Buying things

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CCO!
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Buying things

Post by CCO! »

A simple idea.

How about when you want to buy something like a car from fragme for instance.
So heres how it goes...

CCO: I think I want a car, Fragme can I have a car?

Fragme:Sure but first you have to a)get to a certain level, I dont give these out to nobodies! (level up a bit) b) kill a wampa (do a daring feat to impress the shop owner) c) Pay me money(should we put currency in?) d) work part-time for me.

Do you guys get the idea? I think that we should either use bartering, privledges, or favors to get things in the Dynamic Map. Lets hear what you all think.
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Re: Buying things

Post by GangsterJawa »

I'm not sure if that would work, but seeing as how I wouldn't have thought anything for this would work, I think it's a great idea (if it works.)
Null_1138
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Re: Buying things

Post by Null_1138 »

Rep figured out how to "gamble" points in Battle Arena. I don't see why it wouldn't work here, but your conversation with Fragme sounds like an RPG style something. There's a problem with that 1) You have to make it so that everyone can do this and b) what if Fragme says "you know what, I'll give it to you for free (maybe he's talking o Mav or someone)." Or he wants to change his price. He'd have to bypass what the scripting says to do that, since it will be set up to get a "key" (X amount of points / values) to open the "lock" (a brand new car!) (ok, end of Price is Right reference).

And how would you work for someone? Its funny, now that I think of it, using Lua codes to set up when to get there and when to get end your shift. Not to say that it probably isn't impossible, but that's for only one person. What of the rest of DMI City's residents?

It is a cool idea, but implementation would be a challenge.
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Re: Buying things

Post by RepSharpshooter »

Ultimately yes it would be possible to hack together some lua scripted monetary system. But is it practical to do so? Not really. The end product would probably take hundreds of hours of coding on my part just for a feature that we could all live without. I mean, in a video game, cars spawn as many as you want anyways so there's really no need to limit resources with a monetary system.

Not to bash the idea, I've just been coding Battle Arena scripts since September, and I am realizing just how long it takes to get something new working in LUA. I really want to get DMI out the door, so that means cutting things that "would be cool if" and just focusing on the core idea (which the core itself isn't even doing well).
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Re: Buying things

Post by yukisuna »

why just make some tiles that you step on, wich spawn a vehicle and takes some of your points?
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Frisbeetarian
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Re: Buying things

Post by Frisbeetarian »

The word "just" is overused. Mind that you know exactly what goes into something before you tell other people to do it. Also a concern is the number of regions that are going into this map.
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Re: Buying things

Post by [RDH]Zerted »

Null_1138 wrote:Rep figured out how to "gamble" points in Battle Arena...
Sorry, I don't follow any mod maps. How were you gambling points?
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Re: Buying things

Post by Fluffy_the_ic »

[RDH]Zerted wrote:
Null_1138 wrote:Rep figured out how to "gamble" points in Battle Arena...
Sorry, I don't follow any mod maps. How were you gambling points?
He tried to. Never worked right, though.
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Re: Buying things

Post by Null_1138 »

Fluffy_the_ic wrote:
[RDH]Zerted wrote:
Null_1138 wrote:Rep figured out how to "gamble" points in Battle Arena...
Sorry, I don't follow any mod maps. How were you gambling points?
He tried to. Never worked right, though.
Huh? Rep posted how to subtract or add points to players at will in his Battle Arena WIP thread. He theorized that you could make a betting system out of it here. 6th post down.

Offtopic: How do you get a link to focus on a particular post?
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Re: Buying things

Post by RepSharpshooter »

Fluffy_the_ic wrote:
[RDH]Zerted wrote:
Null_1138 wrote:Rep figured out how to "gamble" points in Battle Arena...
Sorry, I don't follow any mod maps. How were you gambling points?
He tried to. Never worked right, though.
Oh it worked. I had functions to add or subtract a variable amount of points from the player. It just wasn't practical, for several reasons:
  • The registration time is so short in BA that trying to figure out who was on what team and who to bet on would take longer than the time allotted.
  • You have to have points in order to bet, which means if there were a large event, you would have to be a participant in order to use it.
  • If you bet on team 1, and nobody else bet, there would be no point.
  • If everyone bet on one team, there would be no point. In fact you may get less points back if you bet more than someone else.
  • Real betting systems are a ton more complicated. They involve posted odds beforehand, complex bets, and very large betting pools.
As you can see, ultimately the benefit of having such a system is minimal compared to the work it would take to make it. But it is possible if someone can work out the practicalities.
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Re: Buying things

Post by Fluffy_the_ic »

He told me on XFire that it wasn't working out well and thus he removed it.
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Re: Buying things

Post by RepSharpshooter »

That is exactly what I just explained....
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Re: Buying things

Post by Fluffy_the_ic »

Oh, heh... You probably posted that right after my page finished loading...
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Re: Buying things

Post by Frisbeetarian »

Null_1138 wrote:Offtopic: How do you get a link to focus on a particular post?
Upper right hand corner of each post, to the left of "Posted: ..." is a link to that post.
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Re: Buying things

Post by Null_1138 »

Frisbeetarian wrote:
Null_1138 wrote:Offtopic: How do you get a link to focus on a particular post?
Upper right hand corner of each post, to the left of "Posted: ..." is a link to that post.
Thanks!
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