Challenger's Model Release Thread (updated August 27th)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Challenger33
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Challenger's Model Release Thread (updated August 27th)

Post by Challenger33 »

I stole the idea for this thread from Caleb, haha. I'll update this a few times a week with new models. For now, enjoy this conference table. It is completely usable (you can sit in the four chairs). This is a combination of my own models and some shipped models and textures. The .rar archive includes both the MSH and ODF folders, you should know what to do from there. If not, what you do, in a nutshell, is take the files from those two folders and paste them in their respective folders in your world1 folder (located in Data_***/Worlds/***/world1). That is to say, take the files from the MSH folder I provided, and paste them in your MSH folder in the location above. Then repeat with the ODF folder, and paste them in the ODF folder in the location above. If you do not have an MSH and ODF folder in the location above, create them. Then browse to the ODF file in ZE, place the object, save, munge, and you're all set.

Conference Table

Type of object: Prop; usable (can sit in the chairs); non-animated.

Credits: Maveritchell, for a working ODF; RepSharpshooter, for MeshTool and MeshEx; Pandemic/LucasArts for the assets I used; and myself for everything else, including part of the model.

Screenshot:
Hidden/Spoiler:
Image
Download Link: http://www.gametoast.com/index.php?opti ... &Itemid=73

Here we have the Triforce from The Legend of Zelda:

Triforce

Type of object: Prop, non-animated.

Credits: RepSharpshooter for MeshTool and MeshEx; myself for the model and texture.

Screenshot:
Hidden/Spoiler:
Image
Download Link: http://files.filefront.com/Triforcerar/ ... einfo.html
Last edited by Challenger33 on Sun Nov 15, 2009 8:49 pm, edited 6 times in total.
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Re: Challenger's Model Release Thread

Post by Caleb1117 »

I had an idea for a cool sit-able table? :?

Looks real cool Challenger! :D
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Re: Challenger's Model Release Thread

Post by Challenger33 »

Caleb1117 wrote:I had an idea for a cool sit-able table? :?

Looks real cool Challenger! :D
Ah, perhaps I should have been more clear with my first post, hehe... :oops:

Thanks. :P
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Re: Challenger's Model Release Thread

Post by woner11 »

Sweet thanks!
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Re: Challenger's Model Release Thread (updated August 27th)

Post by obiboba3po »

woah this looks great challenger! i love the triforce thing!
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Re: Challenger's Model Release Thread (updated August 27th)

Post by woner11 »

Is the triforce an actual asset (as in something you place in a scene) or is it like a force power.
Either way it looks good! :wink:
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Re: Challenger's Model Release Thread (updated August 27th)

Post by Caleb1117 »

Ooooooh Triforce *drool*
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Re: Challenger's Model Release Thread (updated August 27th)

Post by Challenger33 »

The Triforce is a prop; I probably should have included what type of object each one is in the first post.

Edit: Now I did. :P
Last edited by Challenger33 on Wed Aug 27, 2008 7:41 pm, edited 1 time in total.
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Re: Challenger's Model Release Thread (updated August 27th)

Post by Caleb1117 »

I smell a LoZ CTF mode...
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Re: Challenger's Model Release Thread (updated August 27th)

Post by Hebes24 »

Caleb1117 wrote:I smell a LoZ CTF mode...
That would be absolutely amazing. Especially if it has Vyse's LoZ sides.
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Re: Challenger's Model Release Thread (updated August 27th)

Post by obiboba3po »

Hebes24 wrote:
Caleb1117 wrote:I smell a LoZ CTF mode...
That would be absolutely amazing. Especially if it has Vyse's LoZ sides.
lol that smells awesome! :P
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Re: Challenger's Model Release Thread (updated August 27th)

Post by Challenger33 »

Hebes24 wrote:
Caleb1117 wrote:I smell a LoZ CTF mode...
That would be absolutely amazing. Especially if it has Vyse's LoZ sides.
Now there's an interesting idea. Using the Triforce as the flag, I'm assuming?

Oh, and for those of you who have used these, could you let me know anything I should fix, update, add, or change with them? They might have some errors that I didn't see.
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Re: Challenger's Model Release Thread (updated August 27th)

Post by Kingpin »

Don't wanna bring back an old thread, but the link is broken.
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Re: Challenger's Model Release Thread (updated August 27th)

Post by AQT »

----------------------------------------------------------------------------------

Please don't bump topics over 30 days old. It is against The Rules.

If you're looking for this file and the download link is broken please report this in The "Help me find an asset" topic and someone might upload the file again if they have it or redirect you to a working download link.

Thanks, Staff

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