The DMI Showcase Thread

For discussion, WIPs, and downloads of the DMI (Dynamic Map Idea)

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Re: The DMI Showcase Thread

Postby Xavious » Mon Nov 30, 2009 9:39 pm

RepSharpshooter wrote:
Hidden/Spoiler:
Image


Ha ha, look, it's my crappy lot that I threw together at the last minute! :P

Yeah, I'm making something better. And taller, of course.

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Re: The DMI Showcase Thread

Postby RepSharpshooter » Mon Nov 30, 2009 10:44 pm

Really? I thought your's was pretty sweet, although it could be taller and bigger yes :)

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Re: The DMI Showcase Thread

Postby Nova Hawk » Tue Dec 01, 2009 1:36 am

Wow, the city is looking great guys! Keep up the good work. :thumbs:

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Re: The DMI Showcase Thread

Postby General_Nate » Tue Dec 01, 2009 3:41 pm

RepSharpshooter wrote:That's crazy ewok's upper city Kirby Cafe


DOAH! Oops... :oops: I thought that was a building that you put in there from the urban pack or something.

Xavious wrote:Ha ha, look, it's my crappy lot that I threw together at the last minute!

Yeah, I'm making something better. And taller, of course.


Me too! I'm glad Rep didn't take a pic of mine. <Shudders> :lol:

EDIT:

Hidden/Spoiler:
Image

Hidden/Spoiler:
I want to ride my Bicycle, I want to ride my bike...

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Re: The DMI Showcase Thread

Postby Xavious » Tue Dec 01, 2009 4:01 pm

RepSharpshooter wrote:Really? I thought your's was pretty sweet, although it could be taller and bigger yes :)


It's just an unused Coruscant room from the stock assets surrounded by "Lego" blocks, with a couple seats inside. Only took a few minutes to make. I'm actually going to make my own building now.

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Re: The DMI Showcase Thread

Postby destructo_bot » Tue Dec 01, 2009 4:19 pm

General_Nate wrote:
RepSharpshooter wrote:That's crazy ewok's upper city Kirby Cafe


DOAH! Oops... :oops: I thought that was a building that you put in there from the urban pack or something.

Xavious wrote:Ha ha, look, it's my crappy lot that I threw together at the last minute!

Yeah, I'm making something better. And taller, of course.


Me too! I'm glad Rep didn't take a pic of mine. <Shudders> :lol:

EDIT:

Hidden/Spoiler:
Image

Hidden/Spoiler:
I want to ride my Bicycle, I want to ride my bike...


:funny2: Epic!

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Re: The DMI Showcase Thread

Postby General_Nate » Tue Dec 01, 2009 4:42 pm

destructo_bot wrote:
General_Nate wrote:
RepSharpshooter wrote:That's crazy ewok's upper city Kirby Cafe


DOAH! Oops... :oops: I thought that was a building that you put in there from the urban pack or something.

Xavious wrote:Ha ha, look, it's my crappy lot that I threw together at the last minute!

Yeah, I'm making something better. And taller, of course.


Me too! I'm glad Rep didn't take a pic of mine. <Shudders> :lol:

EDIT:

Hidden/Spoiler:
Image

Hidden/Spoiler:
I want to ride my Bicycle, I want to ride my bike...


:funny2: Epic!


Thanks! :lol: I'll have these open for everyone to ride. They will come in all different colors.

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Re: The DMI Showcase Thread

Postby RepSharpshooter » Tue Dec 01, 2009 5:08 pm

Nice work with the bicylce :thumbs:


EDIT: you should get hook up with FragMe, I think he made riding anims.

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Re: The DMI Showcase Thread

Postby destructo_bot » Wed Dec 02, 2009 3:33 pm

RepSharpshooter wrote:Nice work with the bicylce :thumbs:


EDIT: you should get hook up with FragMe, I think he made riding anims.


DMI dating :) (I guess this could actually happen [NOT Fragme dating General-Nate obviosly...] although its extremley unlikely :P )

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Re: The DMI Showcase Thread

Postby General_Nate » Wed Dec 02, 2009 5:05 pm

destructo_bot wrote:Fragme dating General-Nate

:shock:

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Re: The DMI Showcase Thread

Postby Twilight_Warrior » Wed Dec 02, 2009 6:11 pm

By hook up, I'm assuming he meant talk to in order to obtain said riding anims. Not date.

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Re: The DMI Showcase Thread

Postby General_Nate » Wed Dec 02, 2009 7:31 pm

Twilight_Warrior wrote:By hook up, I'm assuming he meant talk to in order to obtain said riding anims. Not date.

I think we know that. Or maybe "Hope" we know that.

Weeeeee! Back on topic, please!

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Re: The DMI Showcase Thread

Postby Challenger33 » Tue Dec 15, 2009 5:20 pm

...alright, then.

Anyway, my vehicle is just about finished; I just need to tweak a few things here and there. Oh and it'll have a new paintjob for DMI; the "canon" version will be released later for those that want to use it in their maps.

http://www.xfire.com/video/1b7cc2/

(I have to remove some of the damage effects, apparently there's a limit to how many you can have per vehicle)

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Re: The DMI Showcase Thread

Postby Null_1138 » Tue Dec 15, 2009 7:01 pm

Wow, good job! Looks really good.

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Re: The DMI Showcase Thread

Postby Revan-Shan » Sun Jan 10, 2010 2:42 pm

RepSharpshooter wrote:
Null_1138 wrote:Wow. Good work so far, Rep!

I just put them in, good work to all those who submitted :)


Oh and it could use some more, of course. *hint-hint* :wink:

I think I am going to make a few more buildings just to fill up the skyline some more. I am even contemplating making very tall square buildings, then putting the prefabs on top of them to get everything up to the upper streets. I think I said this before and someone was like, "no, then nobody would go to the lower streets"

It just looks unnatural to have 175m tall buildings right next to 10m tall buildings. In a natural city, there is more of a progression from small to tall. I got an idea, you know how in Taris, theres the upper streets, and then the lower streets? I could make some streets halfway inbetween the upper streets and the ground, as a sort of midway point. This is just an option that can be done.

Actually, I think a lot of the problems will iron out if we just get more lot submissions, or rather just get more buildings in place. I could put back in some of the urban map buildings, then it would look more like this earlier pic:

Image


Amazing, very cool project. Imagine if you add all the inteeriors and a lot of citizen NPCs...

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Re: The DMI Showcase Thread

Postby destructo_bot » Mon Jan 11, 2010 3:53 pm

Revan-Shan wrote:
Hidden/Spoiler:
RepSharpshooter wrote:
Null_1138 wrote:Wow. Good work so far, Rep!

I just put them in, good work to all those who submitted :)


Oh and it could use some more, of course. *hint-hint* :wink:

I think I am going to make a few more buildings just to fill up the skyline some more. I am even contemplating making very tall square buildings, then putting the prefabs on top of them to get everything up to the upper streets. I think I said this before and someone was like, "no, then nobody would go to the lower streets"

It just looks unnatural to have 175m tall buildings right next to 10m tall buildings. In a natural city, there is more of a progression from small to tall. I got an idea, you know how in Taris, theres the upper streets, and then the lower streets? I could make some streets halfway inbetween the upper streets and the ground, as a sort of midway point. This is just an option that can be done.

Actually, I think a lot of the problems will iron out if we just get more lot submissions, or rather just get more buildings in place. I could put back in some of the urban map buildings, then it would look more like this earlier pic:

Image


Amazing, very cool project. Imagine if you add all the inteeriors and a lot of citizen NPCs...


People are havinh interiors, look through this topic and you should find several screenshots, and as for NPCs... I honestly can't remember. Probably says around here somewhere though.

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Re: The DMI Showcase Thread

Postby General_Nate » Wed Jan 13, 2010 12:14 am

destructo_bot wrote:
Revan-Shan wrote:
Hidden/Spoiler:
RepSharpshooter wrote:
Null_1138 wrote:Wow. Good work so far, Rep!

I just put them in, good work to all those who submitted :)


Oh and it could use some more, of course. *hint-hint* :wink:

I think I am going to make a few more buildings just to fill up the skyline some more. I am even contemplating making very tall square buildings, then putting the prefabs on top of them to get everything up to the upper streets. I think I said this before and someone was like, "no, then nobody would go to the lower streets"

It just looks unnatural to have 175m tall buildings right next to 10m tall buildings. In a natural city, there is more of a progression from small to tall. I got an idea, you know how in Taris, theres the upper streets, and then the lower streets? I could make some streets halfway inbetween the upper streets and the ground, as a sort of midway point. This is just an option that can be done.

Actually, I think a lot of the problems will iron out if we just get more lot submissions, or rather just get more buildings in place. I could put back in some of the urban map buildings, then it would look more like this earlier pic:

Image


Amazing, very cool project. Imagine if you add all the inteeriors and a lot of citizen NPCs...


People are havinh interiors, look through this topic and you should find several screenshots, and as for NPCs... I honestly can't remember. Probably says around here somewhere though.


I have to know, what's an "NPC"?

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Re: The DMI Showcase Thread

Postby Twilight_Warrior » Wed Jan 13, 2010 12:21 am

General_Nate wrote:I have to know, what's an "NPC"?

"Non-player character." AI. Bot.

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Re: The DMI Showcase Thread

Postby General_Nate » Thu Jan 14, 2010 9:47 pm

Twilight_Warrior wrote:
General_Nate wrote:I have to know, what's an "NPC"?

"Non-player character." AI. Bot.


Ah. Thanks. Yes there's going to be "NPC" last I heard.

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Re: The DMI Showcase Thread

Postby Hawk » Fri Feb 12, 2010 10:04 am

Hey, it look very very good!
I hope it will finished! :thumbs:

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