Dynamic Map Idea (all lots open for taking)

For discussion, WIPs, and downloads of the DMI (Dynamic Map Idea)

Moderator: Moderators

Does this need a "hosted mod" forum?

Yes
16
84%
No
3
16%
 
Total votes : 19
Gametoast Staff
User avatar
Posts: 1353
Joined: Tue Jul 10, 2007 4:10 pm

Dynamic Map Idea (all lots open for taking)

Postby RepSharpshooter » Tue Jun 10, 2008 4:01 pm

Dynamic Map Idea

Image


The Idea:

Official Idea Write-up (wip)


The Lots:

Hidden/Spoiler:
Image


Caleb1117 - B1
Master Saitek - C4
Fluffy_the_ic - J2
Grev - G3
tsurugi13 - K4
Fingerfood - D3
Maveritchell- B2
[RDH]Zerted - B4
YJJ - A4
Taivyx - D1
Teancum - B3
MercuryNoodles - A2
trainmaster611 - D2
SlyCoopersButt - I3
Karnage - I1
Thunder - I4
FragMe! - O2
Blade - J3
Wazmol - H3-4
1z2x3c - I2
redgroupclan -G4
crazy_ewok - A1
Syth - A3
theITfactor - F4


Released Assets

Main world folder:
Here's the world http://files.filefront.com/data+DMIzip/ ... einfo.html

What to do:
  1. Make a new world with the modtools (run from start menu), called DMI, with it's only mode being Hero Assault.
  2. Paste in the World and Common folder from the file you downloaded.
  3. ]In ZE, go to the Change: next to layers and it'll open the layer dialog box.
  4. Hit the "new" button.
  5. Right click on the new layer and rename it to your name.
  6. Always work in this layer, not the BASE layer, make sure you change it everytime you start up.

To make your layer work ingame:
  1. Open ZE, load dmi.wld
  2. Click the Game Modes: CONFIGURE button. (by the layer thing)
  3. Under common layers, REMOVE YOUR LAYER THAT YOU CREATED. (don't worry, this doesn't delete it)
  4. Click on ELI under mode name.
  5. Under "Layers Used" click "add"
  6. Select the layer that you created, ex. DMI_Karnage
  7. Click the update REQ and Mode REQ button.
  8. Save world.

When you're done, send me a zipped folder that contains:
  • a msh folder including any new mesh you added
  • an odf folder including any new odf you added
  • world1 including your .lyr file

Other assets

Prefab Pack Release

Note: if you modify any of these objects in any way, you MUST rename the msh, rename the tga, hex edit the msh to reference the renamed tga and rename the odf. Or else we'd paste over each other's stuff. If you fail to follow this direction, I will simply disregard the stuff you give me (as it would compromise the entire level).

Image

Stairs:
Image

Jedi
User avatar
Posts: 1130
Joined: Sun Dec 23, 2007 12:07 am
Location: MI, USA
Games I'm Playing :: BioShock
xbox live or psn: Delta811

Re: Dynamic Map Idea

Postby Delta 47 » Tue Jun 10, 2008 4:22 pm

This sounds pretty neat that is if BF2 can handle it all! I'm saying Coruscant for the map :wink:

Hoth Battle Chief
User avatar
Posts: 3352
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc

Re: Dynamic Map Idea

Postby Fluffy_the_ic » Tue Jun 10, 2008 4:56 pm

I agree with Delta, cept I would prefer Mandalore.

Gametoast Staff
User avatar
Posts: 1353
Joined: Tue Jul 10, 2007 4:10 pm

Re: Dynamic Map Idea

Postby RepSharpshooter » Tue Jun 10, 2008 4:59 pm

I was thinking a small coastal town, just to be vague. I like the sea, and it'd be fun to have some boats as well.

Jedi
User avatar
Posts: 1111
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: Dynamic Map Idea

Postby redgroupclan » Tue Jun 10, 2008 5:40 pm

Wow wish I could read all that without having to take a break :shock: Sounds cool from what I did read tho.


~Mandalore Rocks~

Supreme Galactic Ruler
User avatar
Posts: 2157
Joined: Sat Dec 10, 2005 6:30 am
Location: Waaaaay over there.

Re: Dynamic Map Idea

Postby The_Emperor » Tue Jun 10, 2008 5:59 pm

Maybe some sort of shooting gallery? Duckhunt lol. How would you ever pull off pazaak? Maybe you could do some sort of silly obstacle course? Which I guess would be like swoopracing without swoops with moving stuff and traps

Just some ideas, nothing to take too serious.

Anyway I love this idea of yours and I hope it'll turn out nicely

Sith
Posts: 1323
Joined: Fri Nov 30, 2007 9:40 pm

Re: Dynamic Map Idea

Postby Fingerfood » Tue Jun 10, 2008 6:02 pm

Mmm... Coastal sounds nice. Pier maybe? There could be islands to. That'd be cool.

And I guess I could repeat it here. How about a maze? There could be moving walls and stuff to make it interesting, and the models wouldn't need to be that complex, just maybe with a nice texture.

Hoth Battle Chief
User avatar
Posts: 3520
Joined: Sun Dec 09, 2007 11:45 pm
Location: A Certain Box Canyon
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft

Re: Dynamic Map Idea

Postby Grev » Tue Jun 10, 2008 6:36 pm

I'd love to help. In fact, I could make an Emperor skin! :funny2:

First Lance Corporal
User avatar
Posts: 121
Joined: Thu Jul 19, 2007 6:57 pm
Location: United States:GA

Re: Dynamic Map Idea

Postby SlyCoopersButt » Tue Jun 10, 2008 7:28 pm

I agree it should be a coastal area. I loved the Kashyyyk islands for that reason!

