The "Help me find a known PRE-EXISTING asset" topic
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- Gametoast Staff
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Re: The "Help me find an asset" topic
arc_la_at.tga
- Ka-Ching
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Re: The "Help me find an asset" topic
i know i looked at the texture and it was a plain one 

- Maveritchell
- Jedi Admin
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Re: The "Help me find an asset" topic
I don't know what magically happened to your arc_la_at texture, but like everyone else said, that's definitely the right one. Here it is as a .jpg, make sure you credit at the least the Conversion Pack team for its creation:
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- Ka-Ching
- Command Sergeant Major
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Re: The "Help me find an asset" topic
thanks mav...i dont know why it was a plain gunship...
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- 2nd Lieutenant
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Re: The "Help me find an asset" topic
Can someone give me a MUNGED DMI Prefab Pack?
- Teancum
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Re: The "Help me find an asset" topic
You can't have pre-munged props. How would you place them?
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- 2nd Lieutenant
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Re: The "Help me find an asset" topic
Oops, I meant converted DMI Prefab Pack.
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- Supreme Galactic Ruler
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Re: The "Help me find an asset" topic
Converted??!
into what

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- 2nd Lieutenant
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Re: The "Help me find an asset" topic
Into models or whatever so I can put them into ZE.
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- 2008 Most Original Avatar
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Re: The "Help me find an asset" topic
They are... They're meshes already.
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- 2nd Lieutenant
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Re: The "Help me find an asset" topic
Well mine arent working in ZE. They dont show up.
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- Master Sergeant
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Re: The "Help me find an asset" topic
Are you putting in the odf's or the msh's? Because you should be placing the odf's.
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- 2008 Most Technically Challenging Avatar
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Re: The "Help me find an asset" topic
lol qft. all u do is copy and paste the msh and odf stuff into youre world folder, and thats about it. no clean nothing. its simple reallyTeancum wrote:You can't have pre-munged props. How would you place them?

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- Sith
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Re: The "Help me find an asset" topic
Or do you mean they don't show up ingame? Well,
1) You need to make a New Layer for yourself.
2) You need to call for it to be loaded in along with Eli. (I forget how this would be done, but look in one of the Dynamic threads)
All of this is assuming that this is for DMI.
1) You need to make a New Layer for yourself.
2) You need to call for it to be loaded in along with Eli. (I forget how this would be done, but look in one of the Dynamic threads)
All of this is assuming that this is for DMI.
- ANDEWEGET
- Ancient Force
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Re: The "Help me find an asset" topic
i had this prob, too. b´but the models werent showing up because thy were under the terrain. you must place them and move them up
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- 2nd Lieutenant
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Re: The "Help me find an asset" topic
Thanks, that was the problem.Fingerfood wrote:Or do you mean they don't show up ingame? Well,
1) You need to make a New Layer for yourself.
2) You need to call for it to be loaded in along with Eli. (I forget how this would be done, but look in one of the Dynamic threads)
All of this is assuming that this is for DMI.
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- High General
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Re: The "Help me find an asset" topic
I seem to recall that there was a level file released from the Conversion Pack which had Kit Fisto in it. (not heroes.lvl) Am I imagining this, and if not, where would I find it?
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- Gametoast Staff
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Re: The "Help me find an asset" topic
MasterSaitek009 wrote:Not including Kit, right?Teancum wrote:-Release of ALL assets after 2.0 is released (on condition that nobody tries to continue the pack)
It's not released yet. Hope that helps.Teancum wrote:Sortof. Kit will be downloadable, but he'll be in a pre-compiled lvl file with instructions on how to install him. No source files.

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- Master Bounty Hunter
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Re: The "Help me find an asset" topic
Has anyone released a Magna Guard with an animated cape? And the head cloth too.
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- Sith
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Re: The "Help me find an asset" topic
I'm sure they did... perhaps RepSharpshooter or AceMastermind. Check in the Released Assets forum.