Dynamic Map Idea (all lots open for taking)

For discussion, WIPs, and downloads of the DMI (Dynamic Map Idea)

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RepSharpshooter
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by RepSharpshooter »

Are you guys experienced modelers? (you can make your own building)

As in you can do this:
Hidden/Spoiler:
Image
Image
Maybe not quite to this scale, at least a building would do.


I fine with giving lots E-P to anyone, tomorrow I'll update the signup list for those who requested those. however, I'm saving lots a-d for custom buildings made by the owner.

Give me a bit to fix mshex as well. I'll try to hand out DMI kits tomorrow, saturday at the latest. tonight is too late, I'll wrap things up in the morning.
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by Fingerfood »

Fine.I want M2.

Also, can, if our buildings are high enough, they go out farther than one lot?

Also, for non-weapon units, how about some weapons like:
- Open (could open doors, windows, etc.)
- Wave (Hi! or, Goodbye!)
- Tool Kit (Fusion Cutter)
- Drugs (Stamina Pack that replenishes Stamina)
- Defense Turrets? (only shoot at weaponed units)

All just ideas. I'm sure at least one could be done.

And how about every two to five days there's a patch that only includes the part that's been changed? Then the downloads would be quicker, and the server would be up-to-date.

Oh, and that's one [Diet Dr Pepper] model, Rep!
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by Syth »

You coud add an animated trolly/train/thing w/ passenger slots for an easy transportantion or to just view the world

EDIT: ALso an idea i had has football toss:
Heres how youd do it
-Start with ammo dispensor
-Edit ammo geometry to football
-Edit dispensor and ord ODF's so football has correct gravity, velocity,ect.
-When you toss, you lose the "football ammo", when you catch you get the "football ammo" back
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by Taivyx »

RepSharpshooter wrote:Are you guys experienced modelers? (you can make your own building)

As in you can do this:
Hidden/Spoiler:
Image
Image
Maybe not quite to this scale, at least a building would do.


I fine with giving lots E-P to anyone, tomorrow I'll update the signup list for those who requested those. however, I'm saving lots a-d for custom buildings made by the owner.

Give me a bit to fix mshex as well. I'll try to hand out DMI kits tomorrow, saturday at the latest. tonight is too late, I'll wrap things up in the morning.
I'll be definitely making a building, once I get 3ds Max working.
RepSharpshooter
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by RepSharpshooter »

Fingerfood wrote:All just ideas. I'm sure at least one could be done.

And how about every two to five days there's a patch that only includes the part that's been changed? Then the downloads would be quicker, and the server would be up-to-date.
Yeah I sure we could do one of those. I really don't want to update the map very often, as it would cause all sorts of compatibility issues.
Syth wrote:You coud add an animated trolly/train/thing w/ passenger slots for an easy transportantion or to just view the world

EDIT: ALso an idea i had has football toss:
Heres how youd do it
-Start with ammo dispensor
-Edit ammo geometry to football
-Edit dispensor and ord ODF's so football has correct gravity, velocity,ect.
-When you toss, you lose the "football ammo", when you catch you get the "football ammo" back
:o genius! We could make it bounce too. Perhaps a ball would be easier, as we wouldn't have to worry about which way it's pointed.

Ok I'm working on mshex today. Using crosswalk XSI 6.0 text --> .msh file.
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by Caleb1117 »

Yea I was thinking last night about the house I was gonna make, and I wanted openable doors, I figured the best way was a button the you can break, but that repairs itself in a matter of like 5 seconds. It would be nice to thus have a 'Open" weapon, that does building damage only.

Oh and could I change to G4? I think my building may not be so tall as it will be ... deep.
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YouJediJunkie
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by YouJediJunkie »

Okay, okay. This idea is so awesome I can't resist. Give me space and I'll make a house model. :music:

EDIT: I don't get that MshX thingie or whatever it is called. What does it do? And why 3Ds Max? Can I still make my model in XSI and simply hand it to you? Confusing... :|
Last edited by YouJediJunkie on Thu Jun 12, 2008 9:24 am, edited 1 time in total.
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by Fluffy_the_ic »

RepSharpshooter wrote:Are you guys experienced modelers? (you can make your own building)

As in you can do this:
Hidden/Spoiler:
Image
Image
Maybe not quite to this scale, at least a building would do.