Sith Lord
User avatar
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Location: Building a railway to Coruscant

Re: Dynamic Map Idea

Postby trainmaster611 » Tue Jun 10, 2008 7:54 pm

So its something like a 3-D interactive chatroom in the battlefront universe?

Hoth Battle Chief
User avatar
Posts: 3520
Joined: Sun Dec 09, 2007 11:45 pm
Location: A Certain Box Canyon
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft

Re: Dynamic Map Idea

Postby Grev » Tue Jun 10, 2008 8:01 pm

The spectators idea that you used in Battle Arena could greatly come in handy, maybe for a chatroom, to avoid getting n00b pwned.

Sith
Posts: 1323
Joined: Fri Nov 30, 2007 9:40 pm

Re: Dynamic Map Idea

Postby Fingerfood » Tue Jun 10, 2008 8:04 pm

Grev wrote:The spectators idea that you used in Battle Arena could greatly come in handy, maybe for a chatroom, to avoid getting n00b pwned.

Ah, but Jet Trooper + Spectator = Spectator's dead.

Gametoast Staff
User avatar
Posts: 2981
Joined: Sun Feb 26, 2006 7:36 am
Location: USA
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set

Re: Dynamic Map Idea

Postby [RDH]Zerted » Tue Jun 10, 2008 8:42 pm

RepSharpshooter wrote:...Can't pick up weapons though... where there's no inventory or level up...
You can't mess with weapons in MP, but the other stuff you can do. Assuming the map never ends, the server can even remember the a player's inventory after he leaves/rejoins, but it would be based on the player name and thus it would be easy to steal others' items (would also have to clear it out every 1000 players or so to prevent running out of memory).

I'll take a corner spot please.

Hoth Battle Chief
User avatar
Posts: 3352
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc

Re: Dynamic Map Idea

Postby Fluffy_the_ic » Tue Jun 10, 2008 8:44 pm

Fingerfood wrote:
Grev wrote:The spectators idea that you used in Battle Arena could greatly come in handy, maybe for a chatroom, to avoid getting n00b pwned.

Ah, but Jet Trooper + Spectator = Spectator's dead.

He could just set up a whole 'nuther room that has A TOP. But coastal sounds, nice, too. Maybe you could set up a couple of these.
EDIT: If I ever understand this fully, I'd get a plor with my new Observatory model. But how would this work? Would we pass around to everyone and put up for D/L every 5 people or so?

Lieutenant Colonel
User avatar
Posts: 543
Joined: Mon Dec 17, 2007 6:16 pm
Location: Battling the ISA menace on Helghan.

Re: Dynamic Map Idea

Postby tsurugi13 » Tue Jun 10, 2008 9:10 pm

I so want in on this. Sounds like another great idea!

Dang, rep. quit taking all the good ideas lol
:music:

Black Sun Slicer
User avatar
Posts: 621
Joined: Wed Aug 23, 2006 4:10 pm
Location: A better place....

Re: Dynamic Map Idea

Postby MasterSaitek009 » Tue Jun 10, 2008 9:19 pm

I can work on some coding.

Gametoast Staff
User avatar
Posts: 1353
Joined: Tue Jul 10, 2007 4:10 pm

Re: Dynamic Map Idea

Postby RepSharpshooter » Tue Jun 10, 2008 9:26 pm

[RDH]Zerted wrote:
RepSharpshooter wrote:...Can't pick up weapons though... where there's no inventory or level up...
You can't mess with weapons in MP, but the other stuff you can do. Assuming the map never ends, the server can even remember the a player's inventory after he leaves/rejoins, but it would be based on the player name and thus it would be easy to steal others' items (would also have to clear it out every 1000 players or so to prevent running out of memory).

I'll take a corner spot please.


That sounds neat!
Fluffy_the_ic wrote:But how would this work? Would we pass around to everyone and put up for D/L every 5 people or so?


Each person has a LYR file, and they only add objects for their plot. Then they send me their lyr and any new msh or odf, and I munge it all together. I'm going to start laying out the map now, the terrain, water, foliage. Then I'll have a few people that I know I can trust to do stuff test a few lots and see if this system will even work out.

Sith Master
User avatar
Posts: 2786
Joined: Mon Jun 12, 2006 3:46 pm

Re: Dynamic Map Idea

Postby Xavious » Tue Jun 10, 2008 9:30 pm

I had an interesting thought in the way of entertainment-- a dueling arena where you could spawn computer controlled players to fight against? I was thinking something similar to clan maps in JKA. Not sure if that would be possible, or if it would work online, but it's just a idea.

Black Sun Slicer
User avatar
Posts: 621
Joined: Wed Aug 23, 2006 4:10 pm
Location: A better place....

Re: Dynamic Map Idea

Postby MasterSaitek009 » Tue Jun 10, 2008 10:06 pm

It would be awesome if this could become another hosted project. What types of sides should it have? Crazy? Realistic? BF2-ish.
Also what era in Star Wars time? And how do you want this project formed? Just input from the forum? Or you could do a series of polls.
This project should be interesting. I would love to help out with skinning, coding, siding or anything in between.

Sith
Posts: 1323
Joined: Fri Nov 30, 2007 9:40 pm

Re: Dynamic Map Idea

Postby Fingerfood » Tue Jun 10, 2008 10:10 pm

Same here. I think realistic-ish sides would do for the city part, but for the other parts, (i.e. racing, dueling, etc.) would need more combat oriented sides.

Next

Return to The Dynamic Project

Who is online

Users browsing this forum: No registered users and 9 guests