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Executer94's Fixed Stock Models and effects asset
Posted: Thu Jan 14, 2010 1:30 pm
by Executer94
Executer94's Fixed Stock Models and effects asset
Here comes my first assets with some useful props and effects.
I have created some destroyable vehicles and some nice effects.
The weapon and health recharge work by the way!
So here they are have fun with them!
Download Link:
MegaUpload
NOTE: The msh datas were not created by me. They were allready in the BF2_modtools asset.
Credits
PANDEMIC for the BF2_Modtools
Me Executer94 for fixing this asset
[Skirata]Darman[M] for some nice ideas
Re: Executer94's Assets
Posted: Thu Jan 14, 2010 1:45 pm
by DarthD.U.C.K.
i cant download it right now i get an error but, what did you do if you didnt modle them?
texture/UV them?
Re: Executer94's Assets
Posted: Thu Jan 14, 2010 1:47 pm
by Maveritchell
Executer94 wrote:NOTE: The msh datas were not created by me. They were allready in the BF2_modtools asset.
Why do people even do this? If the meshes, textures, whatever weren't made by you, don't include them. All this does is confuse people and give unwarranted credit to people. And the pictures of "your" assets are just pictures of stock meshes.
Re: Executer94's Assets
Posted: Thu Jan 14, 2010 1:55 pm
by Executer94
They were allready in the BF2_assets. But the tga had a wrong name or didn't exist.
The msh "had" a tga but the name was wrong so I gave them a suitably tga with the right name.
An error?
I downloaded it one time fine.
If other people also have problems i will of course reupload it!
That's right but some people doesn't know that they exsist so I created a odf for it because they had no.
I didn't credit me for that just for creat a asset/folder which includes them.
Re: Executer94's Assets
Posted: Fri Jan 15, 2010 1:20 am
by Sky_216
True, and its useful for those who don't know about them......BUT.......
You've fixed the assets, not created them. Changing a tga name does not mean the asset is yours. It'd be nice if people who dl this credit you, but it should be for fixing/modifying the asset not for creating it.
Could you maybe change the topic name to something more informative such as "Fixed Stock Models"?
Re: Executer94's Assets
Posted: Fri Jan 15, 2010 5:55 am
by Battlefiler
sice work :jango:
Re: Executer94's Fixed Stock Models
Posted: Fri Jan 15, 2010 11:54 am
by [Skirata]Darman[M]
Stang, you made it

Nice!
Re: Executer94's Fixed Stock Models
Posted: Fri Jan 15, 2010 12:00 pm
by mswf
[Skirata]Darman[M] wrote:Stang, you made it

Nice!
Have you even bothered to read the previous posts? He changed their .tga name so the .msh's read them correct, he didn't make them himself.
Re: Executer94's Fixed Stock Models
Posted: Fri Jan 15, 2010 12:14 pm
by [Skirata]Darman[M]
Hey mswf, I know that he hasn't made the models. I also made this hoth-prop before and that was his inspiration. But this destructable objects are very useful, even they are simple to make. He also made the effects himself.
And this all isn't less work than skinpacks or something like this. It's pretty simple but pretty cool, too.
Re: Executer94's Fixed Stock Models
Posted: Fri Jan 15, 2010 12:25 pm
by Executer94
I see this just as [Skirata]Darman[M].
@mswf
If you read my description of my topic you could know that my asset includes not only the fixed objects.
Re: Executer94's Fixed Stock Models
Posted: Fri Jan 15, 2010 2:09 pm
by mswf
Executer94 wrote:I see this just as [Skirata]Darman[M].
@mswf
If you read my description of my topic you could know that my asset includes not only the fixed objects.
Yeah, sorry. I just read your entire post first, then the comments, then the last section. So I missed the "effects" part, sorry, I was a bit too focused on the "fixed stock models" discussion.
Re: Executer94's Fixed Stock Models
Posted: Fri Jan 15, 2010 2:26 pm
by Executer94
No problem.
I should change the headline again.
