There are 18 total units to select from if both teams are put together. A sample setup would be to have 3 base classes and 5 levels, which allows for 3 different varieties of Jedi. It ultimately depends on how many levels we need versus how many base classes we need.
I was thinking that we have classes as such:
- Scout - ??? perhaps a reskinned rebel model? like a smuggler? - Has more speed, less health
- Smuggler - Han solo cit model from battle arena (actually originally made for DMI) - In between
- Soldier - Caleb's merc model - More health, less speed
Level 1
- Scout
- Sniper rifle
- Pistol
- Grenade
- Smuggler
- Carbine
- Pistol
- Grenade
- Soldier
- Blaster Rifle
- Pistol
- Grenade
- Scout
- Sniper rifle - rookie sniper feat
- Pistol
- Grenade
- Smuggler
- Carbine - rookie frenzy feat
- Pistol
- Grenade
- Soldier
- Blaster Rifle - rookie power blast feat
- Pistol
- Grenade
- Scout
- Sniper rifle - rookie sniper feat
- Pistol
- Grenade
- Scout droid
- Smuggler
- Carbine - rookie frenzy feat
- Pistol
- Grenade
- Stealth
- Soldier
- Blaster Rifle - rookie power blast feat
- Pistol
- Grenade
- Shield
- Scout
- Sniper rifle - veteran sniper feat
- Pistol
- Grenade
- Scout droid
- Smuggler
- Carbine - veteran frenzy feat
- Pistol
- Grenade
- Stealth
- Soldier
- Blaster Rifle - veteran power blast feat
- Pistol
- Grenade
- Shield
- Scout
- Sniper rifle - master sniper feat
- Pistol
- Grenade
- Scout droid
- Smuggler
- Carbine - master frenzy feat
- Pistol
- Grenade
- Stealth
- Soldier
- Blaster Rifle - master power blast feat
- Pistol
- Grenade
- Shield
- Padawan
- Saber
- Knight
- Saber
- Force Push
- Master
- Saber
- Force Push
- Saber Throw
Sound good? Still need ideas for player and weapon geometries. Donations welcome! Perhaps we should even differentiate this task, seems to be a little overwhelming for me to do alone.