not solely mine so please credit the authors here as well:
Hidden/Spoiler:
CREDITS
~~~~~~~~
Zerted - koh and dm script templates
Maveritchell - debugging and help
FragMe! and DarthD.U.C.K. - segway animation and exporting
FragMe! - Twilek animation
Epm01 - segway model
Squeddie's Pack - textures and models
Gerzi 3D ART - Yucca Plant
bupaje - Caution wall texture
deegola - spa model
YouJediJunkie- models
Foolis- german localization
Taivyx- weapon models
Caleb1117 - model