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BF1 Yoda
Posted: Mon Jan 18, 2010 8:54 pm
by MileHighGuy
Re: BF1 Yoda
Posted: Tue Jan 19, 2010 5:05 pm
by giftheck
Nice! The skeleton works great except for a few issues I thought I'd point out:
To test it, I used Rhen Var: Harbor, and Yoda, if spawned inside the ice cave CP, will slide towards a central point and get stuck there.
Yoda's lowres is also stretched, but I'm assuming this is a first release.
Also, it'd be great to know how you did it (as I pointed out on MPCGamers) - if you made it work perhaps we could have animations ported from BF2 to work with the game itself!
Re: BF1 Yoda
Posted: Tue Jan 19, 2010 7:49 pm
by MileHighGuy
About the lowres, I have munged his bf2 lowres basepose with the proper odf parameters in his odf, but they seem to have no effect. Also, his sliding is just an acceleration issue i think, i am not sure (as in he slides if he goes too fast). Try changing the acceleration.
Re: BF1 Yoda
Posted: Wed Jan 20, 2010 12:03 pm
by giftheck
No, what i meant was, I'm stationary, I spawn inside the Ice Caves as Yoda and then wihtout me even touching anything, Yoda slides and gets stuck at one point in the cave.
Well, since it was only a test, I hope it doesn't do the same for Kashyyyk (where I will be using Yoda). It shouldn't do if it's an object collision issue like I think it to be.
Re: BF1 Yoda
Posted: Wed Jan 20, 2010 8:00 pm
by MileHighGuy
Can an admin put this thread in the released assets section? I just realized I put it in the wrong section.
Re: BF1 Yoda
Posted: Fri Jan 22, 2010 9:44 pm
by Ka-Ching
excellent work.I'll definantly use it in my mod project