I was just gonna ask that. BTW, if I were to make a second lot, just for the heck of it, would you put that into DMI if there's extra space?RepSharpshooter wrote:Remember height of upper streets is EXACTLY 175 units tall
The DMI Showcase Thread
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- Fluffy_the_ic
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Re: The DMI Showcase Thread
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Re: The DMI Showcase Thread
IF you do yes. As of now there's like 40 open lots. I'd focus on getting one done first though. You only have till July 30th.
- Fluffy_the_ic
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Re: The DMI Showcase Thread
Yeah, my first one's model is just about done anyways, which was why I asked.RepSharpshooter wrote:IF you do yes. As of now there's like 40 open lots. I'd focus on getting one done first though. You only have till July 30th.
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- Master Bounty Hunter
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Re: The DMI Showcase Thread
Part 2 of NHQ:
Yay for the garish maroon colour scheme!
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- Gametoast Staff
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Re: The DMI Showcase Thread
All right, here's my new and greatly improved, texture and object count friendly lot after four days of hard work.
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- General_Nate
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Re: The DMI Showcase Thread
That's awesome! Nice use of the stock models!
I'm going to try and show off my lot today, although it needs a tad more work.
I'm going to try and show off my lot today, although it needs a tad more work.
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- Imperial Systems Expert
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Re: The DMI Showcase Thread
This is inside my base, in an armory, there is a workbench, an old set of armor (might reskin for damage, and add cobwebs), some CW era weapons (custom) some GCW era weapons (also custom) a few fusion cutters, a rare pistol. I think I will add some droids, destroyed ammo and health on the bench, an astromech to the right side on the floor. and racks and racks of Imperial Heavy Repeaters on the walls.
Still working on it.
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- Gametoast Staff
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Re: The DMI Showcase Thread
@AQT Holy cow that looks amazing! Can't wait to drop it in the world.
@kinetosimpetus - that looks cool too. I'd suggest using a different tex for the floor though just to make it stand out better. Oh and I deleted the extra 'base' model in your old lot, and I could then actually walk through it! I was wondering why it was all like that.
@kinetosimpetus - that looks cool too. I'd suggest using a different tex for the floor though just to make it stand out better. Oh and I deleted the extra 'base' model in your old lot, and I could then actually walk through it! I was wondering why it was all like that.
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- Imperial Systems Expert
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Re: The DMI Showcase Thread
Added a few more pieces, Altered the texture.
I now have to export it in 2 pieces. You can snap them together in ZE and no one could tell right?
EDIT: I just added a sign above the work bench, it's in aurebesh like the main sign outside.
Says, "DMI E-1
Engineering
Please put away all the tools before leaving the workbench," or something like that.
I now have to export it in 2 pieces. You can snap them together in ZE and no one could tell right?
EDIT: I just added a sign above the work bench, it's in aurebesh like the main sign outside.
Says, "DMI E-1
Engineering
Please put away all the tools before leaving the workbench," or something like that.
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- Sith Master
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Re: The DMI Showcase Thread
I made my building a little bigger.
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Re: The DMI Showcase Thread
Those look really nice guys, but remember the deadline is this weekend!
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Re: The DMI Showcase Thread
Here's my hastily put together lot (all the models had been done, I just textured some that needed it)
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- Master Bounty Hunter
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Re: The DMI Showcase Thread
Wow. These all put my lot to shame.
- Culvar
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Re: The DMI Showcase Thread
lol My lot is pathetic compared to these. I think I made it right after my first(crappy) map. Love the lighting/environment. Kinda reminds me of Dantooine.