The DMI Showcase Thread
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- destructo_bot
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Re: The DMI Showcase Thread
nowhere near as cool ( ) but anyway here's my lot thus far:
- General_Nate
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Re: The DMI Showcase Thread
Say hello to my new ship!!
What do you guys think!?
Oh, and credits to: Pandemic for the model,
Me for the Texture
Me for the cool orange guy in the ship.
Hidden/Spoiler:
Oh, and credits to: Pandemic for the model,
Me for the Texture
Me for the cool orange guy in the ship.
- destructo_bot
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Re: The DMI Showcase Thread
Better! if a little lo-res for my taste, but nevermind.
and w00t at the orange guy!
and w00t at the orange guy!
- General_Nate
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Re: The DMI Showcase Thread
Thanks! I love orange. Nice building btw, I bet it'll look good with a nice gray-ish texture.
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Re: The DMI Showcase Thread
Hidden/Spoiler:
Hidden/Spoiler:
most of the building is underground
Hidden/Spoiler:
- trainmaster611
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Re: The DMI Showcase Thread
Very nice! Maybe its just me but it looks like you have way too many polys on your ladders and the walls.
This is the progress on my mixed use building so far. Its starting to take shape but I'm struggling to give it some kind of character.
This is the progress on my mixed use building so far. Its starting to take shape but I'm struggling to give it some kind of character.
- Maveritchell
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Re: The DMI Showcase Thread
Before you get too in-depth (and not just you, I see several trying to use SketchUp), have you tried bringing this (even an untextured early version) into the game at all? I don't know that I've seen a single SketchUp building brought into the game - despite all the "we can do this" topics - and not to say that it can't be done, but it might be good to gauge the workload you'll have doing that.trainmaster611 wrote:Very nice! Maybe its just me but it looks like you have way too many polys on your ladders and the walls.
This is the progress on my mixed use building so far. Its starting to take shape but I'm struggling to give it some kind of character.Hidden/Spoiler:
It also helps to realize your model by walking around in it, even if it's not finished. That's a great way to find out where you need detail and where it can be omitted.
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Re: The DMI Showcase Thread
I don't know why exactly, but I really like it. Maybe it's the simplicity in contrast with most other buildings. Looks nice.destructo_bot wrote:nowhere near as cool ( ) but anyway here's my lot thus far:
- trainmaster611
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Re: The DMI Showcase Thread
Maveritchell wrote:Before you get too in-depth (and not just you, I see several trying to use SketchUp), have you tried bringing this (even an untextured early version) into the game at all? I don't know that I've seen a single SketchUp building brought into the game - despite all the "we can do this" topics - and not to say that it can't be done, but it might be good to gauge the workload you'll have doing that.trainmaster611 wrote:Very nice! Maybe its just me but it looks like you have way too many polys on your ladders and the walls.
This is the progress on my mixed use building so far. Its starting to take shape but I'm struggling to give it some kind of character.Hidden/Spoiler:
It also helps to realize your model by walking around in it, even if it's not finished. That's a great way to find out where you need detail and where it can be omitted.
I know I helped mswf test a model he made in sketchup that he exported to msh a while ago. It worked fine ingame (minus the fact that the building was about waist high). If there's any issues, it would be in the Sketchup --> XSI step.
[Edit]
Here's a picture ingame. I'd say I need to scale it up by about 1/3 and there's obviously some issues with the polygons facing the wrong way.
Hidden/Spoiler:
- destructo_bot
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Re: The DMI Showcase Thread
That's due to the strange blue faces in sketchup. right click and select 'reverse faces' and it should go a nice white, fixing that problem.trainmaster611 wrote:[Edit]
Here's a picture ingame. I'd say I need to scale it up by about 1/3 and there's obviously some issues with the polygons facing the wrong way.
And on the sketchup=>ingame thing, I can get sketchup models into XSI (minus the textures) but since I have never really used XSI, I don't know where to go from there.
EDIT: update on my lot
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Re: The DMI Showcase Thread
Yeah, that happened when I first tried to convert my DMI building and put it in a test map. And it didn't have textures (which always happens when I try to convert Sketchup to VRML for the Msh Viewer.trainmaster611 wrote:(minus the fact that the building was about waist high)
Sweet buggy, Frag!
BTW, blue in Sketchup in always invisible in Msh (and other 3D model languages, wonder why that is ). Wait a sec...
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Re: The DMI Showcase Thread
Brilliant. Absolutely brilliant. Yet it's bound to be more than a but [EDIT: bit] annoying online, you could chase someone and hose him down good
Still, brilliant. Absolutely brilliant.
Last edited by The_Emperor on Tue Aug 04, 2009 3:19 pm, edited 1 time in total.
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Re: The DMI Showcase Thread
Hecka sweet!
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Re: The DMI Showcase Thread
Thanks Emp, made it so the driver can hack the other guys out of their vehicles now. So hack them out then blast themThe_Emperor wrote:
Brilliant. Absolutely brilliant. Yet it's bound to be more than a but annoying online, you could chase someone and hose him down good
Still, brilliant. Absolutely brilliant.
- General_Nate
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Re: The DMI Showcase Thread
FragMe!.... that's awsome!!!!!! I wish that I could mod like you.
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Re: The DMI Showcase Thread
Are you sure about that? I always thought that the purple was the outside I guess I can just export it with the faces reverted. Btw, you're building is simple but its coming out very nicedestructo_bot wrote:That's due to the strange blue faces in sketchup. right click and select 'reverse faces' and it should go a nice white, fixing that problem.trainmaster611 wrote:[Edit]
Here's a picture ingame. I'd say I need to scale it up by about 1/3 and there's obviously some issues with the polygons facing the wrong way.
And on the sketchup=>ingame thing, I can get sketchup models into XSI (minus the textures) but since I have never really used XSI, I don't know where to go from there.
EDIT: update on my lot
@Frag, that is pretty cool. I like the idea of non-lethal weapons in the city.
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Re: The DMI Showcase Thread
Very nice looking building, but I have to tell you when I quickly scrolled by it it reminded me of the side of a toaster.
@train very nice looking Demporium too. Hope you get your export thing solved with it.
@ General_Nate thanks for the compliment but my modding skills aren't really much more than playing around, crashing, playing around somemore. The water cannon really is only the fatray weapon ord using a very slightly modified flame thrower effect.
@train very nice looking Demporium too. Hope you get your export thing solved with it.
@ General_Nate thanks for the compliment but my modding skills aren't really much more than playing around, crashing, playing around somemore. The water cannon really is only the fatray weapon ord using a very slightly modified flame thrower effect.
- destructo_bot
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Re: The DMI Showcase Thread
you spotted my inspiration then! [/joke]FragMe! wrote:Very nice looking building, but I have to tell you when I quickly scrolled by it it reminded me of the side of a toaster.
Thanks!trainmaster611 wrote:Are you sure about that? I always thought that the purple was the outside I guess I can just export it with the faces reverted. Btw, you're building is simple but its coming out very nicedestructo_bot wrote:That's due to the strange blue faces in sketchup. right click and select 'reverse faces' and it should go a nice white, fixing that problem.trainmaster611 wrote:[Edit]
Here's a picture ingame. I'd say I need to scale it up by about 1/3 and there's obviously some issues with the polygons facing the wrong way.
And on the sketchup=>ingame thing, I can get sketchup models into XSI (minus the textures) but since I have never really used XSI, I don't know where to go from there.
EDIT: update on my lotHidden/Spoiler:
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Re: The DMI Showcase Thread
my flyer i will use, still need to set up effects related stuff in odf
EDIT: wireframe
Hidden/Spoiler: