I am having some trouble with importing meshes to RepCom's .ase format from Battlefront II using several methods of conversion. Fasty002 recommended me to these forums for an answer, so I will explain my dilemma. While creating maps for a mod my friend and I are making, I've come across the fact that I cannot model as good as I should, and I need to import Battlefront II objects. I'm pretty sure it can be done, but I have tried multiple converting methods. First, I tried 3D Object Converter to export to a UE3's .t3d format so I could import the brush and manually apply the texture to it, and convert it to a Static Mesh. It did not work, because only the "land" parts of the mesh converted, not the "Object" parts of it. Secondly, I tried converting it to a .dxf and a .stl format to import it the same way. This time, the brush had tears and holes when I built it. So now I understand that the only way to transfer it is through a direct .ase import to a Static Mesh Package. The 3D Object Converter didn't work, and Blender is giving me grief about incompatible Python scripts. I've searched all over Google, and found nothing. So basically, you guys are my last hope! I'm pretty desperate, so I'll try anything regardless of size or length in time.
Thanks,
Niko
Me vs. UnrealEd -->
