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Dynamic Map Idea (all lots open for taking)

Posted: Tue Jun 10, 2008 4:01 pm
by RepSharpshooter
Dynamic Map Idea

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The Idea:

Official Idea Write-up (wip)


The Lots:
Hidden/Spoiler:
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Caleb1117 - B1
Master Saitek - C4
Fluffy_the_ic - J2
Grev - G3
tsurugi13 - K4
Fingerfood - D3
Maveritchell- B2
[RDH]Zerted - B4
YJJ - A4
Taivyx - D1
Teancum - B3
MercuryNoodles - A2
trainmaster611 - D2
SlyCoopersButt - I3
Karnage - I1
Thunder - I4
FragMe! - O2
Blade - J3
Wazmol - H3-4
1z2x3c - I2
redgroupclan -G4
crazy_ewok - A1
Syth - A3
theITfactor - F4


Released Assets

Main world folder:
Here's the world http://files.filefront.com/data+DMIzip/ ... einfo.html

What to do:
  1. Make a new world with the modtools (run from start menu), called DMI, with it's only mode being Hero Assault.
  2. Paste in the World and Common folder from the file you downloaded.
  3. ]In ZE, go to the Change: next to layers and it'll open the layer dialog box.
  4. Hit the "new" button.
  5. Right click on the new layer and rename it to your name.
  6. Always work in this layer, not the BASE layer, make sure you change it everytime you start up.
To make your layer work ingame:
  1. Open ZE, load dmi.wld
  2. Click the Game Modes: CONFIGURE button. (by the layer thing)
  3. Under common layers, REMOVE YOUR LAYER THAT YOU CREATED. (don't worry, this doesn't delete it)
  4. Click on ELI under mode name.
  5. Under "Layers Used" click "add"
  6. Select the layer that you created, ex. DMI_Karnage
  7. Click the update REQ and Mode REQ button.
  8. Save world.
When you're done, send me a zipped folder that contains:
  • a msh folder including any new mesh you added
  • an odf folder including any new odf you added
  • world1 including your .lyr file
Other assets

Prefab Pack Release

Note: if you modify any of these objects in any way, you MUST rename the msh, rename the tga, hex edit the msh to reference the renamed tga and rename the odf. Or else we'd paste over each other's stuff. If you fail to follow this direction, I will simply disregard the stuff you give me (as it would compromise the entire level).

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Stairs:
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Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 4:22 pm
by Delta 47
This sounds pretty neat that is if BF2 can handle it all! I'm saying Coruscant for the map :wink:

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 4:56 pm
by Fluffy_the_ic
I agree with Delta, cept I would prefer Mandalore.

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 4:59 pm
by RepSharpshooter
I was thinking a small coastal town, just to be vague. I like the sea, and it'd be fun to have some boats as well.

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 5:40 pm
by redgroupclan
Wow wish I could read all that without having to take a break :shock: Sounds cool from what I did read tho.


~Mandalore Rocks~

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 5:59 pm
by The_Emperor
Maybe some sort of shooting gallery? Duckhunt lol. How would you ever pull off pazaak? Maybe you could do some sort of silly obstacle course? Which I guess would be like swoopracing without swoops with moving stuff and traps

Just some ideas, nothing to take too serious.

Anyway I love this idea of yours and I hope it'll turn out nicely

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 6:02 pm
by Fingerfood
Mmm... Coastal sounds nice. Pier maybe? There could be islands to. That'd be cool.

And I guess I could repeat it here. How about a maze? There could be moving walls and stuff to make it interesting, and the models wouldn't need to be that complex, just maybe with a nice texture.

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 6:36 pm
by Grev
I'd love to help. In fact, I could make an Emperor skin! :funny2:

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 7:28 pm
by SlyCoopersButt
I agree it should be a coastal area. I loved the Kashyyyk islands for that reason!

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 7:54 pm
by trainmaster611
So its something like a 3-D interactive chatroom in the battlefront universe?

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 8:01 pm
by Grev
The spectators idea that you used in Battle Arena could greatly come in handy, maybe for a chatroom, to avoid getting n00b pwned.

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 8:04 pm
by Fingerfood
Grev wrote:The spectators idea that you used in Battle Arena could greatly come in handy, maybe for a chatroom, to avoid getting n00b pwned.
Ah, but Jet Trooper + Spectator = Spectator's dead.

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 8:42 pm
by [RDH]Zerted
RepSharpshooter wrote:...Can't pick up weapons though... where there's no inventory or level up...
You can't mess with weapons in MP, but the other stuff you can do. Assuming the map never ends, the server can even remember the a player's inventory after he leaves/rejoins, but it would be based on the player name and thus it would be easy to steal others' items (would also have to clear it out every 1000 players or so to prevent running out of memory).

I'll take a corner spot please.

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 8:44 pm
by Fluffy_the_ic
Fingerfood wrote:
Grev wrote:The spectators idea that you used in Battle Arena could greatly come in handy, maybe for a chatroom, to avoid getting n00b pwned.
Ah, but Jet Trooper + Spectator = Spectator's dead.
He could just set up a whole 'nuther room that has A TOP. But coastal sounds, nice, too. Maybe you could set up a couple of these.
EDIT: If I ever understand this fully, I'd get a plor with my new Observatory model. But how would this work? Would we pass around to everyone and put up for D/L every 5 people or so?

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 9:10 pm
by tsurugi13
I so want in on this. Sounds like another great idea!

Dang, rep. quit taking all the good ideas lol
:music:

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 9:19 pm
by MasterSaitek009
I can work on some coding.

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 9:26 pm
by RepSharpshooter
[RDH]Zerted wrote:
RepSharpshooter wrote:...Can't pick up weapons though... where there's no inventory or level up...
You can't mess with weapons in MP, but the other stuff you can do. Assuming the map never ends, the server can even remember the a player's inventory after he leaves/rejoins, but it would be based on the player name and thus it would be easy to steal others' items (would also have to clear it out every 1000 players or so to prevent running out of memory).

I'll take a corner spot please.
That sounds neat!
Fluffy_the_ic wrote:But how would this work? Would we pass around to everyone and put up for D/L every 5 people or so?
Each person has a LYR file, and they only add objects for their plot. Then they send me their lyr and any new msh or odf, and I munge it all together. I'm going to start laying out the map now, the terrain, water, foliage. Then I'll have a few people that I know I can trust to do stuff test a few lots and see if this system will even work out.

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 9:30 pm
by Xavious
I had an interesting thought in the way of entertainment-- a dueling arena where you could spawn computer controlled players to fight against? I was thinking something similar to clan maps in JKA. Not sure if that would be possible, or if it would work online, but it's just a idea.

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 10:06 pm
by MasterSaitek009
It would be awesome if this could become another hosted project. What types of sides should it have? Crazy? Realistic? BF2-ish.
Also what era in Star Wars time? And how do you want this project formed? Just input from the forum? Or you could do a series of polls.
This project should be interesting. I would love to help out with skinning, coding, siding or anything in between.

Re: Dynamic Map Idea

Posted: Tue Jun 10, 2008 10:10 pm
by Fingerfood
Same here. I think realistic-ish sides would do for the city part, but for the other parts, (i.e. racing, dueling, etc.) would need more combat oriented sides.