Squeddies pack source models (over 300 models!)
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- DarthD.U.C.K.
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For example open rep_hover_combatspeeder.msh
with notepad++ ( the best freeware editor i think)
go to extentions/hex editor/view editor. Now go to search and type
in the searchbar: rep-hover_combatspeeder.tga
now go to the line, where the word was found, delete the word and type in your own texture
like: my_combatspeeder.tga
and save the file ( you have to copy your new texture into th .mshs directory.
easyer: darth somethings option:
delete the old .tga (for example rep_hover_combatspeeder) copy your new .tga into the old .tgas folder and name it like the old .tga (rep_hover_combatspeeder) .
with notepad++ ( the best freeware editor i think)
go to extentions/hex editor/view editor. Now go to search and type
in the searchbar: rep-hover_combatspeeder.tga
now go to the line, where the word was found, delete the word and type in your own texture
like: my_combatspeeder.tga
and save the file ( you have to copy your new texture into th .mshs directory.
easyer: darth somethings option:
delete the old .tga (for example rep_hover_combatspeeder) copy your new .tga into the old .tgas folder and name it like the old .tga (rep_hover_combatspeeder) .
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Sorry, I didn't explained well. I opened the msh file with the standard notepad, and found on the first line the texture lego1.tga. It was in the middle of all that code, and this was one of the things written without any kind of code.
Edit:This doesn't work. I had to open the file and change the texture name with a hex editor.
I got the "cloning" process done perfetly. The same geometry with different textures.
Thank you Z13, I have been trying to do this since my first day mapping.
Edit:This doesn't work. I had to open the file and change the texture name with a hex editor.
I got the "cloning" process done perfetly. The same geometry with different textures.
Thank you Z13, I have been trying to do this since my first day mapping.
- squipple
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One of the roofs is regular in ZE but tiny ingame. BTW I can't find the poster ODF's, I found the tga's for them but alas I can not find the odf. tryed puting the "poster".msh in, it showed up in ZE but not ingame... meh.
Anyway I was alittle suprised that the ARF tunnels and giant glowing gems were not in the pack.
Anyway I was alittle suprised that the ARF tunnels and giant glowing gems were not in the pack.
- Teancum
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- squipple
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Yeah, I didn't put any of the tunnels or the gem (it's actually one piece of geometry) in the pack because it didn't seem real re-useable. The tunnel is all one big piece, not legoed together, and the gem is a strange open-ended thing that I thought wasn't real re-useable.
If an object looks huge in-game it's because eddie has a scale factor in either the odf or an option file. He liked to do that in a lot of stuff, and, as people have poitned out before, if an object is scaled up, it tends to disappear. So I had to rebuild several models to be the proper scale.
Just take the scale line out of the odf (or remove the option file) and you'll be good. Box won't be as big though
If an object looks huge in-game it's because eddie has a scale factor in either the odf or an option file. He liked to do that in a lot of stuff, and, as people have poitned out before, if an object is scaled up, it tends to disappear. So I had to rebuild several models to be the proper scale.
Just take the scale line out of the odf (or remove the option file) and you'll be good. Box won't be as big though

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Do you mean the tunnels are connected to the facility, or that the tunnels themselves were connected leaving no room to rearange?
If they aren't connected to anything else I'd still like to have them. If I remember correctly they looked a lot like the cortosis tunnels from Jedi Outcast and I might use those someday.
If they aren't connected to anything else I'd still like to have them. If I remember correctly they looked a lot like the cortosis tunnels from Jedi Outcast and I might use those someday.
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Re: Squeddies pack source models (over 300 models!)
Hey dude! Awsome job!
The link isn't working anymore. Could someone please post a new one? :plokoon:
The link isn't working anymore. Could someone please post a new one? :plokoon:
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Re: Squeddies pack source models (over 300 models!)
Dude, quit making huge BUMPS, you'll get in trouble.