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Challenger's Model Release Thread (updated August 27th)

Posted: Wed Aug 27, 2008 3:38 pm
by Challenger33
I stole the idea for this thread from Caleb, haha. I'll update this a few times a week with new models. For now, enjoy this conference table. It is completely usable (you can sit in the four chairs). This is a combination of my own models and some shipped models and textures. The .rar archive includes both the MSH and ODF folders, you should know what to do from there. If not, what you do, in a nutshell, is take the files from those two folders and paste them in their respective folders in your world1 folder (located in Data_***/Worlds/***/world1). That is to say, take the files from the MSH folder I provided, and paste them in your MSH folder in the location above. Then repeat with the ODF folder, and paste them in the ODF folder in the location above. If you do not have an MSH and ODF folder in the location above, create them. Then browse to the ODF file in ZE, place the object, save, munge, and you're all set.

Conference Table

Type of object: Prop; usable (can sit in the chairs); non-animated.

Credits: Maveritchell, for a working ODF; RepSharpshooter, for MeshTool and MeshEx; Pandemic/LucasArts for the assets I used; and myself for everything else, including part of the model.

Screenshot:
Hidden/Spoiler:
Image
Download Link: http://www.gametoast.com/index.php?opti ... &Itemid=73

Here we have the Triforce from The Legend of Zelda:

Triforce

Type of object: Prop, non-animated.

Credits: RepSharpshooter for MeshTool and MeshEx; myself for the model and texture.

Screenshot:
Hidden/Spoiler:
Image
Download Link: http://files.filefront.com/Triforcerar/ ... einfo.html

Re: Challenger's Model Release Thread

Posted: Wed Aug 27, 2008 3:58 pm
by Caleb1117
I had an idea for a cool sit-able table? :?

Looks real cool Challenger! :D

Re: Challenger's Model Release Thread

Posted: Wed Aug 27, 2008 4:27 pm
by Challenger33
Caleb1117 wrote:I had an idea for a cool sit-able table? :?

Looks real cool Challenger! :D
Ah, perhaps I should have been more clear with my first post, hehe... :oops:

Thanks. :P

Re: Challenger's Model Release Thread

Posted: Wed Aug 27, 2008 5:13 pm
by woner11
Sweet thanks!

Re: Challenger's Model Release Thread (updated August 27th)

Posted: Wed Aug 27, 2008 5:33 pm
by obiboba3po
woah this looks great challenger! i love the triforce thing!

Re: Challenger's Model Release Thread (updated August 27th)

Posted: Wed Aug 27, 2008 5:42 pm
by woner11
Is the triforce an actual asset (as in something you place in a scene) or is it like a force power.
Either way it looks good! :wink:

Re: Challenger's Model Release Thread (updated August 27th)

Posted: Wed Aug 27, 2008 6:16 pm
by Caleb1117
Ooooooh Triforce *drool*

Re: Challenger's Model Release Thread (updated August 27th)

Posted: Wed Aug 27, 2008 6:46 pm
by Challenger33
The Triforce is a prop; I probably should have included what type of object each one is in the first post.

Edit: Now I did. :P

Re: Challenger's Model Release Thread (updated August 27th)

Posted: Wed Aug 27, 2008 7:06 pm
by Caleb1117
I smell a LoZ CTF mode...

Re: Challenger's Model Release Thread (updated August 27th)

Posted: Wed Aug 27, 2008 7:21 pm
by Hebes24
Caleb1117 wrote:I smell a LoZ CTF mode...
That would be absolutely amazing. Especially if it has Vyse's LoZ sides.

Re: Challenger's Model Release Thread (updated August 27th)

Posted: Wed Aug 27, 2008 7:52 pm
by obiboba3po
Hebes24 wrote:
Caleb1117 wrote:I smell a LoZ CTF mode...
That would be absolutely amazing. Especially if it has Vyse's LoZ sides.
lol that smells awesome! :P

Re: Challenger's Model Release Thread (updated August 27th)

Posted: Fri Aug 29, 2008 2:54 pm
by Challenger33
Hebes24 wrote:
Caleb1117 wrote:I smell a LoZ CTF mode...
That would be absolutely amazing. Especially if it has Vyse's LoZ sides.
Now there's an interesting idea. Using the Triforce as the flag, I'm assuming?

Oh, and for those of you who have used these, could you let me know anything I should fix, update, add, or change with them? They might have some errors that I didn't see.

Re: Challenger's Model Release Thread (updated August 27th)

Posted: Sun Nov 03, 2013 1:05 am
by Kingpin
Don't wanna bring back an old thread, but the link is broken.

Re: Challenger's Model Release Thread (updated August 27th)

Posted: Sun Nov 03, 2013 5:51 am
by AQT
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Please don't bump topics over 30 days old. It is against The Rules.

If you're looking for this file and the download link is broken please report this in The "Help me find an asset" topic and someone might upload the file again if they have it or redirect you to a working download link.

Thanks, Staff

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