I fine with giving lots E-P to anyone, tomorrow I'll update the signup list for those who requested those. however, I'm saving lots a-d for custom buildings made by the owner.

Give me a bit to fix mshex as well. I'll try to hand out DMI kits tomorrow, saturday at the latest. tonight is too late, I'll wrap things up in the morning.
I don't have buildings THAT big, mind you. No, I just have one to two floor buildings, 'cept one, but I'll bet ten cookies that it's four times larger than you giant one that you scaled down, rep.
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by Caleb1117 »

Changed my mind, staying at B1.

You can make the model in any program, aslong as you can get it into .msh one way or another.
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by YouJediJunkie »

Thanks for that Caleb1117! I am just so excited about this...
One question though, how many stories can it be? Any special rooms I should include? Or can I just go crazy with the ideas? :greeny:
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by MercuryNoodles »

I'd need to catch up on modeling (it has been about 6 years, or more), but a building should be easy enough. Skinning would be a bit of a problem, though. As I said earlier, it depends on when MeshEx is ready, since I can't obtain a proper version of XSI from their site and I'm not going to go around begging people to export models for me. I'll play around in the meantime, and see what I can come up with.
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by Caleb1117 »

YouJediJunkie wrote:Thanks for that Caleb1117! I am just so excited about this...
One question though, how many stories can it be? Any special rooms I should include? Or can I just go crazy with the ideas? :greeny:

I don't think there is a limit, other then it has to be no wider then a 60 Meter square area.

Like mine I'm starting on is 8 stories, 40 Meters, tall. 2 stories on the surface, the other 6 below ground. :D
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by Xavious »

So are there going to be areas outside the city blocks that will eventually be available?
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by Teancum »

I'm a terrible modeler, but would like to have a plot reserved for down the road.
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by Fluffy_the_ic »

Teancum wrote:I'm a terrible modeler, but would like to have a plot reserved for down the road.
Building modeling's a synch. Or, at least until you try to make a cage in XSI... ugh...*shivers*
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by Caleb1117 »

Teancum wrote:I'm a terrible modeler, but would like to have a plot reserved for down the road.
Not to worry, I'm sure we can get you a nice Prefab house.

Anyway, here's what I've got going so far, note that only from the doorway up will be visible from the outside.
those windows will have transparency aswell

You can't see it, but I've got the staircase in going to all 8 levels, thanks to Rep
Image
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by MasterSaitek009 »

If I code a login system for the plots could I have D2 instead of F4? I'll also try to make my own building. I have some modeling experience, but not a lot.

The login system would be accessed by a use/open weapon on a console inside your plot. You would then enter in a preset password with buttons in the interface. If your entered password and BF2 user-name match the ones registered with the plot you will get admin access to certain stuff in your plot.
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by YouJediJunkie »

Okay, I've done a very basic concept of a building.
Hidden/Spoiler:
1. Stairs.
2. Here, on the outside area, I think there could be some tables and stuff. I dunno. The main points of the model are no 3 and 4.
3. On the first floor, we have a cantina. Here we could have bots and whatnot. Of course there will be a bith band, playing some funky melodies.
4. My idea here is to have a battle arena where you can duel people. It should look pretty similiar to the duel arena in the first Knights of the Old Republic game.

Image
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by RepSharpshooter »

Looks good guys!
I uploaded this stair model if anyone wishes to use it:
Image

It has server me well so far.

MasterSaitek, would that work online? I know a lot of scripting doesn't, even the little I did on battle arena made it crash.
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Re: Dynamic Map Idea (experienced modelers, please take a lot)

Post by MasterSaitek009 »

It should work, but I"m not sure. I'll get a quick test together and try it out on my LAN.
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