The DMI Showcase Thread

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destructo_bot
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Re: The DMI Showcase Thread

Post by destructo_bot »

nowhere near as cool ( :( ) but anyway here's my lot thus far:
Image
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Re: The DMI Showcase Thread

Post by General_Nate »

Say hello to my new ship!!
Hidden/Spoiler:
Image
What do you guys think!?
Oh, and credits to: Pandemic for the model,
Me for the Texture
Me for the cool orange guy in the ship.
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Re: The DMI Showcase Thread

Post by destructo_bot »

Better! :D if a little lo-res for my taste, but nevermind.

and w00t at the orange guy!
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Re: The DMI Showcase Thread

Post by General_Nate »

Thanks! I love orange. Nice building btw, I bet it'll look good with a nice gray-ish texture.
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Re: The DMI Showcase Thread

Post by kinetosimpetus »

Hidden/Spoiler:
Image
- wireframe for whole building
Hidden/Spoiler:
Image
- ingame view of barracks

most of the building is underground
Hidden/Spoiler:
still a minor uv fix and some furniture needed, that and put it on the dmi map, the screeny was in my test map, except the dmi map crashes after a time on it, faster if i spawn at different cps, and there was grass floating above the hanger entrance
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Re: The DMI Showcase Thread

Post by trainmaster611 »

Very nice! Maybe its just me but it looks like you have way too many polys on your ladders and the walls.

This is the progress on my mixed use building so far. Its starting to take shape but I'm struggling to give it some kind of character.

Image
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Re: The DMI Showcase Thread

Post by Maveritchell »

trainmaster611 wrote:Very nice! Maybe its just me but it looks like you have way too many polys on your ladders and the walls.

This is the progress on my mixed use building so far. Its starting to take shape but I'm struggling to give it some kind of character.
Hidden/Spoiler:
Image
Before you get too in-depth (and not just you, I see several trying to use SketchUp), have you tried bringing this (even an untextured early version) into the game at all? I don't know that I've seen a single SketchUp building brought into the game - despite all the "we can do this" topics - and not to say that it can't be done, but it might be good to gauge the workload you'll have doing that.

It also helps to realize your model by walking around in it, even if it's not finished. That's a great way to find out where you need detail and where it can be omitted.
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Re: The DMI Showcase Thread

Post by The_Emperor »

destructo_bot wrote:nowhere near as cool ( :( ) but anyway here's my lot thus far:
Image
I don't know why exactly, but I really like it. Maybe it's the simplicity in contrast with most other buildings. Looks nice.
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Re: The DMI Showcase Thread

Post by trainmaster611 »

Maveritchell wrote:
trainmaster611 wrote:Very nice! Maybe its just me but it looks like you have way too many polys on your ladders and the walls.

This is the progress on my mixed use building so far. Its starting to take shape but I'm struggling to give it some kind of character.
Hidden/Spoiler:
Image
Before you get too in-depth (and not just you, I see several trying to use SketchUp), have you tried bringing this (even an untextured early version) into the game at all? I don't know that I've seen a single SketchUp building brought into the game - despite all the "we can do this" topics - and not to say that it can't be done, but it might be good to gauge the workload you'll have doing that.

It also helps to realize your model by walking around in it, even if it's not finished. That's a great way to find out where you need detail and where it can be omitted.

I know I helped mswf test a model he made in sketchup that he exported to msh a while ago. It worked fine ingame (minus the fact that the building was about waist high). If there's any issues, it would be in the Sketchup --> XSI step.

[Edit]

Here's a picture ingame. I'd say I need to scale it up by about 1/3 and there's obviously some issues with the polygons facing the wrong way.
Hidden/Spoiler:
Image
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Re: The DMI Showcase Thread

Post by destructo_bot »

trainmaster611 wrote:[Edit]

Here's a picture ingame. I'd say I need to scale it up by about 1/3 and there's obviously some issues with the polygons facing the wrong way.
That's due to the strange blue faces in sketchup. right click and select 'reverse faces' and it should go a nice white, fixing that problem.

And on the sketchup=>ingame thing, I can get sketchup models into XSI (minus the textures) but since I have never really used XSI, I don't know where to go from there.

EDIT: update on my lot
Image
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Re: The DMI Showcase Thread

Post by FragMe! »

Just abut ready to bundle it all together to ship of to Rep but before I do.
Here is some wet and wild fun for you. Doesn't do any damage but it is fun.

