The Old DMI Plan

For discussion, WIPs, and downloads of the DMI (Dynamic Map Idea)

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woner11
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Re: The DMI Plan

Post by woner11 »

Middle school shouldn't hold you up a ton.
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Re: The DMI Plan

Post by Challenger33 »

School is starting next Wednesday for me. First year of high school...I'll do everything I can to have my lot finished by then, but I can't guarantee anything.
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Re: The DMI Plan

Post by jawajuice »

Sounds like a great plan Rep.





Yeah...I've been gone a loooooong time.
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Re: The DMI Plan

Post by obiboba3po »

woner11 wrote:Middle school shouldn't hold you up a ton.
qft i just finished middle, it wasnt that bad. heck by the end of 8th i was actually enjoying it :wink: (mostly cause of the end of 8th grade)
im startin high too, and i havent contributed anything...maybe if i can get a single model in....idk ill see if i can work on anything
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Re: The DMI Plan

Post by Typoe99 »

Dont worry man the first 2 years of highschool are not that hard
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Re: The DMI Plan

Post by Silas »

Typoe99 wrote:Dont worry man the first 2 years of highschool are not that hard
Does that mean it gets harder? 'cuz I just finished my first two years of high school. :shock: note, this was rhetorical

Anyway, back to DMI, my lot might be a little late too. The texture on my main building keeps flipping out ingame, and whatever I do fails. I'm also having trouble with one of my custom creared objects that was too big when i made it in XSI, tried to make smaller with the geometry scale and .msh option technique, and also failed. I'm working on it as often as possible, but with school starting soon, it'll be a little slow
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Re: The DMI Plan

Post by RepSharpshooter »

Yeah I'm a bit bogged down with school as well. I hope to compile everything that I have, then open source the project or something. I'm hoping I can do this by this fall, winter break at the latest.
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Re: The DMI Plan

Post by Typoe99 »

Silas wrote:
Typoe99 wrote:Dont worry man the first 2 years of highschool are not that hard
Does that mean it gets harder? 'cuz I just finished my first two years of high school. :shock: note, this was rhetorical

Anyway, back to DMI, my lot might be a little late too. The texture on my main building keeps flipping out ingame, and whatever I do fails. I'm also having trouble with one of my custom creared objects that was too big when i made it in XSI, tried to make smaller with the geometry scale and .msh option technique, and also failed. I'm working on it as often as possible, but with school starting soon, it'll be a little slow


Ive heard Junior year is the hardest which is what im going into now. And then Senior is usually pretty easy from what ive heard. Well as to DMI i hope it could be finished soon im itching to get playing
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Re: The DMI Plan

Post by Fluffy_the_ic »

My lots not gonna get finished on time for the beta. My mod tools have been reinstalled twice and they still don't work. My major problem is that. And the fact that my building might take a while longer; it's 300 meters tall. (If that's too tall, just tell me)
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Re: The DMI Plan

Post by Challenger33 »

I'm having the same problems as Silas, as you know. The textures look fine in XSI, but ingame they're stretched, distorted, or otherwise messed up. I'm working on it, but it might take a while.
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Re: The DMI Plan

Post by Blade »

Have you tried freezing the texture? My textures do the same thing unless I export them as an .obj, reimport, then export with MeshEx (or whatever/whoever you're using to export).
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Re: The DMI Plan

Post by Silas »

Blade wrote:Have you tried freezing the texture? My textures do the same thing unless I export them as an .obj, reimport, then export with MeshEx (or whatever/whoever you're using to export).
huh. that's an interesting idea. I'll try it next chance i get, maybe it'll stop being so spaztastic <---- fun word :)
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Re: The DMI Plan

Post by Challenger33 »

Blade wrote:Have you tried freezing the texture? My textures do the same thing unless I export them as an .obj, reimport, then export with MeshEx (or whatever/whoever you're using to export).
Yes, I have. It didn't work. Also, I had tried exporting as a .obj as well, which just messed up the UV's when I imported it. But FragMe! managed to fix it by detaching the polygons which had the messed up UV's. (thanks again FragMe!)
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Re: The DMI Plan

Post by FragMe! »

No problem Challenger glad to help.

Just to elaborate on what I did to fix (or set) the UVs was to select his merged mesh (in this case it was the whole building) then switched to polygon select mode, selected all the polys of the object then did Model/Create/Extract Polygons(Delete). This creates a new mesh with the name polymsh_detached. This has essentially froze all the model and UVs all you need to do now is rename it to what you want put it back under the dummyroot and then try to export.

Oh after doing the above the name of the mesh you extracted everything from may still be there it is okay to delete.
As always back up your work before trying anything new.
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Re: The DMI Plan

Post by RepSharpshooter »

Working on compiling what I have received! With Zerted's guidance, I'm going to try to implement Bazaar, which will help to control versions and such. DMI looks really nice, even a beta should be fun to romp around in.
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Re: The DMI Plan

Post by Fluffy_the_ic »

Wait, is my lot still mine, Rep? I'm just making sure. And I'm prolly gonna end up using the prefabs for a little while.
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Re: The DMI Plan

Post by Darth_Maleval »

This mod is looking nice! Not a lot of recent updates though.
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Re: The DMI Plan

Post by RepSharpshooter »

Yeah I want to get battle arena out of the way before I start work on this. Both mods go hand in hand actually, I'll use a lot of the same props/lua coding.
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Re: The DMI Plan

Post by obiboba3po »

oh i just remembered, you told me to post this here a while ago rep, if theres a lot left i would like to reserve one plz. (to whomever is taking care of the layout)
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Re: The DMI Plan

Post by SlyCoopersButt »

Been very silent here for a long time, Has the beta map work been going well? I assume I haven't missed any news.
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