What you can do with these files:
- Tear them apart.
- Use them to modify the original maps
- Change them at will.
- Munge again to see how your changes affected the original map.
- Use them to see how something was done.
- Munge a map to play locally with your buddies.
And what you cannot do with these files:
- Re-publish them on the Internet.
- Claim them as your work.
- Release anything munged with these files (as stated above, it is ok to munge the map and share it with your buddies, but do not publish it on the Internet for public download).
If you want to have your own take on any of my maps, and release them for public download, please contact me first.
Download Links:
Honoghr: Crash Site Source Files (116MB, contains the 1.0 version files slightly modified for a never announced nor finished 2.0 version)
Alzoc 3: Blizzard Source Files (625MB, contains the files used to develop the 1.0 version and the never released 2.0 version featured here)
Kothlis: Sea Haven Source Files (618MB, contains the files used to develop the 1.0 and 2.0 versions of the map)
Kothlis: Sea Haven (Christmas Edition) Source Files (579MB, contains the files used to create the Christmas Edition of Kothlis: Sea Haven)
Make sure you read the README that comes with these files. It contains an overview of their current state as well as some extra info on how to handle resources related to map variants and all that stuff.
Now, have fun.
