I stole the idea for this thread from Caleb, haha. I'll update this a few times a week with new models. For now, enjoy this conference table. It is completely usable (you can sit in the four chairs). This is a combination of my own models and some shipped models and textures. The .rar archive includes both the MSH and ODF folders, you should know what to do from there. If not, what you do, in a nutshell, is take the files from those two folders and paste them in their respective folders in your world1 folder (located in Data_***/Worlds/***/world1). That is to say, take the files from the MSH folder I provided, and paste them in your MSH folder in the location above. Then repeat with the ODF folder, and paste them in the ODF folder in the location above. If you do not have an MSH and ODF folder in the location above, create them. Then browse to the ODF file in ZE, place the object, save, munge, and you're all set.
Conference Table
Type of object: Prop; usable (can sit in the chairs); non-animated.
Credits: Maveritchell, for a working ODF; RepSharpshooter, for MeshTool and MeshEx; Pandemic/LucasArts for the assets I used; and myself for everything else, including part of the model.
Screenshot:
Download Link:
http://www.gametoast.com/index.php?opti ... &Itemid=73
Here we have the Triforce from The Legend of Zelda:
Triforce
Type of object: Prop, non-animated.
Credits: RepSharpshooter for MeshTool and MeshEx; myself for the model and texture.
Screenshot:
Download Link:
http://files.filefront.com/Triforcerar/ ... einfo.html