Corellia: Coronet Rail
Posted: Sat Jun 05, 2010 12:23 pm
The main reason I wanted to do a Dark Times II was because after finishing off Rebel Ops, I had a couple neat map ideas that I knew I wanted to try out but didn't want to make a huge project out of individually. Some of them got scrapped and some got changed (my original envisioning of Nar Shaddaa had a much less industrial feel), and the truth is that most of the maps I added to this project were just put together on a whim. This map, however, is probably the only one that I knew I wanted and I knew I wanted it a certain way - and it stayed that way.
"Corella: Coronet Rail" is a medium-small map that breaks one of the rules I usually have for maps for a team-based setting: it's primarily all one straight line. It was a fun design challenge to work out ways to make this both playable and fun, but I knew the map had to stay in a straight line - otherwise it couldn't turn out like I wanted. I made this map to be the interior-only of a moving train, and so the map is just that - nine cars hooked together. It was a fun design, because it's always neat working with clever ways to create the appearance of something that actually isn't there (in this case the movement and the city through which you move).
As with a lot of these maps - but probably most-so in this case - you won't get a completely accurate representation of the setting just from pictures. Hopefully they'll sell the map to you by themselves, but if they don't, I can guarantee you'll be pleasantly surprised when you try the map itself out.
And for those of you that didn't notice the pattern, you will notice now that every one of the space map planets from the original Dark Times now has a corresponding land map. 
"Corella: Coronet Rail" is a medium-small map that breaks one of the rules I usually have for maps for a team-based setting: it's primarily all one straight line. It was a fun design challenge to work out ways to make this both playable and fun, but I knew the map had to stay in a straight line - otherwise it couldn't turn out like I wanted. I made this map to be the interior-only of a moving train, and so the map is just that - nine cars hooked together. It was a fun design, because it's always neat working with clever ways to create the appearance of something that actually isn't there (in this case the movement and the city through which you move).
As with a lot of these maps - but probably most-so in this case - you won't get a completely accurate representation of the setting just from pictures. Hopefully they'll sell the map to you by themselves, but if they don't, I can guarantee you'll be pleasantly surprised when you try the map itself out.
Hidden/Spoiler:
