The DMI Showcase Thread

For discussion, WIPs, and downloads of the DMI (Dynamic Map Idea)

Moderator: Moderators

Lieutenant General
User avatar
Posts: 683
Joined: Wed Nov 12, 2008 9:50 pm
Location: Watching your PC over your shoulder. No, the other sholder....

Re: The DMI Showcase Thread

Postby Master_Ben » Sat Oct 24, 2009 3:14 pm

Just finished up 2 models in 2 days, inspired by some cables and beautiful renderings from turbosquid. :P
Hidden/Spoiler:
Image

Hidden/Spoiler:
Image

The top one's bottom blue part will be transparent (Glass) and the second is a skyscraper farm (With no plants yet).

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: The DMI Showcase Thread

Postby kinetosimpetus » Sat Oct 24, 2009 3:50 pm

cool,
this reminds me i need to do some stuff for mine...

Lieutenant General
User avatar
Posts: 690
Joined: Sun Jun 28, 2009 4:01 pm
Location: 127.0.0.1
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set

Re: The DMI Showcase Thread

Postby General_Nate » Sat Oct 24, 2009 9:03 pm

Wow. And all my lot is a reskined prefab...

Rebel Sergeant
User avatar
Posts: 197
Joined: Thu Jan 22, 2009 6:17 pm
Location: Blowing up droids into scrap metal with my Almighty-Ultimate-Mega Projectile Launcher

Re: The DMI Showcase Thread

Postby kooster » Sat Oct 24, 2009 9:07 pm

wow that looks very complicated...
nice job. must have been a lot of work.

Sith Master
User avatar
Posts: 2652
Joined: Sat Jun 03, 2006 5:15 pm
Location: In An Epic Space Battle!

Re: The DMI Showcase Thread

Postby Hebes24 » Sat Oct 24, 2009 9:54 pm

General_Nate wrote:Wow. And all my lot is a reskined prefab...


Mine isn't even reskinned. Don't feel bad. Not everyone can model.

Lieutenant General
User avatar
Posts: 690
Joined: Sun Jun 28, 2009 4:01 pm
Location: 127.0.0.1
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set

Re: The DMI Showcase Thread

Postby General_Nate » Sun Oct 25, 2009 3:28 pm

Hebes24 wrote:
General_Nate wrote:Wow. And all my lot is a reskined prefab...


Mine isn't even reskinned. Don't feel bad. Not everyone can model.


Oh, I can model, I had classes, but to get the modeling tools...

High General
User avatar
Posts: 835
Joined: Mon Aug 03, 2009 3:21 am
Location: over the hills and far away
Projects :: No Mod project currently.

Re: The DMI Showcase Thread

Postby Darth_Squoobus » Tue Oct 27, 2009 5:40 pm

A sith temple with a convoluted layout. Enjoy.

Hidden/Spoiler:
Image
Image
Image
Image

Chief Warrant Officer
User avatar
Posts: 333
Joined: Sun Aug 10, 2008 3:14 pm
Location: Orkney, a place of... well... farming. Scotland FTW!

Re: The DMI Showcase Thread

Postby destructo_bot » Wed Oct 28, 2009 4:07 pm

I thought I deleted this, but I didn't, so I worked on it some more :)
Hidden/Spoiler:
Image

Texture from sign above the door, blootack being my Playstation network ID amongst other things...
Hidden/Spoiler:
Image


I got it into XSI, but the blue strip down the front showed up as black.

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: The DMI Showcase Thread

Postby kinetosimpetus » Sat Oct 31, 2009 10:11 pm

Image
inside my base, looking through the med bay door

Chief Warrant Officer
User avatar
Posts: 333
Joined: Sun Aug 10, 2008 3:14 pm
Location: Orkney, a place of... well... farming. Scotland FTW!

Re: The DMI Showcase Thread

Postby destructo_bot » Thu Nov 19, 2009 3:53 pm

kinetosimpetus wrote:
Hidden/Spoiler:
Image
inside my base, looking through the med bay door


Pretty cool, but kinda hard to work out what everything is due to the lack of shadow.