Image
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Re: The DMI Showcase Thread

Post by Null_1138 »

trainmaster611 wrote:(minus the fact that the building was about waist high)
Yeah, that happened when I first tried to convert my DMI building and put it in a test map. And it didn't have textures (which always happens when I try to convert Sketchup to VRML for the Msh Viewer. :x

Sweet buggy, Frag!

BTW, blue in Sketchup in always invisible in Msh (and other 3D model languages, wonder why that is :| ). Wait a sec...
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Re: The DMI Showcase Thread

Post by The_Emperor »

FragMe! wrote:Just abut ready to bundle it all together to ship of to Rep but before I do.
Here is some wet and wild fun for you. Doesn't do any damage but it is fun.

Image

Brilliant. Absolutely brilliant. Yet it's bound to be more than a but [EDIT: bit] annoying online, you could chase someone and hose him down good


Still, brilliant. Absolutely brilliant.
Last edited by The_Emperor on Tue Aug 04, 2009 3:19 pm, edited 1 time in total.
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Re: The DMI Showcase Thread

Post by Nova Hawk »

Hecka sweet!
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Re: The DMI Showcase Thread

Post by FragMe! »

The_Emperor wrote:
FragMe! wrote:Just abut ready to bundle it all together to ship of to Rep but before I do.
Here is some wet and wild fun for you. Doesn't do any damage but it is fun.

Image

Brilliant. Absolutely brilliant. Yet it's bound to be more than a but annoying online, you could chase someone and hose him down good


Still, brilliant. Absolutely brilliant.
Thanks Emp, made it so the driver can hack the other guys out of their vehicles now. So hack them out then blast them :D
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Re: The DMI Showcase Thread

Post by General_Nate »

FragMe!.... that's awsome!!!!!! I wish that I could mod like you.
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Re: The DMI Showcase Thread

Post by trainmaster611 »

destructo_bot wrote:
trainmaster611 wrote:[Edit]

Here's a picture ingame. I'd say I need to scale it up by about 1/3 and there's obviously some issues with the polygons facing the wrong way.
That's due to the strange blue faces in sketchup. right click and select 'reverse faces' and it should go a nice white, fixing that problem.

And on the sketchup=>ingame thing, I can get sketchup models into XSI (minus the textures) but since I have never really used XSI, I don't know where to go from there.

EDIT: update on my lot
Image
Are you sure about that? I always thought that the purple was the outside :? I guess I can just export it with the faces reverted. Btw, you're building is simple but its coming out very nice :)

@Frag, that is pretty cool. I like the idea of non-lethal weapons in the city.
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Re: The DMI Showcase Thread

Post by FragMe! »

Very nice looking building, but I have to tell you when I quickly scrolled by it it reminded me of the side of a toaster.

@train very nice looking Demporium too. Hope you get your export thing solved with it.

@ General_Nate thanks for the compliment but my modding skills aren't really much more than playing around, crashing, playing around somemore. The water cannon really is only the fatray weapon ord using a very slightly modified flame thrower effect.
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Re: The DMI Showcase Thread

Post by destructo_bot »

FragMe! wrote:Very nice looking building, but I have to tell you when I quickly scrolled by it it reminded me of the side of a toaster.
:D you spotted my inspiration then! [/joke]
trainmaster611 wrote:
destructo_bot wrote:
trainmaster611 wrote:[Edit]

Here's a picture ingame. I'd say I need to scale it up by about 1/3 and there's obviously some issues with the polygons facing the wrong way.
That's due to the strange blue faces in sketchup. right click and select 'reverse faces' and it should go a nice white, fixing that problem.

And on the sketchup=>ingame thing, I can get sketchup models into XSI (minus the textures) but since I have never really used XSI, I don't know where to go from there.

EDIT: update on my lot
Hidden/Spoiler:
Image
Are you sure about that? I always thought that the purple was the outside :? I guess I can just export it with the faces reverted. Btw, you're building is simple but its coming out very nice :)
Thanks!
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Re: The DMI Showcase Thread

Post by kinetosimpetus »

Image
my flyer i will use, still need to set up effects related stuff in odf
EDIT: wireframe
Hidden/Spoiler:
Image
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