Star Wars: "A Day in a Life" - (updated 20/03/08 - 10th pic)

Discuss all things Crysis, including the new "Day In The Life" Star Wars mod

Moderator: Moderators

Chris165
Chief Warrant Officer
Chief Warrant Officer
Posts: 356
Joined: Tue Apr 11, 2006 8:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Netherlands

Re: Star Wars: "A Day in a Life" - (updated 06/03/08 - 1 pic)

Post by Chris165 »

Allright, I tried the mod and it works. It's a bit difficult to get the screen shots the same size but i'll try, got a program to shoot and save screen shots really fast, so I'll think it'll work. Example:

Image



Also, I can still change to some better settings and I can remove the grass to get the feet.
Lord-Bandu

Re: Star Wars: "A Day in a Life" - (updated 06/03/08 - 1 pic)

Post by Lord-Bandu »

Thanks Chris. I got your PM too.




I've updated the 1st post with another Stormtrooper pic.


.
Bac-Talan
Captain
Captain
Posts: 487
Joined: Wed Nov 30, 2005 8:14 pm

Re: Star Wars: "A Day in a Life" - (updated 08/03/08 - 2nd pic)

Post by Bac-Talan »

Progress check:
I know he needs legs...
Still pretty rough, but working on it. It's all from scratch too.
Hidden/Spoiler:
Image
Chris165
Chief Warrant Officer
Chief Warrant Officer
Posts: 356
Joined: Tue Apr 11, 2006 8:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Netherlands

Re: Star Wars: "A Day in a Life" - (updated 06/03/08 - 1 pic)

Post by Chris165 »

Lord-Bandu wrote:Thanks Chris. I got your PM too.




I've updated the 1st post with another Stormtrooper pic.


.
Yeah I noticed, the picture in the PM is with the highest settings. You should also add me on MSN so I can transfer all the pictures really fast.

Should I do this also with other beasts like the Dewback?


Also, this is for Single Player, you going to use recorded voices again like with First Strike Mod?
Lord-Bandu

Re: Star Wars: "A Day in a Life" - (updated 06/03/08 - 1 pic)

Post by Lord-Bandu »

Chris165 wrote:
Lord-Bandu wrote:Thanks Chris. I got your PM too.




I've updated the 1st post with another Stormtrooper pic.


.
Yeah I noticed, the picture in the PM is with the highest settings. You should also add me on MSN so I can transfer all the pictures really fast.

Should I do this also with other beasts like the Dewback?


Also, this is for Single Player, you going to use recorded voices again like with First Strike Mod?

Thanks. I dont think ill need a dewback or bantha or anythin cos theres quite alot of refs around for them.

Yea, I'll need to setup auditions for the voices at some point.



Bac Talan , thats lookin quite nice... like an oil painting. Seems a hard thing to do
Lord-Bandu

Re: Star Wars: "A Day in a Life" - (updated 20/03/08 - 6th pic)

Post by Lord-Bandu »

A few more screenies added.
DeathRow
Master Bounty Hunter
Master Bounty Hunter
Posts: 1561
Joined: Fri Feb 24, 2006 5:55 am
Projects :: None.
Games I'm Playing :: Life
xbox live or psn: No gamertag set
Location: Aussieland.

Re: Star Wars: "A Day in a Life" - (updated 20/03/08 - 6th pic)

Post by DeathRow »

That speeder is looking superb Bandu, great work.
Lord-Bandu

Re: Star Wars: "A Day in a Life" - (updated 20/03/08 - 6th pic)

Post by Lord-Bandu »

DeathRow wrote:That speeder is looking superb Bandu, great work.
Thanks :)

Added a few more bits and bobs in OP.
DeathRow
Master Bounty Hunter
Master Bounty Hunter
Posts: 1561
Joined: Fri Feb 24, 2006 5:55 am
Projects :: None.
Games I'm Playing :: Life
xbox live or psn: No gamertag set
Location: Aussieland.

Re: Star Wars: "A Day in a Life" - (updated 20/03/08 - 10th pic)

Post by DeathRow »

Ohh, I was wondering when the weapons were going to start popping up... they are looking great!

I was also wondering what type of artists you needed, I have been using photoshop for quite a while. I usually make sigs, but have also made backgrounds and other creations.
Chris165
Chief Warrant Officer
Chief Warrant Officer
Posts: 356
Joined: Tue Apr 11, 2006 8:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Netherlands

Re: Star Wars: "A Day in a Life" - (updated 20/03/08 - 10th pic)

Post by Chris165 »

I'm really impressed when I look at the texture of these pictures. It's probably because of Crysis, but still.
Chris165
Chief Warrant Officer
Chief Warrant Officer
Posts: 356
Joined: Tue Apr 11, 2006 8:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Netherlands

Re: Star Wars: "A Day in a Life" - (updated 20/03/08 - 10th pic)

Post by Chris165 »

:shock: That rhino is so detailed! Nicely done!
Lord-Bandu

Re: Star Wars: "A Day in a Life" - (updated 20/03/08 - 10th pic)

Post by Lord-Bandu »

Chris165 wrote::shock: That rhino is so detailed! Nicely done!
4.25million polys :lol:
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Star Wars: "A Day in a Life" - (updated 20/03/08 - 10th pic)

Post by Taivyx »

Lord-Bandu wrote:
Chris165 wrote::shock: That rhino is so detailed! Nicely done!
4.25million polys :lol:

Heh. Is it using a normal map or is that all sculpting and using Zbrush to add details?
Lord-Bandu

Re: Star Wars: "A Day in a Life" - (updated 20/03/08 - 10th pic)

Post by Lord-Bandu »

Taivyx wrote:
Lord-Bandu wrote:
Chris165 wrote::shock: That rhino is so detailed! Nicely done!
4.25million polys :lol:

Heh. Is it using a normal map or is that all sculpting and using Zbrush to add details?

Its all sculpturing and using Zbrush to add details.
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Star Wars: "A Day in a Life" - (updated 20/03/08 - 10th pic)

Post by Taivyx »

Lord-Bandu wrote:
Taivyx wrote:
Lord-Bandu wrote:
4.25million polys :lol:

Heh. Is it using a normal map or is that all sculpting and using Zbrush to add details?

Its all sculpturing and using Zbrush to add details.
Wow, I'm impressed, I should give Zbrush a try
Locked