Gametoast Staff
User avatar
Posts: 1353
Joined: Tue Jul 10, 2007 4:10 pm

Re: The DMI Showcase Thread

Postby RepSharpshooter » Sun Nov 29, 2009 3:09 am

Image

More:
Hidden/Spoiler:
Image

Image

Image

Image

Image

Image

Image

Image

Image

Lieutenant General
User avatar
Posts: 690
Joined: Sun Jun 28, 2009 4:01 pm
Location: 127.0.0.1
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set

Re: The DMI Showcase Thread

Postby General_Nate » Sun Nov 29, 2009 10:32 am

Wow! :o That's all your lot!?

Gametoast Staff
User avatar
Posts: 1353
Joined: Tue Jul 10, 2007 4:10 pm

Re: The DMI Showcase Thread

Postby RepSharpshooter » Sun Nov 29, 2009 11:57 am

No that's everyone's lots that have been submitted so far.

Lieutenant General
User avatar
Posts: 690
Joined: Sun Jun 28, 2009 4:01 pm
Location: 127.0.0.1
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set

Re: The DMI Showcase Thread

Postby General_Nate » Sun Nov 29, 2009 3:03 pm

RepSharpshooter wrote:No that's everyone's lots that have been submitted so far.


Except mine. :cry:
:wink:

High General
User avatar
Posts: 803
Joined: Sat Jul 12, 2008 7:58 am
Location: Florida

Re: The DMI Showcase Thread

Postby Super_Clone » Sun Nov 29, 2009 3:39 pm

Or mine :o

Gametoast Staff
User avatar
Posts: 1353
Joined: Tue Jul 10, 2007 4:10 pm

Re: The DMI Showcase Thread

Postby RepSharpshooter » Sun Nov 29, 2009 4:02 pm

You guys are in there somewhere, :) it's hard to capture them all. I just wanted to give some pics to show that the city is moving along in development thanks to everyone's submissions.

Jedi
User avatar
Posts: 1223
Joined: Thu Oct 16, 2008 4:05 pm

Re: The DMI Showcase Thread

Postby Null_1138 » Sun Nov 29, 2009 5:44 pm

Wow. Good work so far, Rep!

Gametoast Staff
User avatar
Posts: 1353
Joined: Tue Jul 10, 2007 4:10 pm

Re: The DMI Showcase Thread

Postby RepSharpshooter » Sun Nov 29, 2009 6:06 pm

Null_1138 wrote:Wow. Good work so far, Rep!

I just put them in, good work to all those who submitted :)


Oh and it could use some more, of course. *hint-hint* :wink:

I think I am going to make a few more buildings just to fill up the skyline some more. I am even contemplating making very tall square buildings, then putting the prefabs on top of them to get everything up to the upper streets. I think I said this before and someone was like, "no, then nobody would go to the lower streets"

It just looks unnatural to have 175m tall buildings right next to 10m tall buildings. In a natural city, there is more of a progression from small to tall. I got an idea, you know how in Taris, theres the upper streets, and then the lower streets? I could make some streets halfway inbetween the upper streets and the ground, as a sort of midway point. This is just an option that can be done.

Actually, I think a lot of the problems will iron out if we just get more lot submissions, or rather just get more buildings in place. I could put back in some of the urban map buildings, then it would look more like this earlier pic:

Image

Lieutenant General
User avatar
Posts: 690
Joined: Sun Jun 28, 2009 4:01 pm
Location: 127.0.0.1
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set

Re: The DMI Showcase Thread

Postby General_Nate » Sun Nov 29, 2009 7:53 pm

RepSharpshooter wrote:Image

See that transparent bubble building thingy? To the middle right? How did you get it? I would like to have it for my lot! That would be perfect! :o

Gametoast Staff
User avatar
Posts: 1353
Joined: Tue Jul 10, 2007 4:10 pm

Re: The DMI Showcase Thread

Postby RepSharpshooter » Mon Nov 30, 2009 9:35 pm

That's crazy ewok's upper city Kirby Cafe

PreviousNext

Return to The Dynamic Project

Who is online

Users browsing this forum: No registered users and 1 guest