SandTrooper's Release Thread: Alliance ATPT

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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SandTrooper
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SandTrooper's Release Thread: Alliance ATPT

Post by SandTrooper »

Hey GT, progress on my two maps is at a stand still, so i figured i would release my vehicle improvements so that other modders can use them. Yes i know these vehicles have been released before and i'm not trying step on anyone's toes, just hoping it can help save someone time an energy working on them. The first release is a continuation of psych0fred's work on the Alliance ATPT from the BF1 assets. The K-Wing, MAF, and Combat Speeders will be out soon, just working separating them to make it easier to choose what you want to download and what you don't.

Alliance 1-Man ATPT/Podwalker (v0.8b) BF2 Assets
Download ALL-ATPT.zip

Readme:
Hidden/Spoiler:
Alliance 1-Man ATPT/Podwalker (v0.8b) BF2 Assets

This is a continuation of psych0fred's work on Pandemics ATPT thats was included with the BF1 mod tools assets. I created a new ODF, fixed many of the issues and also fixed the ATST's unused secondary laser (charge-up), as its main and only weapon.These assets are for modders only, if you do use them make sure to credit Psych0fred for the alpha version and Sandtrooper for the ODF.I recommend darking the ATPT's texture to fit BF2's enviroment, but it depends on your map and taste, i did not included a modified texture, i will leave it to you.

Credits:
-LA/Pandemic = mod tools and assets
-Psych0fred = Alpha ATPT assets (modified model?)
-SandTrooper = Weapon and Vehicle ODF's
-DarthD.U.C.K. = Turrets (Guide) Essay
-Teancum and Maveritchell = convopack and assets
-Gametoast = hosting

Know Bugs:
-Still needs a death animation
-Collison needs improvement

THESE LEVELS AND ELEMENTS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS,
A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Alliance ATPT Screenshots:
Hidden/Spoiler:
ImageImage
Last edited by SandTrooper on Tue Dec 06, 2011 9:21 pm, edited 1 time in total.
Marth8880
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Re: SandTrooper's Release Thread: Alliance ATPT

Post by Marth8880 »

The model looks very good, but you may want to increase the contrast in the texture so it doesn't look as faded.
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SandTrooper
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Posts: 12
Joined: Sun Nov 13, 2011 12:33 am
Projects :: No Mod project currently.
Games I'm Playing :: SWBF II
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Re: SandTrooper's Release Thread: Alliance ATPT

Post by SandTrooper »

The texture and model is from the BF1 assets, so your right marth, it does not look that great in BF2's overall environment. I have a version for my map that is darkened, but I didn't include it with these assets. I wanted to leave the original texture in here as a good base for whoever ends up using this, so they can customize it to their liking and to match their maps environment.

AQT wrote:When you release the other vehicles you plan to fix, can you please release them all in this very topic? Thanks.
Ya AQT, I will use this same Thread, edit my first post to be exact, hopefully by the end of next week, I'm just finishing testing each individually.
Last edited by SandTrooper on Fri Dec 02, 2011 10:27 pm, edited 1 time in total.
AQT
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Re: SandTrooper's Release Thread: Alliance ATPT

Post by AQT »

When you release the other vehicles you plan to fix, can you please release them all in this very topic? Thanks.
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